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#include "emoji.h"
QHash<QString, QString> g_animatedEmojiMap;
EmojiData EmojiData::unicodeEmoji(const QString &u, const QString &s) {
EmojiData d;
d.type = EmojiType::Unicode;
d.unicode = u;
d.shortcode = s;
return d;
}
EmojiData EmojiData::animatedEmoji(const QString &u, const QString &s, const QString &animPath) {
EmojiData d;
d.type = EmojiType::Animation;
d.unicode = u;
d.shortcode = s;
d.animPath = animPath;
g_animatedEmojiMap[u] = animPath;
return d;
}
static QVector<EmojiData> smileys() {
return {
EmojiData::unicodeEmoji("\xF0\x9F\x98\x80", ":grinning:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x83", ":smiley:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x84", ":smile:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x81", ":grin:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x86", ":laughing:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x85", ":sweat_smile:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x82", ":joy:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\xA3", ":rofl:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x8A", ":blush:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x87", ":innocent:"),
EmojiData::unicodeEmoji("\xF0\x9F\x99\x82", ":slight_smile:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x89", ":wink:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x8D", ":heart_eyes:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA5\xB0", ":smiling_face_3_hearts:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x98", ":kissing_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x97", ":kissing:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x99", ":kissing_smiling_eyes:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x9B", ":stuck_out_tongue:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x9D", ":stuck_out_tongue_closed_eyes:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x9C", ":stuck_out_tongue_wink:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA5\xB4", ":face_with_tongue:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\xAA", ":zany_face:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x8E", ":sunglasses:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA5\xB3", ":star_struck:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\xA9", ":hugging:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x94", ":thinking:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\xAD", ":shushing:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x90", ":zipper_mouth:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x90", ":neutral_face:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\x91", ":expressionless:"),
EmojiData::unicodeEmoji("\xF0\x9F\x99\x84", ":rolling_eyes:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\xAF", ":hushed:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\xB3", ":flushed:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA5\xB5", ":hot_face:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA5\xB6", ":cold_face:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\xA8", ":fearful:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\xB1", ":scream:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\xA2", ":cry:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\xAD", ":sob:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\xA4", ":triumph:"),
EmojiData::unicodeEmoji("\xF0\x9F\x98\xA0", ":angry:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\xA9", ":poop:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\xBB", ":ghost:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x80", ":skull:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\xBD", ":alien:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x96", ":robot:"),
};
}
static QVector<EmojiData> gestures() {
return {
EmojiData::unicodeEmoji("\xF0\x9F\x91\x8D", ":+1:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\x8E", ":-1:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\x8F", ":clap:"),
EmojiData::unicodeEmoji("\xF0\x9F\x99\x8C", ":raised_hands:"),
EmojiData::unicodeEmoji("\xF0\x9F\x99\x8F", ":pray:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x9D", ":handshake:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\xAA", ":muscle:"),
EmojiData::unicodeEmoji("\xE2\x9C\x8A", ":fist:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\x8B", ":wave:"),
EmojiData::unicodeEmoji("\xF0\x9F\x96\x90", ":ok_hand:"),
EmojiData::unicodeEmoji("\xE2\x98\x9D\xEF\xB8\x8F", ":point_up:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\x86", ":point_up_2:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\x87", ":point_down:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\x88", ":point_left:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\x89", ":point_right:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x98", ":metal:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x9E", ":fingers_crossed:"),
EmojiData::unicodeEmoji("\xE2\x9C\x8C\xEF\xB8\x8F", ":v:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x9F", ":love_you_gesture:"),
EmojiData::unicodeEmoji("\xF0\x9F\x91\x8C", ":pinched_fingers:"),
};
}
static QVector<EmojiData> hearts() {
return {
EmojiData::unicodeEmoji("\xE2\x9D\xA4\xEF\xB8\x8F", ":heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA7\xA1", ":orange_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x9B", ":yellow_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x9A", ":green_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x99", ":blue_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x9C", ":purple_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x8E", ":brown_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\x96\xA4", ":black_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\xA4\x8D", ":white_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x94", ":broken_heart:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x95", ":two_hearts:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x98", ":cupid:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\x97", ":heartbeat:"),
EmojiData::unicodeEmoji("\xF0\x9F\x94\xA5", ":fire:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\xAF", ":100:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\xA5", ":boom:"),
EmojiData::unicodeEmoji("\xE2\xAD\x90", ":star:"),
EmojiData::unicodeEmoji("\xF0\x9F\x8C\x9F", ":glowing_star:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\xAB", ":dizzy:"),
EmojiData::unicodeEmoji("\xF0\x9F\x92\xA4", ":zzz:"),
};
}
static QVector<EmojiData> animations() {
return {
EmojiData::animatedEmoji("\xE2\x9C\xA8", ":sparkles:", ":/animations/sparkles_emoji.tgs"),
EmojiData::animatedEmoji("\xF0\x9F\x8F\xB3\xEF\xB8\x8F", ":flag:", ":/animations/white_flag_emoji.tgs"),
EmojiData::animatedEmoji("\xF0\x9F\x91\x8B", ":wave:", ":/animations/greeting.tgs"),
EmojiData::animatedEmoji("\xE2\x9C\x8B", ":raised_hand:", ":/animations/stop.tgs"),
EmojiData::animatedEmoji("\xF0\x9F\xA4\x96", ":robot:", ":/animations/robot.tgs"),
};
}
QVector<EmojiCategory> builtinEmojiSet() {
return {
{"Smileys & People", smileys()},
{"Gestures", gestures()},
{"Hearts & Symbols", hearts()},
{"Animations", animations()},
};
}
#include <QSet>
static QSet<QString> buildAllEmojiSet() {
QSet<QString> s;
for (const auto &cat : builtinEmojiSet())
for (const auto &e : cat.items)
s.insert(e.unicode);
return s;
}
int detectEmojiOnly(const QString &text) {
static const QSet<QString> emojiSet = buildAllEmojiSet();
QString t = text.trimmed();
if (t.isEmpty()) return 0;
int pos = 0;
int count = 0;
while (pos < t.length()) {
const QChar *ch = t.constData() + pos;
if (ch->isSpace()) { ++pos; continue; }
bool matched = false;
for (const QString &e : emojiSet) {
if (e.length() <= t.length() - pos
&& QStringView(t).mid(pos, e.length()) == e)
{
pos += e.length();
++count;
matched = true;
break;
}
}
if (!matched) return 0;
if (count > 3) return 0;
}
return (count >= 1 && count <= 3) ? count : 0;
}