- conn_mgr_core.c: убрана запись node_name из cm_handle_invite_info_resp
- topo_node_sqlite.c: name в nodes не перезаписывается пустой строкой
- android_jni_bridge.c: bridge_get_node_name читает peers_<ch>.userinfo если nodes.name пуст
node_conn_direct:
- ncd_init_cb: skip UP when links_up==0, ncd_up_cb delivers when link comes up
- close/force_close: handle_count safety checks, callback clearing
- open/open_node case 2: create links on reused dead conn
- ncd_create_links: skip duplicate link on same conn (stale->etcp==conn)
- set_callback: optional callback change on live handle
conn_mgr:
- cm_ncd_callback: DOWN only delivers event (handle stays alive)
- cm_ncd_callback: TIMEOUT force_close BEFORE cm_deliver_event
- cm_deliver_event: read handle fields to locals before callback (reentrany-safe)
- INVITE_INFO_REQ/RESP: add duplicate cmd byte for direct-send protocol
- cm_handle_invite_info_resp: search invite by group_id in channel conn_mgr
Android:
- node_id computed by sc_derive_node_id_from_pubkey in C, not Kotlin
- utun_bridge_join_channel: recompute node_id, log mismatch
- invite_link_c: compute nodeId from pubkey via sc_derive_node_id_from_pubkey
- NativeLib.deriveNodeId, InviteLink.kt uses C function
Remote peers should not overwrite local node_addresses.
When member_sync_recv processes data about our own node_id,
we trust locally-synced addresses (from sync_my_addresses)
and ignore address data from the remote peer.
sync_my_addresses used interface_addr even when its family
differed from the socket's local_addr family. A v4 socket
bound to 0.0.0.0 could pick up a v6 interface_addr on
dual-stack Android, inserting a duplicate v6 entry.
Now interface_addr is only used when families match.
- CONN_MGR entries: replace dynamic array with ll_queue (hash=256, key_size=8)
cm_find_entry now O(1) via queue_find_data_by_index
cm_ensure_entry uses queue_entry_new + queue_data_put_with_index
cm_entry_cleanup removes from queue and frees entry
- TOPO_GROUP_NODE: replace handles** array with single CONN_MGR_HANDLE*
remove topo_node_handle_register/unregister/count — dead indirection
nq->handle = h / nq->handle = NULL in all call sites
- TOPO_GROUP_NODE: remove dead fields dirty, best_socket, tranzit_data/count
dirty replaced with local variable in nat_detection.c
tranzit_data removed from wire format (TOPOMSG_NODE), serialize, deserialize
update struct layout: one field per line with comments
- New files: transport_layer/socket_monitor.c/h — socket state monitoring with per-instance ctx
- etcp_api: expose get_latency/1s_pkt_count measuring, add etcp_hashrnd for tests
- utun_instance: store socket_monitor per instance, add is_socket_ok check
- topo_node: detect IPv4 addresses with port from listening sockets
- topo_group: use node_name for display in routes
- Makefile.am: add socket_monitor.c to build
getifaddrs() ifa_flags contains interface flags (IFF_UP etc.), NOT address
flags (IFA_F_TEMPORARY). Since IFA_F_TEMPORARY == IFA_F_SECONDARY == 0x01,
and 0x01 in interface flags is IFF_UP, ALL addresses appeared as 'temporary',
making the permanent>temporary priority non-functional.
New netlink-based get_interface_ipv6_addr_nl() reads real IFA_FLAGS from
RTM_GETADDR response, correctly identifying:
- Temporary: IFA_F_TEMPORARY=1, IFA_F_MANAGETEMPADDR=0
- Stable/mngtmp: IFA_F_TEMPORARY=1, IFA_F_MANAGETEMPADDR=1
- Legacy static: IFA_F_TEMPORARY=0
Verified: wlo1 permanent (3a7a:eff:fef5:9637) now correctly selected
for prefer_stable=1, temporary (1fb5:b7c:7538:dcf4) for prefer_stable=0.
- CM_V6_ANY for :: socket (matches all v6 addr classes)
- sin6_scope_id from s->netif_index (not from local_addr where :: has scope=0)
- getnameinfo in stcp_link_connect to preserve scope_id in addr string
- scope_id in cm_invite_tcp_connect, ncd_create_links, connect_create_links_v6, cm_bg_ping_to_node
Android chatgui:
- New MemberListScreen with member list, detail card, edit dialog
- Link status dots (green/red/grey) per address in detail card (1s poll)
- Self-node name coloured green
- ChatScreen: people icon in TopAppBar
IPv6 autoconnect fixes (3 bugs in conn_mgr/topo):
- topo_node_sqlite_node_load: load v6 addresses from DB
- topo_node_registry_store: merge v6_addrs into existing node
- cm_sock_v6_classify: wildcard [::] treated as CM_V6_DIR
- cm_add_v6_link: htons(port) was missing
Memory fixes:
- strdup→u_strdup in bridge (7 instances)
- u_realloc cap update before success check (3 instances)
- char sql[256]→[512] for truncated SELECT
Chat member hash now includes addresses for change detection
Linux chatgui:
- Link status dots in AccountList detail panel (1s poll)
- Self-node name in green in member list
- ncd_down_cb: defer callback removal+close via uasync_call_soon to avoid
UAF in etcp_cbk_fire iteration (removing ncd_up_cb corrupts saved next ptr)
- ncd_recv_control_handler: use deferred close for CLOSE handlers instead of
direct etcp_connection_close to avoid nested etcp_cbk_fire UAF
- node_conn_direct_open/open_node: use ni->node_name if available for
conn name, fallback to 'n_<node_id>' instead of NULL
- init_connections: build ni_tmp in link loop with only current link's addr,
preventing NCD from creating links for ALL addrs on first socket
- utun_instance_reload: same per-link ni_tmp fix
- init_connections/reload: set ni_tmp.node_name = client->name for
test find_client_link by name
- db_record_insert_cascade: unified insert with on_insert + PUSH cascade
- SYNC_DONE moved from INIT_RESP to DATA handler (master sends after slave response)
- db_sync_add/remove_done_cbk: global sync-completion subscription (etcp pattern)
- REQUEST_SYNC handler: sync_state != 1 instead of == 0
- SYNC_DONE mc==pc hash mismatch: accept as converged
- Removed unconditional sync_state=2 from DATA handler
- test: done_cbk for sync phases, count-only for PUSH phases, removed dead B<>C reinitiate
- Fix NULL block_data deref in stream_send_chunk_cb
- Test B1: create file in <db_dir>/media/, commit to media_files
- Store media_base in ui_state for streaming handler path resolution
- 8/9 tests pass (streaming works but timing issue with SUPER_REPL flood)
- md_handle_block_req: real chunk streaming via etcp_router_on_send_ready
- stream_ctx state machine: backpressure waiter → send chunk → repeat
- content_hash + block_sig on stream completion
- Fallback to author when supernode has no block info
- media_download: author_node_id for peer fallback
- test_media_delivery_full: 8/9 pass (SUPER_HELLO, HAVE_BLOCK, replication, admission, file create)
- Known issue: streaming test hung (BGP route for n1→n2 not established in time)
VoiceBubble is now a pure renderer — no local state, no LaunchedEffect, no timer.
All state from ViewModel.playbackState StateFlow:
- playing/paused/elapsedMs/progress/filePath — one atomic snapshot
- isActive = playbackState.filePath == message.filePath — only active clip shows cursor
- onProgress callback from AudioRecorderManager feeds real elapsed into ViewModel
- ViewModel timer (80ms) updates progress between onProgress callbacks
Removed: VoiceBubble's playing/paused/seekVersion/PlayState/onDone/onPaused.
Removed: AudioRecorderManager's isPaused/elapsedMs/pausedElapsedMs.
stopped flag was set before join() but cleared after, causing race:
if thread was still blocked in decodeRead when stopped was reset,
onComplete fired anyway. Monotonic playGeneration ++ never decreases,
thread captures myGen at start, compares after completion —
correctly skipped if generation changed (another stop/seek started).
PlayState data class bundles playId, elapsedMs, progress into one atomic snapshot.
LaunchedEffect keyed on playId — when it changes (seek/resume), the timer reads
elapsedMs and progress from the SAME snapshot, eliminating the race between
seekVersion++ and elapsedMs=seekMs.
When playing=true and seek happens, LaunchedEffect(playing) key didn't change,
so the elapsed timer kept using the old start time. Added seekVersion counter
as second key — increments on waveform tap and play/resume click, forcing
the timer coroutine to restart with the new elapsedMs position.
When stopPlayback/pausePlayback kills the playback thread, the thread's
onComplete callback was still firing, resetting UI state (playing=false,
elapsed=0). Added @Volatile 'stopped' flag — onComplete only fires on
natural completion, not on external stop/pause.
- Canvas pointerInput moved to wrapping Box (state updates trigger recomposition)
- showCursor = playing || paused (cursor and white bars visible on pause)
- elapsed/dur stays visible on pause too