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//////////////////////////////////////////////////////////////////////////////
///
/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
/// Library interface.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#if defined(_WIN32) || defined(WIN32)
#include <windows.h>
// DLL main in Windows compilation
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif
#include <limits.h>
#include <string.h>
#include "SoundTouchDLL.h"
#include "SoundTouch.h"
#include "BPMDetect.h"
using namespace soundtouch;
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
#error "error - compile the dll version with float samples"
#endif // SOUNDTOUCH_INTEGER_SAMPLES
//////////////
SOUNDTOUCHDLL_API ST_HANDLE __cdecl soundtouch_createInstance()
{
return new SoundTouch();
}
SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(ST_HANDLE h)
{
delete static_cast<SoundTouch*>(h);
}
/// Get SoundTouch library version string
SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString()
{
return SoundTouch::getVersionString();
}
/// Get SoundTouch library version Id
SOUNDTOUCHDLL_API uint __cdecl soundtouch_getVersionId()
{
return SoundTouch::getVersionId();
}
/// Sets new rate control value. Normal rate = 1.0, smaller values
/// represent slower rate, larger faster rates.
SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(ST_HANDLE h, float newRate)
{
static_cast<SoundTouch*>(h)->setRate(newRate);
}
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
/// represent slower tempo, larger faster tempo.
SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(ST_HANDLE h, float newTempo)
{
static_cast<SoundTouch*>(h)->setTempo(newTempo);
}
/// Sets new rate control value as a difference in percents compared
/// to the original rate (-50 .. +100 %)
SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(ST_HANDLE h, float newRate)
{
static_cast<SoundTouch*>(h)->setRateChange(newRate);
}
/// Sets new tempo control value as a difference in percents compared
/// to the original tempo (-50 .. +100 %)
SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(ST_HANDLE h, float newTempo)
{
static_cast<SoundTouch*>(h)->setTempoChange(newTempo);
}
/// Sets new pitch control value. Original pitch = 1.0, smaller values
/// represent lower pitches, larger values higher pitch.
SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(ST_HANDLE h, float newPitch)
{
static_cast<SoundTouch*>(h)->setPitch(newPitch);
}
/// Sets pitch change in octaves compared to the original pitch
/// (-1.00 .. +1.00)
SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(ST_HANDLE h, float newPitch)
{
static_cast<SoundTouch*>(h)->setPitchOctaves(newPitch);
}
/// Sets pitch change in semi-tones compared to the original pitch
/// (-12 .. +12)
SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(ST_HANDLE h, float newPitch)
{
static_cast<SoundTouch*>(h)->setPitchSemiTones(newPitch);
}
/// Sets the number of channels, 1 = mono, 2 = stereo
SOUNDTOUCHDLL_API void __cdecl soundtouch_setChannels(ST_HANDLE h, uint numChannels)
{
static_cast<SoundTouch*>(h)->setChannels(numChannels);
}
/// Sets sample rate.
SOUNDTOUCHDLL_API void __cdecl soundtouch_setSampleRate(ST_HANDLE h, uint srate)
{
static_cast<SoundTouch*>(h)->setSampleRate(srate);
}
/// Flushes the last samples from the processing pipeline to the output.
/// Clears also the internal processing buffers.
//
/// Note: This function is meant for extracting the last samples of a sound
/// stream. This function may introduce additional blank samples in the end
/// of the sound stream, and thus it's not recommended to call this function
/// in the middle of a sound stream.
SOUNDTOUCHDLL_API void __cdecl soundtouch_flush(ST_HANDLE h)
{
static_cast<SoundTouch*>(h)->flush();
}
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
/// the input of the object. Notice that sample rate _has_to_ be set before
/// calling this function, otherwise throws a runtime_error exception.
SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(ST_HANDLE h,
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
unsigned int numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
)
{
static_cast<SoundTouch*>(h)->putSamples(samples, numSamples);
}
/// Clears all the samples in the object's output and internal processing
/// buffers.
SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(ST_HANDLE h)
{
return static_cast<SoundTouch*>(h)->clear();
}
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'nonzero' if the setting was successfully changed
SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(ST_HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
)
{
return static_cast<SoundTouch*>(h)->setSetting(settingId, value);
}
/// Reads a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return the setting value.
SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(ST_HANDLE h,
int settingId ///< Setting ID number, see SETTING_... defines.
)
{
return static_cast<SoundTouch*>(h)->getSetting(settingId);
}
/// Returns number of samples currently unprocessed.
SOUNDTOUCHDLL_API uint __cdecl soundtouch_numUnprocessedSamples(ST_HANDLE h)
{
return static_cast<SoundTouch*>(h)->numUnprocessedSamples();
}
/// Receive ready samples from the processing pipeline.
///
/// if called with outBuffer=nullptr, just reduces amount of ready samples within the pipeline.
SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(ST_HANDLE h,
SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
unsigned int maxSamples ///< How many samples to receive at max.
)
{
if (outBuffer)
{
return static_cast<SoundTouch*>(h)->receiveSamples(outBuffer, maxSamples);
}
else
{
return static_cast<SoundTouch*>(h)->receiveSamples(maxSamples);
}
}
/// Returns number of samples currently available.
SOUNDTOUCHDLL_API uint __cdecl soundtouch_numSamples(ST_HANDLE h)
{
return static_cast<SoundTouch*>(h)->numSamples();
}
/// Returns nonzero if there aren't any samples available for outputting.
SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(ST_HANDLE h)
{
return static_cast<SoundTouch*>(h)->isEmpty();
}