////////////////////////////////////////////////////////////////////////////// /// /// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load /// Library interface. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #if defined(_WIN32) || defined(WIN32) #include // DLL main in Windows compilation BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif #include #include #include "SoundTouchDLL.h" #include "SoundTouch.h" #include "BPMDetect.h" using namespace soundtouch; #ifdef SOUNDTOUCH_INTEGER_SAMPLES #error "error - compile the dll version with float samples" #endif // SOUNDTOUCH_INTEGER_SAMPLES ////////////// SOUNDTOUCHDLL_API ST_HANDLE __cdecl soundtouch_createInstance() { return new SoundTouch(); } SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(ST_HANDLE h) { delete static_cast(h); } /// Get SoundTouch library version string SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString() { return SoundTouch::getVersionString(); } /// Get SoundTouch library version Id SOUNDTOUCHDLL_API uint __cdecl soundtouch_getVersionId() { return SoundTouch::getVersionId(); } /// Sets new rate control value. Normal rate = 1.0, smaller values /// represent slower rate, larger faster rates. SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(ST_HANDLE h, float newRate) { static_cast(h)->setRate(newRate); } /// Sets new tempo control value. Normal tempo = 1.0, smaller values /// represent slower tempo, larger faster tempo. SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(ST_HANDLE h, float newTempo) { static_cast(h)->setTempo(newTempo); } /// Sets new rate control value as a difference in percents compared /// to the original rate (-50 .. +100 %) SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(ST_HANDLE h, float newRate) { static_cast(h)->setRateChange(newRate); } /// Sets new tempo control value as a difference in percents compared /// to the original tempo (-50 .. +100 %) SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(ST_HANDLE h, float newTempo) { static_cast(h)->setTempoChange(newTempo); } /// Sets new pitch control value. Original pitch = 1.0, smaller values /// represent lower pitches, larger values higher pitch. SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(ST_HANDLE h, float newPitch) { static_cast(h)->setPitch(newPitch); } /// Sets pitch change in octaves compared to the original pitch /// (-1.00 .. +1.00) SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(ST_HANDLE h, float newPitch) { static_cast(h)->setPitchOctaves(newPitch); } /// Sets pitch change in semi-tones compared to the original pitch /// (-12 .. +12) SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(ST_HANDLE h, float newPitch) { static_cast(h)->setPitchSemiTones(newPitch); } /// Sets the number of channels, 1 = mono, 2 = stereo SOUNDTOUCHDLL_API void __cdecl soundtouch_setChannels(ST_HANDLE h, uint numChannels) { static_cast(h)->setChannels(numChannels); } /// Sets sample rate. SOUNDTOUCHDLL_API void __cdecl soundtouch_setSampleRate(ST_HANDLE h, uint srate) { static_cast(h)->setSampleRate(srate); } /// Flushes the last samples from the processing pipeline to the output. /// Clears also the internal processing buffers. // /// Note: This function is meant for extracting the last samples of a sound /// stream. This function may introduce additional blank samples in the end /// of the sound stream, and thus it's not recommended to call this function /// in the middle of a sound stream. SOUNDTOUCHDLL_API void __cdecl soundtouch_flush(ST_HANDLE h) { static_cast(h)->flush(); } /// Adds 'numSamples' pcs of samples from the 'samples' memory position into /// the input of the object. Notice that sample rate _has_to_ be set before /// calling this function, otherwise throws a runtime_error exception. SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(ST_HANDLE h, const SAMPLETYPE *samples, ///< Pointer to sample buffer. unsigned int numSamples ///< Number of samples in buffer. Notice ///< that in case of stereo-sound a single sample ///< contains data for both channels. ) { static_cast(h)->putSamples(samples, numSamples); } /// Clears all the samples in the object's output and internal processing /// buffers. SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(ST_HANDLE h) { return static_cast(h)->clear(); } /// Changes a setting controlling the processing system behaviour. See the /// 'SETTING_...' defines for available setting ID's. /// /// \return 'nonzero' if the setting was successfully changed SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(ST_HANDLE h, int settingId, ///< Setting ID number. see SETTING_... defines. int value ///< New setting value. ) { return static_cast(h)->setSetting(settingId, value); } /// Reads a setting controlling the processing system behaviour. See the /// 'SETTING_...' defines for available setting ID's. /// /// \return the setting value. SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(ST_HANDLE h, int settingId ///< Setting ID number, see SETTING_... defines. ) { return static_cast(h)->getSetting(settingId); } /// Returns number of samples currently unprocessed. SOUNDTOUCHDLL_API uint __cdecl soundtouch_numUnprocessedSamples(ST_HANDLE h) { return static_cast(h)->numUnprocessedSamples(); } /// Receive ready samples from the processing pipeline. /// /// if called with outBuffer=nullptr, just reduces amount of ready samples within the pipeline. SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(ST_HANDLE h, SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples. unsigned int maxSamples ///< How many samples to receive at max. ) { if (outBuffer) { return static_cast(h)->receiveSamples(outBuffer, maxSamples); } else { return static_cast(h)->receiveSamples(maxSamples); } } /// Returns number of samples currently available. SOUNDTOUCHDLL_API uint __cdecl soundtouch_numSamples(ST_HANDLE h) { return static_cast(h)->numSamples(); } /// Returns nonzero if there aren't any samples available for outputting. SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(ST_HANDLE h) { return static_cast(h)->isEmpty(); }