- instance_lite.h/c: full uTun stack from INI config text (keygen, uasync, UTUN_INSTANCE, SQLite, chat_core/sync, BGP, etcp_router) - jni_bridge: nativeStart/Stop, nativeJoinChannel → chat_sync_connect_from_invite, nativeSubscribeLogs, C logs → logcat + Kotlin LogManager - Kotlin: direct read-only SQLite queries (channels, messages), ViewModel with live event callbacks, reactive LogScreen (tail -f), CameraX QR scanner with proper lifecycle, JoinChannelDialog - HeadlessService: generates INI config from Kotlin settings → C instance
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/*
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* instance_lite.h — lightweight uTun instance lifecycle for Android
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*
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* Kotlin generates INI config text, passes to instance_lite_start().
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* C side parses it, creates uasync+ETCP+bgp+chat stack, runs in a pthread.
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* Mirrors UtunNode::runLoop() from tools/chatgui/transport/utun_node.cpp.
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*/
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#ifndef INSTANCE_LITE_H
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#define INSTANCE_LITE_H
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct UASYNC;
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/* Start full uTun stack from INI config text.
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* Creates a pthread for uasync event loop.
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* Returns 0 on success, -1 on error.
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* Config format: same as utun INI (see node_config.cpp saveFull). */
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int instance_lite_start(const char* config_text);
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/* Signal stop and wait for thread to exit.
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* Calls chat_sync_destroy, chat_core_destroy, utun_instance_destroy, uasync_destroy. */
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void instance_lite_stop(void);
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/* Returns non-zero if instance is running. */
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int instance_lite_is_running(void);
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/* Get current uasync handle (NULL if not running). */
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struct UASYNC* instance_lite_get_uasync(void);
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/* Set Kotlin callback for chat events (CONNECT_RESULT, MSG_RECEIVED, ...) */
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typedef void (*instance_lite_event_fn)(int type, const uint8_t* data, int len);
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void instance_lite_set_event_handler(instance_lite_event_fn handler);
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#ifdef __cplusplus
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}
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#endif
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#endif /* INSTANCE_LITE_H */
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