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#include "call_delay.h" |
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#include "../../lib/debug_config.h" |
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#include <algorithm> |
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#include <cmath> |
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using soundtouch::SourceKind; |
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using soundtouch::SourceError; |
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using soundtouch::SourceSpan; |
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static int16_t to_pcm(float value) { |
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return (int16_t)std::lrintf(std::max(-32768.0f, std::min(32767.0f, value * 32768.0f))); |
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} |
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CallDelay::CallDelay(Input reader, void* readerContext, soundtouch::SourceCallback sink, void* sinkContext) |
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: input(reader), inputContext(readerContext), source(sink), sourceContext(sinkContext) { |
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st.setSampleRate(Rate); st.setChannels(1); st.setTempo(1); |
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st.setSetting(SETTING_USE_QUICKSEEK, 1); |
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st.setSetting(SETTING_SEQUENCE_MS, 20); st.setSetting(SETTING_SEEKWINDOW_MS, 10); |
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st.setSetting(SETTING_OVERLAP_MS, 4); st.setSetting(SETTING_USE_AA_FILTER, 0); |
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if (!input || !source || !st.setSourceCallback([](void* p, const SourceSpan& s) { |
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static_cast<CallDelay*>(p)->onSource(s); |
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}, this)) fail("initialization"); |
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DEBUG_DEBUG(DEBUG_CATEGORY_CALL, "call_delay: initialized direct_max=1.02 stretch_max=1.6 enter=120ms exit=40ms"); |
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} |
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void CallDelay::fail(const char* reason) { |
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if (failed) return; |
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failed = true; |
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DEBUG_ERROR(DEBUG_CATEGORY_CALL, "call_delay: %s mode=%d input=%llu cursor=%llu generated=%llu consumed=%llu spans=%u", |
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reason, (int)mode, (unsigned long long)written, (unsigned long long)cursor, |
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(unsigned long long)generated, (unsigned long long)consumed, spanCount); |
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} |
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/* Reset принадлежит аудиосессии, а не переключению алгоритма. */ |
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void CallDelay::reset() { |
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st.clear(); st.setTempo(1); |
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spanHead = spanCount = trim = 0; |
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written = cursor = generated = consumed = stBase = stFed = entry = queuedInput = elapsed = 0; |
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playedSource = cutPhase = 0; tempo = 1; |
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for (auto& b : buckets) b = {}; |
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firstSpan = lastCopy = false; mode = Mode::Direct; |
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cuts = entered = exited = 0; |
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DEBUG_DEBUG(DEBUG_CATEGORY_CALL, "call_delay: reset failed=%d", failed); |
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} |
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CallDelay::Stats CallDelay::stats() const { |
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return {mode, tempo, std::max(0.0, written - playedSource), cuts, entered, exited}; |
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} |
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/* Сохраняем контекст и ещё не выданный исходный хвост даже после передачи в DSP. */ |
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bool CallDelay::fill() { |
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uint64_t keep = cursor > Context ? cursor - Context : 0; |
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if (written - keep + Frame > Capacity) { fail("raw history overflow"); return false; } |
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int16_t pcm[Frame]; |
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unsigned count = input(inputContext, pcm, Frame); |
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if (!count) return false; |
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if (count > Frame) { fail("invalid input count"); return false; } |
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queuedInput -= std::min<uint64_t>(queuedInput, count); |
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for (unsigned i = 0; i < count; ++i) raw[(written + i) % Capacity] = pcm[i] / 32768.0f; |
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written += count; |
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return true; |
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} |
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/* Общая выходная нумерация сохраняется при любых переходах. */ |
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void CallDelay::emit(SourceSpan s) { |
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if (failed) return; |
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if (!s.count || spanCount == spans.size()) { fail("source queue overflow"); return; } |
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s.output = generated; |
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spans[(spanHead + spanCount++) % spans.size()].value = s; |
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generated += s.count; |
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source(sourceContext, s); |
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} |
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/* Начальный Copy обрезается только по уже выданному контексту, не по новому звуку. */ |
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void CallDelay::onSource(const SourceSpan& local) { |
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if (local.kind == SourceKind::Reset) return; |
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if (local.kind == SourceKind::Invalid) { fail("SoundTouch source invalid"); return; } |
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SourceSpan s = local; |
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s.input0 += stBase; s.input1 += stBase; |
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if (firstSpan) { |
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if (s.kind != SourceKind::Copy || s.input0 > entry || s.input0 + s.count <= entry) { |
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fail("SoundTouch entry does not cover boundary"); return; |
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} |
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trim = (unsigned)(entry - s.input0); |
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s.input0 += trim; s.count -= trim; |
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firstSpan = false; |
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} |
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lastCopy = s.kind == SourceKind::Copy; |
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if (lastCopy) cursor = s.input0 + s.count; |
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emit(s); |
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} |
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/* Глубина учитывает фактическое происхождение прочитанного PCM, а не текущий tempo. */ |
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void CallDelay::consume(unsigned count) { |
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while (count && !failed) { |
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if (!spanCount) { fail("source queue underflow"); return; } |
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const auto& s = spans[spanHead].value; |
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unsigned take = (unsigned)std::min<uint64_t>(count, s.output + s.count - consumed); |
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consumed += take; count -= take; |
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double offset = (double)(consumed - s.output); |
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playedSource = s.input0 + offset; |
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if (s.kind == SourceKind::Mix) playedSource += ((double)s.input1 - s.input0) * offset / s.count; |
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if (consumed == s.output + s.count) { spanHead = (spanHead + 1) % spans.size(); --spanCount; } |
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} |
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} |
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/* История перед границей компенсирует стартовый сдвиг интерполятора; величина берётся из SourceSpan. */ |
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void CallDelay::beginStretch() { |
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st.clear(); st.setTempo(tempo); |
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entry = cursor; stBase = cursor - Context; stFed = stBase; |
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firstSpan = true; lastCopy = false; trim = 0; mode = Mode::Stretch; |
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++entered; |
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DEBUG_DEBUG(DEBUG_CATEGORY_CALL, "call_delay: direct->stretch source=%llu pending=%.2fms tempo=%.4f", |
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(unsigned long long)cursor, stats().pending / 48, tempo); |
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} |
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/* Готовый выход обязательно заканчивается Copy. Хвост raw начинается с его точного конца. */ |
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void CallDelay::endStretch() { |
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if (st.numSamples() || spanCount || (!firstSpan && !lastCopy)) { fail("unsafe stretch exit"); return; } |
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st.clear(); mode = Mode::Direct; cutPhase = 0; |
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tempo = std::min(tempo, 1.02); ++exited; |
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DEBUG_DEBUG(DEBUG_CATEGORY_CALL, "call_delay: stretch->direct source=%llu recovered=%.2fms tempo=%.4f", |
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(unsigned long long)cursor, (written - cursor) / 48.0, tempo); |
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} |
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/* Подаём небольшие порции, чтобы готовый выход и история оставались ограниченными. */ |
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bool CallDelay::pump() { |
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while (!st.numSamples() && !failed) { |
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if (stFed == written && !fill()) return false; |
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float pcm[Frame]; |
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unsigned count = (unsigned)std::min<uint64_t>(Frame, written - stFed); |
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for (unsigned i = 0; i < count; ++i) pcm[i] = raw[(stFed + i) % Capacity]; |
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stFed += count; |
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st.putSamples(pcm, count); |
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if (trim) { |
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if (st.receiveSamples(trim) != trim) { fail("missing entry context"); return false; } |
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trim = 0; |
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} |
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} |
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return !failed; |
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} |
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/* Сэмплы удаляются по одному; после ограничения запасом долг удаления не накапливается. */ |
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unsigned CallDelay::direct(int16_t* out, unsigned count, unsigned reserve, unsigned remaining) { |
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unsigned done = 0, run = 0; |
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uint64_t first = cursor; |
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auto finish = [&] { |
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if (run) { emit({SourceKind::Copy, SourceError::None, 0, first, 0, run}); consume(run); run = 0; } |
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}; |
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while (done < count && !failed) { |
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if (cursor == written && !fill()) break; |
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if (cutPhase >= 1) { |
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cutPhase -= std::floor(cutPhase); |
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uint64_t available = written - cursor + queuedInput; |
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if (available > (uint64_t)reserve + remaining - done && (written - cursor > 1 || fill())) { |
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finish(); ++cursor; ++cuts; |
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} |
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} |
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if (!run) first = cursor; |
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out[done++] = to_pcm(raw[cursor++ % Capacity]); ++run; |
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cutPhase += tempo - 1; |
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} |
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finish(); |
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return done; |
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} |
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/* Нижняя огибающая за 150..200мс убирает пилу пакетизации без зависимости от размера pull. */ |
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double CallDelay::lowDepth(double depth) { |
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uint64_t time = elapsed / (Rate / 20); |
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auto& b = buckets[time % 4]; |
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if (b.time != time) b = {time, depth}; |
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else b.low = std::min(b.low, depth); |
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for (const auto& item : buckets) if (item.time <= time && time - item.time < 4) depth = std::min(depth, item.low); |
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return depth; |
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} |
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unsigned CallDelay::pull(int16_t* out, unsigned count, uint64_t queued, unsigned reserve) { |
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if (failed) return 0; |
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if (!out || !count) { fail("invalid pull"); return 0; } |
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queuedInput = queued; |
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double depth = stats().pending + queued; |
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double excess = std::max(0.0, lowDepth(std::max(0.0, depth - count)) - reserve); |
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bool stretch = excess >= 120 * 48; |
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if (mode == Mode::Stretch && (excess <= 40 * 48 || depth < count + 60 * 48)) mode = Mode::Drain; |
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double target = mode == Mode::Direct && !stretch ? 1 + std::min(.02, excess / (2 * Rate)) |
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: 1 + .6 * std::max(0.0, std::min(1.0, (excess / 48 - 15) / 925)); |
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double step = .6 * count / (Rate * .5); |
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tempo += std::max(-step, std::min(step, target - tempo)); |
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if (mode == Mode::Direct && !stretch) tempo = std::min(tempo, 1.02); |
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st.setTempo(tempo); |
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unsigned done = 0; |
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while (done < count && !failed) { |
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if (mode == Mode::Direct) { |
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// Начало звонка сначала выдаёт контекст: ни один начальный сэмпл не теряется.
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if (stretch && cursor >= Context) { beginStretch(); continue; } |
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unsigned take = std::min(count - done, Frame); |
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if (stretch) take = (unsigned)std::min<uint64_t>(take, Context - cursor); |
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unsigned n = direct(out + done, take, reserve, count - done); |
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done += n; |
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if (n < take) break; |
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} else { |
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if (!st.numSamples() && mode == Mode::Stretch && !pump()) mode = Mode::Drain; |
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if (!st.numSamples()) { endStretch(); stretch = false; continue; } |
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float pcm[Frame]; |
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unsigned n = st.receiveSamples(pcm, std::min(count - done, Frame)); |
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for (unsigned i = 0; i < n; ++i) out[done + i] = to_pcm(pcm[i]); |
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consume(n); done += n; |
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} |
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} |
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elapsed += count; |
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return done; |
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} |
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/* Обработка задержки PCM 48кГц mono: прямое ускорение и SoundTouch с общей шкалой.
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* Один playback worker. input возвращает до capacity сэмплов, 0 — вход исчерпан; |
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* до возврата input владелец регистрирует PTS этих сэмплов в своей карте времени. |
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* source сообщает происхождение выхода в абсолютных индексах от reset(). Локальные |
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* Reset SoundTouch наружу не выходят. Владелец сам сбрасывает карту при reset(). |
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* queued — ещё не декодированный вход, reserve — сетевой запас, оба в сэмплах. |
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* Переключение сохраняет хвост исходного PCM; ускорение учитывается отдельно. |
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* Внутренние очереди ограничены, размеры pull произвольные, heap в нашем hot path нет. */ |
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#ifndef CALL_DELAY_H |
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#define CALL_DELAY_H |
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#include "soundtouch/SoundTouch.h" |
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#include <array> |
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#include <cstdint> |
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class CallDelay { |
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public: |
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using Input = unsigned (*)(void*, int16_t*, unsigned); |
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enum class Mode { Direct, Stretch, Drain }; |
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struct Stats { |
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Mode mode = Mode::Direct; |
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double tempo = 1, pending = 0; |
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uint64_t cuts = 0, entered = 0, exited = 0; |
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}; |
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CallDelay(Input input, void* input_context, soundtouch::SourceCallback source, void* source_context); |
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bool valid() const { return !failed; } |
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unsigned pull(int16_t* output, unsigned count, uint64_t queued, unsigned reserve); |
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void reset(); |
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Stats stats() const; |
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private: |
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static constexpr unsigned Rate = 48000, Frame = 960, Capacity = 8192, Context = 16; |
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Input input; |
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void* inputContext; |
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soundtouch::SourceCallback source; |
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void* sourceContext; |
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soundtouch::SoundTouch st; |
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std::array<float, Capacity> raw{}; |
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struct Span { soundtouch::SourceSpan value{soundtouch::SourceKind::Copy}; }; |
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std::array<Span, 32> spans{}; |
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unsigned spanHead = 0, spanCount = 0; |
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uint64_t written = 0, cursor = 0, generated = 0, consumed = 0; |
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uint64_t stBase = 0, stFed = 0, entry = 0, queuedInput = 0, elapsed = 0; |
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double playedSource = 0, tempo = 1, cutPhase = 0; |
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struct Bucket { uint64_t time = UINT64_MAX; double low = 0; } buckets[4]; |
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unsigned trim = 0; |
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bool failed = false, firstSpan = false, lastCopy = false; |
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Mode mode = Mode::Direct; |
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uint64_t cuts = 0, entered = 0, exited = 0; |
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bool fill(); |
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bool pump(); |
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void beginStretch(); |
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void endStretch(); |
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void emit(soundtouch::SourceSpan span); |
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void onSource(const soundtouch::SourceSpan& span); |
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void consume(unsigned count); |
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unsigned direct(int16_t* output, unsigned count, unsigned reserve, unsigned remaining); |
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double lowDepth(double depth); |
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void fail(const char* reason); |
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}; |
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#endif |
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