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/*
* test_standby.c — юнит-тест модуля standby (chatgui-android)
*
* Покрывает все сценарии: init, ENTER/EXIT, смену фаз ACTIVE↔SLEEP,
* standby_wait во всех фазах, cancel, сетевую активность (игнор/раннее
* пробуждение), clamp min_sleep и re-entry в wake_all_waiters.
*
* Интервалы задаются через standby_set_intervals_ms() (быстрые: 100-300мс).
* Время продвигается через uasync_poll(ua, -1) (до ближайшего таймера)
* и uasync_poll(ua, X) (частичное ожидание).
*/
#include "standby.h"
#include "debug_config.h"
#include <stdio.h>
#include <string.h>
static int g_failures = 0;
static int g_checks = 0;
#define CHECK(cond, ...) do { \
g_checks++; \
if (!(cond)) { \
g_failures++; \
printf(" FAIL: "); printf(__VA_ARGS__); printf("\n"); \
} \
} while (0)
static struct UASYNC* g_ua = NULL;
/* ── колбэки для standby_wait и switch ── */
static int g_wait_calls = 0;
static void wait_cb(void* arg) {
(void)arg;
g_wait_calls++;
}
static int g_switch_calls = 0;
static int g_switch_last_enabled = -1;
static void switch_cb(int enabled, void* arg) {
(void)arg;
g_switch_calls++;
g_switch_last_enabled = enabled;
}
/* re-entry waiter: в колбэке снова регистрирует себя (ровно один раз) */
static int g_reentry_calls = 0;
static void reentry_cb(void* arg) {
(void)arg;
g_reentry_calls++;
if (g_reentry_calls == 1) standby_wait(NULL, reentry_cb);
}
/* ── хелперы ── */
static void reset_standby(void) {
standby_deinit();
standby_set_intervals_ms(200, 300, 100); /* active=200ms sleep=300ms min_sleep=100ms */
standby_init(g_ua);
g_wait_calls = 0;
g_switch_calls = 0;
g_switch_last_enabled = -1;
g_reentry_calls = 0;
standby_set_switch_callback(switch_cb, NULL);
}
/* продвинуть время до ближайшего таймера (фаза переключится) */
static void run_to_next_phase(void) {
uasync_poll(g_ua, -1);
}
int main(void) {
debug_config_init();
debug_set_level(DEBUG_LEVEL_INFO);
g_ua = uasync_create();
if (!g_ua) { printf("uasync_create failed\n"); return 1; }
printf("=== standby unit test ===\n");
/* ── 1. init ── */
reset_standby();
CHECK(standby_is_enabled() == 0, "init: should be disabled");
CHECK(standby_get_sleep_tb() == 0, "init: sleep_tb should be 0");
CHECK(standby_get_active_remaining_tb() == 0, "init: active_remaining should be 0");
/* ── 2. ENTER ── */
standby_set_enabled(NULL, 1);
CHECK(standby_is_enabled() == 1, "ENTER: should be enabled");
CHECK(standby_get_sleep_tb() == 0, "ENTER: active phase → sleep_tb 0");
CHECK(standby_get_active_remaining_tb() > 0, "ENTER: active phase → active_remaining > 0");
CHECK(g_switch_calls == 1 && g_switch_last_enabled == 1, "ENTER: switch_cb(1) once");
/* ── 3. ACTIVE → SLEEP ── */
run_to_next_phase();
CHECK(standby_get_sleep_tb() > 0, "ACTIVE→SLEEP: sleep_tb > 0");
CHECK(standby_get_active_remaining_tb() == 0, "ACTIVE→SLEEP: active_remaining == 0");
/* ── 4. SLEEP → ACTIVE (по таймеру) ── */
run_to_next_phase();
CHECK(standby_get_sleep_tb() == 0, "SLEEP→ACTIVE: sleep_tb == 0");
CHECK(standby_get_active_remaining_tb() > 0, "SLEEP→ACTIVE: active_remaining > 0");
/* ── 5. EXIT ── */
standby_set_enabled(NULL, 0);
CHECK(standby_is_enabled() == 0, "EXIT: should be disabled");
CHECK(standby_get_sleep_tb() == 0, "EXIT: sleep_tb == 0");
CHECK(g_switch_calls == 2 && g_switch_last_enabled == 0, "EXIT: switch_cb(0)");
/* ── 6. standby_wait при выключенном → сразу ── */
reset_standby();
standby_wait(NULL, wait_cb);
uasync_poll(g_ua, 0); /* обработать call_soon */
CHECK(g_wait_calls == 1, "wait(disabled): cb fired immediately");
/* ── 7. standby_wait в ACTIVE → будит сразу (burst, без паузы) ── */
reset_standby();
standby_set_enabled(NULL, 1);
standby_wait(NULL, wait_cb); /* ACTIVE → tb=0, immediate */
uasync_poll(g_ua, 0);
CHECK(g_wait_calls == 1, "wait(ACTIVE): fired immediately (burst)");
standby_set_enabled(NULL, 0);
/* ── 8. standby_wait в SLEEP → ждёт конца сна ── */
reset_standby();
standby_set_enabled(NULL, 1);
run_to_next_phase(); /* → SLEEP */
CHECK(standby_get_sleep_tb() > 0, "wait(SLEEP): in sleep");
standby_wait(NULL, wait_cb);
uasync_poll(g_ua, -1); /* конец сна */
uasync_poll(g_ua, 0);
CHECK(g_wait_calls == 1, "wait(SLEEP): fired at sleep end");
standby_set_enabled(NULL, 0);
/* ── 9. standby_wait_cancel ── */
reset_standby();
standby_set_enabled(NULL, 1);
run_to_next_phase(); /* → SLEEP */
void* h = standby_wait(NULL, wait_cb);
standby_wait_cancel(h);
uasync_poll(g_ua, -1); /* конец сна */
uasync_poll(g_ua, 0);
CHECK(g_wait_calls == 0, "wait_cancel: cb not called");
standby_set_enabled(NULL, 0);
/* ── 10. notify при standby off → игнор ── */
reset_standby();
standby_notify_network_activity();
CHECK(standby_is_enabled() == 0, "notify(off): still disabled");
/* ── 11. notify в ACTIVE → игнор ── */
standby_set_enabled(NULL, 1);
CHECK(standby_get_active_remaining_tb() > 0, "notify(ACTIVE): in active");
standby_notify_network_activity();
CHECK(standby_get_active_remaining_tb() > 0, "notify(ACTIVE): still active");
standby_set_enabled(NULL, 0);
/* ── 12. notify в SLEEP до min_sleep → игнор ── */
reset_standby();
standby_set_enabled(NULL, 1);
run_to_next_phase(); /* → SLEEP */
CHECK(standby_get_sleep_tb() > 0, "notify(min_sleep): in sleep");
standby_notify_network_activity(); /* сразу — ещё < min_sleep(100ms) */
CHECK(standby_get_sleep_tb() > 0, "notify(<min_sleep): still sleeping");
/* ── 13. notify в SLEEP после min_sleep → раннее пробуждение ── */
uasync_poll(g_ua, 2000); /* +200ms → прошло min_sleep(100ms) */
standby_notify_network_activity();
CHECK(standby_get_sleep_tb() == 0, "notify(>min_sleep): woke → sleep_tb 0");
CHECK(standby_get_active_remaining_tb() > 0, "notify(>min_sleep): woke → active_remaining > 0");
standby_set_enabled(NULL, 0);
/* ── 14. раннее пробуждение будит waiters ── */
reset_standby();
standby_set_enabled(NULL, 1);
run_to_next_phase(); /* → SLEEP */
standby_wait(NULL, wait_cb);
uasync_poll(g_ua, 2000); /* +200ms → min_sleep прошёл */
standby_notify_network_activity();
uasync_poll(g_ua, 0);
CHECK(g_wait_calls == 1, "early wake: waiter fired immediately");
standby_set_enabled(NULL, 0);
/* ── 15. clamp min_sleep ≥ sleep → notify всегда игнор ── */
reset_standby();
standby_set_intervals_ms(200, 300, 500); /* min_sleep(500) > sleep(300) → clamp */
standby_init(g_ua);
standby_set_switch_callback(switch_cb, NULL);
standby_set_enabled(NULL, 1);
run_to_next_phase(); /* → SLEEP */
uasync_poll(g_ua, 2000); /* +200ms */
standby_notify_network_activity();
CHECK(standby_get_sleep_tb() > 0, "clamp: min_sleep==sleep → notify ignored");
standby_set_enabled(NULL, 0);
/* ── 16. re-entry: waiter перерегистрируется, без бесконечного цикла ── */
reset_standby();
standby_set_enabled(NULL, 1);
run_to_next_phase(); /* → SLEEP */
standby_wait(NULL, reentry_cb);
uasync_poll(g_ua, 2000); /* +200ms → min_sleep прошёл */
standby_notify_network_activity(); /* раннее пробуждение → wake_all_waiters */
CHECK(g_reentry_calls == 1, "re-entry: wake fired waiter once (no infinite loop)");
CHECK(standby_is_enabled() == 1, "re-entry: still enabled after early wake");
standby_set_enabled(NULL, 0); /* EXIT → будит перерегистрированного ещё раз */
CHECK(g_reentry_calls == 2, "re-entry: exit fired re-registered waiter once more");
/* ── итог ── */
standby_deinit();
uasync_destroy(g_ua, 0);
printf("=== standby unit test: %d checks, %d failures ===\n", g_checks, g_failures);
if (g_failures == 0) printf("PASS\n");
else printf("FAIL\n");
return g_failures ? 1 : 0;
}