- ChatRepository: remove SQLiteDatabase (READONLY 2nd handle), use JNI→shared g_cc.db (FULLMUTEX, like desktop) - instance_lite: simplify start/stop lifecycle — start no longer waits for init, stop waits for thread exit with timeout, add internal restart (no thread kill) - Restart trampoline: reinit UDP log target on config change - Health check: ping/uasync_post round-trip every 3s, red dot on stall - Settings: Restart instance button - Fix: g_inst check instead of g_running for is_running() - Fix: SharedFlow replay=1 + proactive DB_READY check in ViewModel
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
/*
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* instance_lite.h — lightweight uTun instance lifecycle for Android
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*
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* Kotlin generates INI config text, passes to instance_lite_start().
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* C side parses it, creates uasync+ETCP+bgp+chat stack, runs in a pthread.
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* Mirrors UtunNode::runLoop() from tools/chatgui/transport/utun_node.cpp.
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*/
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#ifndef INSTANCE_LITE_H
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#define INSTANCE_LITE_H
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct UASYNC;
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/* Start full uTun stack from INI config text.
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* Creates a pthread for uasync event loop.
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* Returns 0 on success, -1 on error.
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* Config format: same as utun INI (see node_config.cpp saveFull). */
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int instance_lite_start(const char* config_text);
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/* Signal stop and wait for thread to exit.
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* Calls chat_sync_destroy, chat_core_destroy, utun_instance_destroy, uasync_destroy. */
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void instance_lite_stop(void);
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/* Returns non-zero if instance is running. */
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int instance_lite_is_running(void);
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/* Get current uasync handle (NULL if not running). */
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struct UASYNC* instance_lite_get_uasync(void);
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/* Set Kotlin callback for chat events (CONNECT_RESULT, MSG_RECEIVED, ...) */
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typedef void (*instance_lite_event_fn)(int type, const uint8_t* data, int len);
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void instance_lite_set_event_handler(instance_lite_event_fn handler);
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/* Regenerate X25519 keys in the worker thread. Saves to keys.conf file.
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* Call from any thread. Keys are regenerated asynchronously. */
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void instance_lite_regenerate_keys(void);
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/* Restart the instance internally (no thread kill). Stops chat_sync/chat_core,
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* re-parses config, regenerates keys if needed, reopens DB, re-inits.
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* Posts to uasync thread — restart happens asynchronously. */
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void instance_lite_restart(const char* new_config_text);
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/* Health check: posts a ping to uasync, returns responsiveness after delay */
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void instance_lite_ping(void);
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int instance_lite_is_responsive(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* INSTANCE_LITE_H */
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