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/*
* Copyright 2020 Axel Waggershauser
*/
// SPDX-License-Identifier: Apache-2.0
#include "BinaryBitmap.h"
#include "BitMatrix.h"
namespace ZXing {
struct BinaryBitmap::Cache
{
std::shared_ptr<const BitMatrix> matrix, transposed;
};
BitMatrix BinaryBitmap::binarize(const uint8_t threshold) const
{
BitMatrix res(width(), height());
if (_buffer.pixStride() == 1 && _buffer.rowStride() == _buffer.width()) {
// Specialize for a packed buffer with pixStride 1 to support auto vectorization (16x speedup on AVX2)
auto dst = res.row(0).begin();
for (auto src = _buffer.data(0, 0), end = _buffer.data(0, height()); src != end; ++src, ++dst)
*dst = (*src <= threshold) * BitMatrix::SET_V;
} else {
auto processLine = [&res, threshold](int y, const auto* src, const int stride) {
for (auto& dst : res.row(y)) {
dst = (*src <= threshold) * BitMatrix::SET_V;
src += stride;
}
};
for (int y = 0; y < res.height(); ++y) {
auto src = _buffer.data(0, y) + GreenIndex(_buffer.format());
// Specialize the inner loop for strides 1 and 4 to support auto vectorization
switch (_buffer.pixStride()) {
case 1: processLine(y, src, 1); break;
case 4: processLine(y, src, 4); break;
default: processLine(y, src, _buffer.pixStride()); break;
}
}
}
return res;
}
BinaryBitmap::BinaryBitmap(const ImageView& buffer) : _cache(new Cache), _buffer(buffer) {}
BinaryBitmap::~BinaryBitmap() = default;
const BitMatrix* BinaryBitmap::getBitMatrix(bool transposed) const
{
if (!_cache->matrix) {
_cache->matrix = getBlackMatrix();
}
if (transposed) {
if (!_cache->transposed) {
auto copy = std::make_shared<BitMatrix>(_cache->matrix->copy());
copy->rotate90();
_cache->transposed = std::move(copy);
}
return _cache->transposed.get();
}
return _cache->matrix.get();
}
void BinaryBitmap::invert()
{
if (_cache->matrix)
const_cast<BitMatrix*>(_cache->matrix.get())->flipAll();
if (_cache->transposed)
const_cast<BitMatrix*>(_cache->transposed.get())->flipAll();
_inverted = !_inverted;
}
template <typename F>
void SumFilter(const BitMatrix& in, BitMatrix& out, F func)
{
assert(in.height() >= 3);
const auto* in0 = in.row(0).begin();
const auto* in1 = in.row(1).begin();
const auto* in2 = in.row(2).begin();
for (auto *out1 = out.row(1).begin() + 1, *end = out.row(out.height() - 1).begin() - 1; out1 != end; ++in0, ++in1, ++in2, ++out1) {
int sum = 0;
for (int j = 0; j < 3; ++j)
sum += in0[j] + in1[j] + in2[j];
*out1 = func(sum);
}
}
void BinaryBitmap::close()
{
if (_cache->matrix) {
auto& matrix = *const_cast<BitMatrix*>(_cache->matrix.get());
BitMatrix tmp(matrix.width(), matrix.height());
// dilate
SumFilter(matrix, tmp, [](int sum) { return (sum > 0 * BitMatrix::SET_V) * BitMatrix::SET_V; });
// erode
SumFilter(tmp, matrix, [](int sum) { return (sum == 9 * BitMatrix::SET_V) * BitMatrix::SET_V; });
}
_cache->transposed.reset();
_closed = true;
}
} // ZXing