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// net_emulator.h - Network emulator for testing utun with delay, loss, reordering
#ifndef NET_EMULATOR_H
#define NET_EMULATOR_H
#include <stdint.h>
#include <stddef.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "u_async.h"
#ifdef __cplusplus
extern "C" {
#endif
// Maximum number of rules per endpoint
#define MAX_RULES_PER_ENDPOINT 10
#define MAX_ENDPOINTS 100
#define MAX_PACKET_SIZE 65536
// Forward declaration
typedef struct net_emulator_s net_emulator_t;
// Delay range (milliseconds)
typedef struct {
int min_ms;
int max_ms;
} delay_range_t;
// Rule: probability and delay
typedef struct {
int probability_percent; // 0-100
delay_range_t delay;
} rule_t;
// Network endpoint configuration
typedef struct {
struct sockaddr_in listen_addr; // Address to listen on
struct sockaddr_in target_addr; // Address to forward to (port - 10000)
rule_t rules[MAX_RULES_PER_ENDPOINT];
int rule_count;
int total_probability; // Sum of probabilities (should be <= 100)
// For reordering simulation
int reorder_probability; // Probability to reorder with next packet (0-100)
// Socket descriptor
int sockfd;
net_emulator_t* emulator; // Parent emulator instance
} endpoint_t;
// Main emulator state
struct net_emulator_s {
endpoint_t endpoints[MAX_ENDPOINTS];
int endpoint_count;
int running;
uasync_t* ua; // uasync instance
};
/**
* @brief Parse configuration file
* @param filename Configuration file path
* @param emulator Emulator state to fill
* @return 0 on success, -1 on error
*/
int parse_emulator_config(const char *filename, net_emulator_t *emulator);
/**
* @brief Initialize network emulator
* @param emulator Emulator state
* @return 0 on success, -1 on error
*/
int net_emulator_init(net_emulator_t *emulator);
/**
* @brief Run network emulator main loop
* @param emulator Emulator state
*/
void net_emulator_run(net_emulator_t *emulator);
/**
* @brief Clean up emulator resources
* @param emulator Emulator state
*/
void net_emulator_cleanup(net_emulator_t *emulator);
#ifdef __cplusplus
}
#endif
#endif /* NET_EMULATOR_H */