You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1798 lines
68 KiB

// uasync.c
// CLOCK_BOOTTIME (Linux) требует _GNU_SOURCE в glibc.
#ifndef _GNU_SOURCE
#define _GNU_SOURCE 1
#endif
#include "u_async.h"
#include "platform_compat.h"
#include "debug_config.h"
#include "mem.h"
#include "memory_pool.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <limits.h>
#include <pthread.h>
#include <unistd.h>
#include "../lib/platform_compat.h"
//#ifdef _WIN32
//#include <windows.h>
//#else
//#include <sys/time.h>
//#endif
// Platform-specific includes
#ifdef __linux__
#include <sys/epoll.h>
#include <sys/eventfd.h>
#define HAS_EPOLL 1
#else
#define HAS_EPOLL 0
#endif
// Timeout node with safe cancellation
struct timeout_node {
const char* name;
void* arg;
timeout_callback_t callback;
uint64_t expiration_ms; // absolute expiration time in milliseconds
struct UASYNC* ua; // Pointer back to uasync instance for counter updates
struct timeout_node* next; // For immediate queue (FIFO)
size_t heap_index; // Position in timeout_heap (SIZE_MAX if not in heap)
};
// Socket node with array-based storage
struct socket_node {
int fd; // File descriptor (for pipe, file)
socket_t sock; // Socket (for cross-platform sockets)
int type; // SOCKET_NODE_TYPE_FD or SOCKET_NODE_TYPE_SOCK
socket_callback_t read_cbk; // For FD type
socket_callback_t write_cbk; // For FD type
socket_t_callback_t read_cbk_sock; // For SOCK type
socket_t_callback_t write_cbk_sock; // For SOCK type
socket_callback_t except_cbk;
void* user_data;
const char* name; // Строковый идентификатор сокета для диагностики (литерал)
int active; // 1 if socket is active, 0 if freed (for reuse)
int enable_read; // 1 if read monitoring is enabled
int enable_write; // 1 if write monitoring is enabled
uint32_t gen; // generation counter for epoll event validation
uint32_t poll_gen; // Поколение на момент poll/select, до пользовательских callbacks
};
// Array-based socket management for O(1) operations
struct socket_array {
struct socket_node* sockets; // Dynamic array of socket nodes
int* fd_to_index; // FD to array index mapping
int* index_to_fd; // Array index to FD mapping
int* active_indices; // Array of indices of active sockets (for O(1) traversal)
int capacity; // Total allocated capacity
int count; // Number of active sockets
int max_fd; // Maximum FD for bounds checking
uint32_t gen_counter; // incrementing generation for epoll stale-event detection
};
static struct socket_array* socket_array_create(int initial_capacity);
static void socket_array_destroy(struct socket_array* sa);
static int socket_array_add(struct socket_array* sa, int fd, socket_callback_t read_cbk, socket_callback_t write_cbk, socket_callback_t except_cbk, const char* name, void* user_data);
static int socket_array_remove(struct socket_array* sa, int fd);
static struct socket_node* socket_array_get(struct socket_array* sa, int fd);
// No global instance - each module must use its own struct UASYNC instance
// Array-based socket management implementation
static struct socket_array* socket_array_create(int initial_capacity) {
if (initial_capacity < 4) initial_capacity = 4; // Minimum capacity
struct socket_array* sa = u_malloc(sizeof(struct socket_array));
if (!sa) return NULL;
sa->gen_counter = 0;
sa->sockets = u_calloc(initial_capacity, sizeof(struct socket_node));
sa->fd_to_index = u_calloc(initial_capacity, sizeof(int));
sa->index_to_fd = u_calloc(initial_capacity, sizeof(int));
sa->active_indices = u_calloc(initial_capacity, sizeof(int));
if (!sa->sockets || !sa->fd_to_index || !sa->index_to_fd || !sa->active_indices) {
u_free(sa->sockets);
u_free(sa->fd_to_index);
u_free(sa->index_to_fd);
u_free(sa->active_indices);
u_free(sa);
return NULL;
}
// Initialize mapping arrays to -1 (invalid)
for (int i = 0; i < initial_capacity; i++) {
sa->fd_to_index[i] = -1;
sa->index_to_fd[i] = -1;
sa->active_indices[i] = -1;
sa->sockets[i].fd = -1;
sa->sockets[i].active = 0;
}
sa->capacity = initial_capacity;
sa->count = 0;
sa->max_fd = -1;
return sa;
}
static void socket_array_destroy(struct socket_array* sa) {
if (!sa) return;
u_free(sa->sockets);
u_free(sa->fd_to_index);
u_free(sa->index_to_fd);
u_free(sa->active_indices);
u_free(sa);
}
static int socket_array_add_internal(struct socket_array* sa, int fd, socket_t sock, int type,
socket_callback_t read_cbk_fd, socket_callback_t write_cbk_fd,
socket_t_callback_t read_cbk_sock, socket_t_callback_t write_cbk_sock,
socket_callback_t except_cbk, const char* name, void* user_data) {
if (!sa || fd < 0) return -1;
if (fd >= sa->capacity) {
if (fd > INT_MAX - 16) {
DEBUG_ERROR(DEBUG_CATEGORY_SOCKET, "socket array: fd=%d exceeds supported range", fd);
return -1;
}
int new_capacity = sa->capacity <= INT_MAX / 2 ? sa->capacity * 2 : INT_MAX;
if (fd >= new_capacity) new_capacity = fd + 16;
/* Сначала выделяем новый набор целиком: отказ не затрагивает рабочие массивы. */
struct socket_node* new_sockets = u_calloc(new_capacity, sizeof(struct socket_node));
int* new_fd_to_index = u_calloc(new_capacity, sizeof(int));
int* new_index_to_fd = u_calloc(new_capacity, sizeof(int));
int* new_active_indices = u_calloc(new_capacity, sizeof(int));
if (!new_sockets || !new_fd_to_index || !new_index_to_fd || !new_active_indices) {
DEBUG_ERROR(DEBUG_CATEGORY_SOCKET, "socket array growth failed: fd=%d capacity=%d requested=%d", fd, sa->capacity, new_capacity);
u_free(new_sockets);
u_free(new_fd_to_index);
u_free(new_index_to_fd);
u_free(new_active_indices);
return -1;
}
memcpy(new_sockets, sa->sockets, sa->capacity * sizeof(*new_sockets));
memcpy(new_fd_to_index, sa->fd_to_index, sa->capacity * sizeof(*new_fd_to_index));
memcpy(new_index_to_fd, sa->index_to_fd, sa->capacity * sizeof(*new_index_to_fd));
memcpy(new_active_indices, sa->active_indices, sa->capacity * sizeof(*new_active_indices));
// Initialize new elements
for (int i = sa->capacity; i < new_capacity; i++) {
new_fd_to_index[i] = -1;
new_index_to_fd[i] = -1;
new_active_indices[i] = -1;
new_sockets[i].fd = -1;
new_sockets[i].active = 0;
}
u_free(sa->sockets); u_free(sa->fd_to_index); u_free(sa->index_to_fd); u_free(sa->active_indices);
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "socket array grown: capacity=%d->%d fd=%d", sa->capacity, new_capacity, fd);
sa->sockets = new_sockets;
sa->fd_to_index = new_fd_to_index;
sa->index_to_fd = new_index_to_fd;
sa->active_indices = new_active_indices;
sa->capacity = new_capacity;
}
// Check if FD already has a node — reuse inactive slot if present
int index;
int existing = sa->fd_to_index[fd];
if (existing != -1) {
if (sa->sockets[existing].active) {
DEBUG_WARN(DEBUG_CATEGORY_SOCKET, "socket already registered: fd=%d name=%s", fd, sa->sockets[existing].name);
return -1;
}
index = existing; // переиспользуем неактивный слот (после socket_array_remove)
} else {
// Find first free slot
index = -1;
for (int i = 0; i < sa->capacity; i++) {
if (!sa->sockets[i].active) { index = i; break; }
}
if (index == -1) return -1; // No free slots
sa->fd_to_index[fd] = index; // новая привязка fd→слот
}
// Add the socket
sa->sockets[index].fd = fd;
sa->sockets[index].sock = sock;
sa->sockets[index].type = type;
sa->sockets[index].read_cbk = read_cbk_fd;
sa->sockets[index].write_cbk = write_cbk_fd;
sa->sockets[index].read_cbk_sock = read_cbk_sock;
sa->sockets[index].write_cbk_sock = write_cbk_sock;
sa->sockets[index].except_cbk = except_cbk;
sa->sockets[index].user_data = user_data;
sa->sockets[index].name = name ? name : "?";
sa->sockets[index].active = 1;
sa->sockets[index].enable_read = (read_cbk_fd != NULL || read_cbk_sock != NULL) ? 1 : 0;
sa->sockets[index].enable_write = (write_cbk_fd != NULL || write_cbk_sock != NULL) ? 1 : 0;
sa->sockets[index].gen = ++sa->gen_counter;
sa->sockets[index].poll_gen = 0;
sa->index_to_fd[index] = fd;
sa->active_indices[sa->count] = index; // Add to active list
sa->count++;
if (fd > sa->max_fd) sa->max_fd = fd;
return index;
}
// Wrapper for adding regular file descriptors (pipe, file)
static int socket_array_add(struct socket_array* sa, int fd, socket_callback_t read_cbk,
socket_callback_t write_cbk, socket_callback_t except_cbk, const char* name, void* user_data) {
return socket_array_add_internal(sa, fd, SOCKET_INVALID, SOCKET_NODE_TYPE_FD,
read_cbk, write_cbk, NULL, NULL, except_cbk, name, user_data);
}
// Wrapper for adding socket_t (cross-platform sockets)
static int socket_array_add_socket_t(struct socket_array* sa, socket_t sock, socket_t_callback_t read_cbk,
socket_t_callback_t write_cbk, socket_callback_t except_cbk, const char* name, void* user_data) {
// On Windows, SOCKET is UINT_PTR, so we need to handle indexing differently
#ifdef _WIN32
int fd = (int)(intptr_t)sock; // Use socket value as index on Windows (simplified)
if (fd < 0) return -1; // Windows sockets can have any value, only check negative
#else
int fd = sock; // On POSIX, socket_t is int
if (fd < 0) return -1;
#endif
return socket_array_add_internal(sa, fd, sock, SOCKET_NODE_TYPE_SOCK,
NULL, NULL, read_cbk, write_cbk, except_cbk, name, user_data);
}
static int socket_array_remove(struct socket_array* sa, int fd) {
if (!sa || fd < 0 || fd >= sa->capacity) return -1;
int index = sa->fd_to_index[fd];
if (index == -1 || !sa->sockets[index].active) return -1; // FD not found
// Mark as inactive and clear all pointers
sa->sockets[index].active = 0;
sa->sockets[index].fd = -1;
sa->sockets[index].sock = SOCKET_INVALID;
sa->sockets[index].type = SOCKET_NODE_TYPE_FD;
sa->sockets[index].read_cbk = NULL;
sa->sockets[index].write_cbk = NULL;
sa->sockets[index].read_cbk_sock = NULL;
sa->sockets[index].write_cbk_sock = NULL;
sa->sockets[index].except_cbk = NULL;
sa->sockets[index].user_data = NULL;
sa->sockets[index].name = NULL;
sa->sockets[index].enable_read = 0;
sa->sockets[index].enable_write = 0;
sa->fd_to_index[fd] = -1;
sa->index_to_fd[index] = -1;
// Remove from active_indices by swapping with last element
// Find position in active_indices
for (int i = 0; i < sa->count; i++) {
if (sa->active_indices[i] == index) {
// Swap with last element
sa->active_indices[i] = sa->active_indices[sa->count - 1];
sa->active_indices[sa->count - 1] = -1;
break;
}
}
sa->count--;
return 0;
}
static struct socket_node* socket_array_get(struct socket_array* sa, int fd) {
if (!sa || fd < 0 || fd >= sa->capacity) return NULL;
int index = sa->fd_to_index[fd];
if (index == -1 || !sa->sockets[index].active) return NULL;
return &sa->sockets[index];
}
// Get socket_node by socket_t
static struct socket_node* socket_array_get_by_sock(struct socket_array* sa, socket_t sock) {
if (!sa) return NULL;
#ifdef _WIN32
int fd = (int)(intptr_t)sock;
#else
int fd = sock;
#endif
if (fd < 0 || fd >= sa->capacity) return NULL;
int index = sa->fd_to_index[fd];
if (index == -1 || !sa->sockets[index].active) return NULL;
if (sa->sockets[index].type != SOCKET_NODE_TYPE_SOCK) return NULL;
return &sa->sockets[index];
}
// Предохранитель: снять сокет с мониторинга по fd (SOCK или FD тип), если он
// оказался в HUP/ERR без except-обработчика. Не закрывает fd — только прекращает
// мониторинг, чтобы event loop не ушёл в busy-loop на вечно готовом сокете.
static void socket_force_unregister(struct UASYNC* ua, int fd) {
if (!ua || fd < 0) return;
#if HAS_EPOLL
if (ua->use_epoll && ua->epoll_fd >= 0) {
epoll_ctl(ua->epoll_fd, EPOLL_CTL_DEL, fd, NULL);
}
#endif
if (socket_array_remove(ua->sockets, fd) == 0) {
ua->socket_free_count++;
ua->poll_fds_dirty = 1;
}
}
// Callback to u_free timeout node and update counters
static void timeout_node_free_callback(void* user_data, void* data) {
struct UASYNC* ua = (struct UASYNC*)user_data;
struct timeout_node* node = (struct timeout_node*)data;
(void)node; // Not used directly, but keep for consistency
ua->timer_free_count++;
memory_pool_free(ua->timeout_pool, data);
}
// Helper to get current time
static void get_current_time(struct timeval* tv) {
uint64_t us = get_time_us();
tv->tv_sec = us / 1000000; tv->tv_usec = us % 1000000;
}
#ifdef _WIN32
uint64_t get_time_tb(void) {
LARGE_INTEGER freq, count;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&count);
double t = (double)count.QuadPart * 10000.0 / (double)freq.QuadPart;
return (uint64_t)t;
}
//uint64_t get_time_tb(void) {
// LARGE_INTEGER freq, count;
// QueryPerformanceFrequency(&freq); // Получаем частоту таймера
// QueryPerformanceCounter(&count); // Получаем текущее значение счётчика
// return (uint64_t)(count.QuadPart * 10000ULL) / (uint64_t)freq.QuadPart; // Преобразуем в требуемые единицы времени
//}
#else
uint64_t get_time_tb(void) {
struct timespec ts;
#ifdef __linux__
clock_gettime(CLOCK_BOOTTIME, &ts);
#else
clock_gettime(CLOCK_MONOTONIC, &ts);
#endif
return (uint64_t)ts.tv_sec * 10000ULL + (uint64_t)ts.tv_nsec / 100000ULL; // Преобразуем в требуемые единицы времени
}
#endif
#ifdef _WIN32
uint64_t get_time_us(void) {
LARGE_INTEGER freq, count;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&count);
uint64_t ticks = (uint64_t)count.QuadPart, hz = (uint64_t)freq.QuadPart;
return ticks / hz * 1000000ULL + ticks % hz * 1000000ULL / hz;
}
#else
uint64_t get_time_us(void) {
struct timespec ts;
#ifdef __linux__
clock_gettime(CLOCK_BOOTTIME, &ts);
#else
clock_gettime(CLOCK_MONOTONIC, &ts);
#endif
return (uint64_t)ts.tv_sec * 1000000ULL + (uint64_t)ts.tv_nsec / 1000ULL;
}
#endif
// Drain wakeup pipe - read all available bytes
static void drain_wakeup_pipe(struct UASYNC* ua) {
if (!ua || !ua->wakeup_initialized) return;
uint64_t val;
while (read(ua->wakeup_pipe[0], &val, sizeof(val)) > 0) {}
}
// Process posted tasks (lock-u_free during execution)
static void process_posted_tasks(struct UASYNC* ua) {
if (!ua) return;
struct posted_task* list = NULL;
#ifdef _WIN32
EnterCriticalSection(&ua->posted_lock);
#else
pthread_mutex_lock(&ua->posted_lock);
#endif
list = ua->posted_tasks_head;
ua->posted_tasks_head = ua->posted_tasks_tail = NULL;
#ifdef _WIN32
LeaveCriticalSection(&ua->posted_lock);
#else
pthread_mutex_unlock(&ua->posted_lock);
#endif
while (list) {
DEBUG_DEBUG(DEBUG_CATEGORY_TUN, "POSTed task get");
struct posted_task* t = list;
list = list->next;
if (t->callback) {
t->callback(t->arg);
}
u_free(t);
}
}
#ifdef _WIN32
// Unified wakeup handler (drain + execute posted callbacks)
static void handle_wakeup(struct UASYNC* ua) {
if (!ua || !ua->wakeup_initialized) return;
// Drain the wakeup pipe/socket
#ifdef _WIN32
char buf[64];
SOCKET s = (SOCKET)(intptr_t)ua->wakeup_pipe[0];
while (recv(s, buf, sizeof(buf), 0) > 0) {}
#else
uint64_t val;
while (read(ua->wakeup_pipe[0], &val, sizeof(val)) > 0) {}
#endif
// DEBUG_DEBUG(DEBUG_CATEGORY_TIMERS, "POST: wakeup process");
// Execute all posted callbacks (in main thread)
process_posted_tasks(ua);
}
#endif
// Helper to add timeval: tv += dt (timebase units)
static void timeval_add_tb(struct timeval* tv, int dt) {
tv->tv_usec += (dt % 10000) * 100;
tv->tv_sec += dt / 10000 + tv->tv_usec / 1000000;
tv->tv_usec %= 1000000;
}
// Convert timeval to milliseconds. Sub-ms values (>0, <1ms) round up to 1ms
// to avoid 0ms timeout → busy-loop in epoll_wait/select.
static uint64_t timeval_to_ms(const struct timeval* tv) {
return (uint64_t)tv->tv_sec * 1000ULL + (uint64_t)(tv->tv_usec + 999) / 1000ULL;
}
// Process immediate_queue (deferred callbacks via uasync_call_soon)
void process_immediate_queue(struct UASYNC* ua) {
struct timeout_node* batch_tail = ua->immediate_queue_tail;
while (ua->immediate_queue_head) {
struct timeout_node* node = ua->immediate_queue_head;
ua->immediate_queue_head = node->next;
if (!ua->immediate_queue_head) ua->immediate_queue_tail = NULL;
if (node && node->callback) {
DEBUG_DEBUG(DEBUG_CATEGORY_SYS, "timer→immediate %s", node->name);
node->callback(node->arg);
}
if (node && node->ua) node->ua->timer_free_count++;
memory_pool_free(ua->timeout_pool, node);
if (node == batch_tail) break;
}
}
void uasync_drain_immediate(struct UASYNC* ua) {
if (ua) while (ua->immediate_queue_head) process_immediate_queue(ua);
}
// Process expired timeouts with safe cancellation
static void process_timeouts(struct UASYNC* ua) {
if (!ua) return;
process_immediate_queue(ua);
if (!ua->timeout_heap) return;
uint64_t now_ms = get_time_us() / 1000;
while (1) {
TimeoutEntry entry;
if (timeout_heap_peek(ua->timeout_heap, &entry) != 0) break;
if (entry.expiration > now_ms) break;
// Pop the expired timeout
if (timeout_heap_pop(ua->timeout_heap, &entry) != 0) {
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "expired timer disappeared between peek/pop ua=%p heap_size=%zu", ua, ua->timeout_heap->size);
break;
}
struct timeout_node* node = (struct timeout_node*)entry.data;
if (node && memory_pool_is_freed(ua->timeout_pool, node)) {
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "expired timer already freed before callback: ua=%p node=%p expiration=%llu",
ua, node, (unsigned long long)entry.expiration);
memory_pool_free(ua->timeout_pool, node); /* Подробный лог пула и остановка на повреждении. */
}
const char* name = node ? node->name : "?";
timeout_callback_t callback = node ? node->callback : NULL;
void* arg = node ? node->arg : NULL;
if (node && node->callback) {
DEBUG_DEBUG(DEBUG_CATEGORY_TIMERS, "timer expired: name=%s node=%p callback=%p arg=%p expiration=%llu",
name, node, (void*)callback, arg, (unsigned long long)entry.expiration);
node->callback(node->arg);
}
if (node && memory_pool_is_freed(ua->timeout_pool, node))
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "timer freed inside callback: ua=%p name=%s node=%p callback=%p arg=%p",
ua, name, node, (void*)callback, arg);
// Always u_free the node after processing
if (node && node->ua) {
node->ua->timer_free_count++;
}
memory_pool_free(ua->timeout_pool, node);
continue; // Process next expired timeout
}
}
// Compute time to next timeout
static void get_next_timeout(struct UASYNC* ua, struct timeval* tv) {
if (!ua || !ua->timeout_heap) {
tv->tv_sec = 0;
tv->tv_usec = 0;
return;
}
TimeoutEntry entry;
if (timeout_heap_peek(ua->timeout_heap, &entry) != 0) {
tv->tv_sec = 0;
tv->tv_usec = 0;
return;
}
uint64_t now_ms = get_time_us() / 1000;
if (entry.expiration <= now_ms) {
struct timeout_node* rn = (struct timeout_node*)entry.data;
DEBUG_DEBUG(DEBUG_CATEGORY_TIMERS, "get_next_timeout: root timer '%s' already expired (exp=%llu now=%llu delta=%lldms size=%zu)",
rn ? rn->name : "?", (unsigned long long)entry.expiration,
(unsigned long long)now_ms, (long long)(now_ms - entry.expiration), ua->timeout_heap->size);
tv->tv_sec = 0;
tv->tv_usec = 0;
return;
}
uint64_t delta_ms = entry.expiration - now_ms;
tv->tv_sec = delta_ms / 1000;
tv->tv_usec = (delta_ms % 1000) * 1000;
}
// Instance version
void* uasync_set_timeout(struct UASYNC* ua, int timeout_tb, void* arg, timeout_callback_t callback, const char* name) {
if (!ua || timeout_tb < 0 || !callback) return NULL;
if (!ua->timeout_heap) return NULL;
// DEBUG_DEBUG(DEBUG_CATEGORY_TIMERS, "uasync_set_timeout: timeout=%d.%d ms, arg=%p, callback=%p", timeout_tb/10, timeout_tb%10, arg, callback);
struct timeout_node* node = memory_pool_alloc(ua->timeout_pool);
if (!node) {
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "uasync_set_timeout: failed to allocate node");
return NULL;
}
ua->timer_alloc_count++;
if (name) {
node->name = name;
} else {
node->name = "";
}
node->arg = arg;
node->callback = callback;
node->ua = ua;
node->heap_index = SIZE_MAX;
// Calculate expiration time in milliseconds
struct timeval now;
get_current_time(&now);
uint64_t now_tb = (uint64_t)now.tv_sec * 10000ULL + (uint64_t)now.tv_usec / 100ULL;
timeval_add_tb(&now, timeout_tb);
node->expiration_ms = timeout_tb ? timeval_to_ms(&now) : (uint64_t)now.tv_sec * 1000 + now.tv_usec / 1000;
if (name && strncmp(name, "ncd_connect", 11) == 0) {
uint64_t exp_tb = (uint64_t)now.tv_sec * 10000ULL + (uint64_t)now.tv_usec / 100ULL;
DEBUG_DEBUG(DEBUG_CATEGORY_TIMERS, "[uasync] set_timeout: name=%s tb=%d now_tb=%llu exp_tb=%llu exp_ms=%llu delta_tb=%llu",
name, timeout_tb, (unsigned long long)now_tb, (unsigned long long)exp_tb,
(unsigned long long)node->expiration_ms, (unsigned long long)(exp_tb - now_tb));
}
// Add to heap
if (timeout_heap_push(ua->timeout_heap, node->expiration_ms, node, &node->heap_index) != 0) {
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "uasync_set_timeout: failed to push to heap");
memory_pool_free(ua->timeout_pool, node);
ua->timer_free_count++; // Balance the alloc counter
return NULL;
}
return node;
}
// Immediate execution in next mainloop (FIFO order)
void* uasync_call_soon(struct UASYNC* ua, void* user_arg, timeout_callback_t callback) {
if (!ua || !callback) return NULL;
if (!ua->timeout_pool) return NULL;
struct timeout_node* node = memory_pool_alloc(ua->timeout_pool);
if (!node) {
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "uasync_call_soon: failed to allocate node");
return NULL;
}
ua->timer_alloc_count++;
node->name = "";
node->arg = user_arg;
node->callback = callback;
node->ua = ua;
node->expiration_ms = 0;
node->next = NULL;
node->heap_index = SIZE_MAX;
// FIFO: добавляем в конец очереди
if (ua->immediate_queue_tail) {
ua->immediate_queue_tail->next = node;
ua->immediate_queue_tail = node;
} else {
ua->immediate_queue_head = ua->immediate_queue_tail = node;
}
return node;
}
// Cancel immediate callback by setting callback to NULL - O(1)
err_t uasync_call_soon_cancel(struct UASYNC* ua, void* t_id) {
if (!ua || !t_id) return ERR_FAIL;
struct timeout_node* node = (struct timeout_node*)t_id;
if (node->ua != ua) return ERR_FAIL;
// Simply nullify callback - will be skipped in process_timeouts
node->callback = NULL;
return ERR_OK;
}
// Instance version
err_t uasync_cancel_timeout(struct UASYNC* ua, void* t_id) {
if (!ua || !t_id || !ua->timeout_heap) {
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "uasync_cancel_timeout: invalid parameters ua=%p, t_id=%p, heap=%p",
ua, t_id, ua ? ua->timeout_heap : NULL);
return ERR_FAIL;
}
struct timeout_node* node = (struct timeout_node*)t_id;
if (node->heap_index == SIZE_MAX || node->heap_index >= ua->timeout_heap->size ||
ua->timeout_heap->heap[node->heap_index].data != node) {
DEBUG_DEBUG(DEBUG_CATEGORY_TIMERS, "uasync_cancel_timeout: not found in heap: ua=%p, t_id=%p, node=%p, expires=%llu ms",
ua, t_id, node, (unsigned long long)node->expiration_ms);
return ERR_FAIL;
}
if (timeout_heap_cancel_at(ua->timeout_heap, node->heap_index, node) == 0) {
node->heap_index = SIZE_MAX;
node->callback = NULL;
return ERR_OK;
}
return ERR_FAIL;
}
#ifndef _WIN32
// Память для poll резервируется до регистрации, когда API ещё может вернуть ошибку.
static int reserve_poll_fds(struct UASYNC* ua, int required) {
if (ua->use_epoll) return 0;
const int limit = INT_MAX / sizeof(struct pollfd);
if (required < 0 || required > limit) {
DEBUG_ERROR(DEBUG_CATEGORY_SOCKET, "poll array capacity overflow: required=%d limit=%d", required, limit);
return -1;
}
if (required <= ua->poll_fds_capacity) return 0;
int capacity = ua->poll_fds_capacity <= limit / 2 ? ua->poll_fds_capacity * 2 : limit;
if (capacity < 16) capacity = 16;
if (capacity < required) capacity = required;
struct pollfd* fds = u_realloc(ua->poll_fds, (size_t)capacity * sizeof(*fds));
if (!fds) {
DEBUG_ERROR(DEBUG_CATEGORY_SOCKET, "poll array reserve failed: capacity=%d requested=%d required=%d",
ua->poll_fds_capacity, capacity, required);
return -1;
}
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "poll array reserved: capacity=%d->%d required=%d",
ua->poll_fds_capacity, capacity, required);
ua->poll_fds = fds;
ua->poll_fds_capacity = capacity;
return 0;
}
#endif
// Instance version
void* uasync_add_socket(struct UASYNC* ua, int fd, socket_callback_t read_cbk, socket_callback_t write_cbk, socket_callback_t except_cbk, const char* name, void* user_data) {
if (!ua || fd < 0) return NULL;
#ifndef _WIN32
if (reserve_poll_fds(ua, ua->sockets->count + 2) < 0) return NULL; // Новый fd и wakeup.
#endif
int index = socket_array_add(ua->sockets, fd, read_cbk, write_cbk, except_cbk, name, user_data);
if (index < 0) return NULL;
ua->socket_alloc_count++;
ua->poll_fds_dirty = 1; // Mark poll_fds as needing rebuild
#if HAS_EPOLL
// Add to epoll if using epoll
if (ua->use_epoll && ua->epoll_fd >= 0) {
struct epoll_event ev;
ev.events = 0;
if (read_cbk) ev.events |= EPOLLIN;
if (write_cbk) ev.events |= EPOLLOUT;
if (except_cbk) ev.events |= EPOLLPRI;
// Embed gen in upper 32 bits of data.u64 for stale-event detection
ev.data.u64 = ((uint64_t)ua->sockets->sockets[index].gen << 32) | (uint32_t)fd;
if (epoll_ctl(ua->epoll_fd, EPOLL_CTL_ADD, fd, &ev) < 0) {
DEBUG_ERROR(DEBUG_CATEGORY_SOCKET, "epoll add failed: fd=%d name=%s error=%s", fd, name ? name : "?", strerror(errno));
// Failed to add to epoll - remove from socket array and return error
socket_array_remove(ua->sockets, fd);
ua->socket_alloc_count--;
return NULL;
}
}
#endif
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "socket_add fd=%d name='%s' type=FD r=%p w=%p e=%p ud=%p",
fd, name ? name : "?", (void*)read_cbk, (void*)write_cbk, (void*)except_cbk, user_data);
// Return index-based handle
return (void*)(uintptr_t)(index + 1);
}
err_t uasync_remove_socket(struct UASYNC* ua, void* s_id) {
if (!ua || !s_id) return ERR_FAIL;
int i = (int)(uintptr_t)s_id - 1;
if (i < 0 || i >= ua->sockets->capacity) return ERR_FAIL;
struct socket_node* node = &ua->sockets->sockets[i];
if (!node->active || node->fd < 0) return ERR_FAIL;
int fd = node->fd;
const char* rname = node->name ? node->name : "?";
#if HAS_EPOLL
// Remove from epoll if using epoll
if (ua->use_epoll && ua->epoll_fd >= 0) {
epoll_ctl(ua->epoll_fd, EPOLL_CTL_DEL, fd, NULL);
}
#endif
int ret = socket_array_remove(ua->sockets, fd);
if (ret == 0) {
ua->socket_free_count++;
ua->poll_fds_dirty = 1; // Mark poll_fds as needing rebuild
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "socket_remove fd=%d name='%s'", fd, rname);
return ERR_OK;
}
return ERR_FAIL;
}
// Add socket_t (cross-platform socket)
void* uasync_add_socket_t(struct UASYNC* ua, socket_t sock, socket_t_callback_t read_cbk,
socket_t_callback_t write_cbk, socket_t_callback_t except_cbk, const char* name, void* user_data) {
if (!ua || sock == SOCKET_INVALID) return NULL;
#ifndef _WIN32
if (reserve_poll_fds(ua, ua->sockets->count + 2) < 0) return NULL;
#endif
int index = socket_array_add_socket_t(ua->sockets, sock, read_cbk, write_cbk,
(socket_callback_t)except_cbk, name, user_data);
if (index < 0) return NULL;
ua->socket_alloc_count++;
ua->poll_fds_dirty = 1;
#if HAS_EPOLL
if (ua->use_epoll && ua->epoll_fd >= 0) {
struct epoll_event ev;
ev.events = 0;
if (read_cbk) ev.events |= EPOLLIN;
if (write_cbk) ev.events |= EPOLLOUT;
if (except_cbk) ev.events |= EPOLLPRI;
// On Windows, need to cast socket_t to int for epoll_ctl
#ifdef _WIN32
int fd = (int)(intptr_t)sock;
#else
int fd = sock;
#endif
ev.data.u64 = ((uint64_t)ua->sockets->sockets[index].gen << 32) | (uint32_t)fd;
if (epoll_ctl(ua->epoll_fd, EPOLL_CTL_ADD, fd, &ev) < 0) {
DEBUG_ERROR(DEBUG_CATEGORY_SOCKET, "epoll add failed: fd=%d name=%s error=%s", fd, name ? name : "?", strerror(errno));
socket_array_remove(ua->sockets, fd);
ua->socket_alloc_count--;
return NULL;
}
}
#endif
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "socket_add fd=%d name='%s' type=SOCK r=%p w=%p e=%p ud=%p",
(int)sock, name ? name : "?", (void*)read_cbk, (void*)write_cbk, (void*)except_cbk, user_data);
return (void*)(uintptr_t)(index + 1); /* +1: index 0 ≠ NULL */
}
// Remove socket by socket_t
err_t uasync_remove_socket_t(struct UASYNC* ua, socket_t sock) {
if (!ua || sock == SOCKET_INVALID) return ERR_FAIL;
struct socket_node* node = socket_array_get_by_sock(ua->sockets, sock);
if (!node || !node->active) return ERR_FAIL;
const char* rname = node->name ? node->name : "?";
#if HAS_EPOLL
if (ua->use_epoll && ua->epoll_fd >= 0) {
#ifdef _WIN32
int fd = (int)(intptr_t)sock;
#else
int fd = sock;
#endif
epoll_ctl(ua->epoll_fd, EPOLL_CTL_DEL, fd, NULL);
}
#endif
#ifdef _WIN32
int fd = (int)(intptr_t)sock;
#else
int fd = sock;
#endif
int ret = socket_array_remove(ua->sockets, fd);
if (ret == 0) {
ua->socket_free_count++;
ua->poll_fds_dirty = 1;
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "socket_remove fd=%d name='%s'", fd, rname);
return ERR_OK;
}
return ERR_FAIL;
}
static err_t socket_set_monitoring(struct UASYNC* ua, void* s_id, int read_flag, int enable) {
if (!ua || !s_id) return ERR_FAIL;
uintptr_t handle = (uintptr_t)s_id;
if (handle > (uintptr_t)ua->sockets->capacity) {
DEBUG_WARN(DEBUG_CATEGORY_SOCKET, "socket monitoring: invalid handle=%p", s_id);
return ERR_FAIL;
}
struct socket_node* node = &ua->sockets->sockets[handle - 1];
if (!node->active || node->fd < 0) {
DEBUG_WARN(DEBUG_CATEGORY_SOCKET, "socket monitoring: inactive handle=%p", s_id);
return ERR_FAIL;
}
int val = enable ? 1 : 0;
int want_read = read_flag ? val : node->enable_read;
int want_write = read_flag ? node->enable_write : val;
if (want_read == node->enable_read && want_write == node->enable_write) return ERR_OK;
#if HAS_EPOLL
if (ua->use_epoll && ua->epoll_fd >= 0) {
struct epoll_event ev = {0};
if ((node->read_cbk || node->read_cbk_sock) && want_read) ev.events |= EPOLLIN;
if ((node->write_cbk || node->write_cbk_sock) && want_write) ev.events |= EPOLLOUT;
if (node->except_cbk) ev.events |= EPOLLPRI;
ev.data.u64 = ((uint64_t)node->gen << 32) | (uint32_t)node->fd;
if (epoll_ctl(ua->epoll_fd, EPOLL_CTL_MOD, node->fd, &ev) < 0) {
DEBUG_ERROR(DEBUG_CATEGORY_SOCKET, "epoll modify failed: fd=%d read=%d write=%d error=%s",
node->fd, want_read, want_write, strerror(errno));
return ERR_FAIL;
}
}
#endif
node->enable_read = want_read; node->enable_write = want_write;
ua->poll_fds_dirty = 1;
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "socket monitoring: fd=%d read=%d write=%d", node->fd, want_read, want_write);
return ERR_OK;
}
err_t uasync_set_socket_read(struct UASYNC* ua, void* s_id, int enable) {
return socket_set_monitoring(ua, s_id, 1, enable);
}
err_t uasync_set_socket_write(struct UASYNC* ua, void* s_id, int enable) {
return socket_set_monitoring(ua, s_id, 0, enable);
}
#ifndef _WIN32
// Заполняет уже зарезервированный массив, не выделяя память в event loop.
static int rebuild_poll_fds(struct UASYNC* ua) {
int socket_count = ua->sockets->count;
int wakeup_fd_present = ua->wakeup_initialized && ua->wakeup_pipe[0] >= 0;
int total_fds = socket_count + wakeup_fd_present;
if (!ua->poll_fds || total_fds > ua->poll_fds_capacity) {
DEBUG_ERROR(DEBUG_CATEGORY_SOCKET, "poll array invariant violated: fds=%p capacity=%d required=%d",
ua->poll_fds, ua->poll_fds_capacity, total_fds);
return -1;
}
int idx = 0;
// Add wakeup fd first if present
if (wakeup_fd_present) {
ua->poll_fds[idx].fd = ua->wakeup_pipe[0];
ua->poll_fds[idx].events = POLLIN;
ua->poll_fds[idx].revents = 0;
idx++;
}
// Add socket fds using active_indices for O(1) traversal
for (int i = 0; i < socket_count; i++) {
int socket_array_idx = ua->sockets->active_indices[i];
struct socket_node* cur = &ua->sockets->sockets[socket_array_idx];
ua->poll_fds[idx].fd = cur->fd;
ua->poll_fds[idx].events = 0;
ua->poll_fds[idx].revents = 0;
if (cur->type == SOCKET_NODE_TYPE_SOCK) {
if (cur->read_cbk_sock && cur->enable_read) ua->poll_fds[idx].events |= POLLIN;
if (cur->write_cbk_sock && cur->enable_write) ua->poll_fds[idx].events |= POLLOUT;
} else {
if (cur->read_cbk && cur->enable_read) ua->poll_fds[idx].events |= POLLIN;
if (cur->write_cbk && cur->enable_write) ua->poll_fds[idx].events |= POLLOUT;
}
if (cur->except_cbk) ua->poll_fds[idx].events |= POLLPRI;
idx++;
}
ua->poll_fds_count = total_fds;
ua->poll_fds_dirty = 0;
return 0;
}
#endif
// Process events from epoll (Linux only)
#if HAS_EPOLL
static void process_epoll_events(struct UASYNC* ua, struct epoll_event* events, int n_events) {
for (int i = 0; i < n_events; i++) {
if (events[i].data.fd < 0) {
if (events[i].events & EPOLLIN) drain_wakeup_pipe(ua);
process_posted_tasks(ua);
continue;
}
int fd = (int)(events[i].data.u64 & 0xFFFFFFFF);
uint32_t gen = (uint32_t)(events[i].data.u64 >> 32);
uint32_t flags = events[i].events;
struct socket_node* node = socket_array_get(ua->sockets, fd);
if (!node || node->gen != gen) {
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "stale epoll event skipped: fd=%d generation=%u flags=0x%x", fd, gen, flags);
continue;
}
DEBUG_DEBUG(DEBUG_CATEGORY_SOCKET, "epoll event: fd=%d generation=%u flags=0x%x", fd, gen, flags);
if ((flags & EPOLLIN) && node->enable_read) {
if (node->type == SOCKET_NODE_TYPE_SOCK) {
if (node->read_cbk_sock) node->read_cbk_sock(node->sock, node->user_data);
} else if (node->read_cbk) node->read_cbk(node->fd, node->user_data);
}
/* Callback может удалить/заменить сокет, отключить write или переместить массив. */
node = socket_array_get(ua->sockets, fd);
if (!node || node->gen != gen) continue;
if ((flags & EPOLLOUT) && node->enable_write) {
if (node->type == SOCKET_NODE_TYPE_SOCK) {
if (node->write_cbk_sock) node->write_cbk_sock(node->sock, node->user_data);
} else if (node->write_cbk) node->write_cbk(node->fd, node->user_data);
}
node = socket_array_get(ua->sockets, fd);
if (!node || node->gen != gen) continue;
if (flags & (EPOLLERR | EPOLLHUP | EPOLLPRI)) {
if (node->except_cbk) node->except_cbk(node->fd, node->user_data);
else if (flags & (EPOLLERR | EPOLLHUP)) {
DEBUG_WARN(DEBUG_CATEGORY_SOCKET, "socket HUP/ERR without except handler: fd=%d name=%s flags=0x%x — unregister",
fd, node->name, flags);
socket_force_unregister(ua, fd);
}
}
}
}
#endif
// Instance version
void uasync_poll(struct UASYNC* ua, int timeout_tb) {
if (!ua) return;
if (!ua->sockets || !ua->timeout_heap) return;
process_immediate_queue(ua);
uint64_t now_us_poll_entry = get_time_us();
if (ua->last_poll_exit_us && now_us_poll_entry - ua->last_poll_exit_us > 10000) {
DEBUG_WARN(DEBUG_CATEGORY_SYS, "Event loop stall: %lluus since end of last poll processing",
(unsigned long long)(now_us_poll_entry - ua->last_poll_exit_us));
}
// После stop ещё разрешён неблокирующий проход для teardown и удаления отменённых таймеров.
if (__atomic_load_n(&ua->stop, __ATOMIC_ACQUIRE)) timeout_tb = 0;
struct timeval next_timeout;
get_next_timeout(ua, &next_timeout);
int timeout_ms = -1;
if (ua->timeout_heap->size) {
uint64_t next_ms = timeval_to_ms(&next_timeout);
timeout_ms = next_ms > INT_MAX ? INT_MAX : (int)next_ms;
}
if (timeout_tb >= 0) {
int requested_ms = timeout_tb / 10 + (timeout_tb % 10 != 0);
if (timeout_ms < 0 || requested_ms < timeout_ms) timeout_ms = requested_ms;
}
if (ua->immediate_queue_head) timeout_ms = 0;
int socket_count = ua->sockets->count;
DEBUG_DEBUG(DEBUG_CATEGORY_SYS, "poll(%d sockets, %zu timers, timeout=%dms)",
socket_count, ua->timeout_heap->size, timeout_ms);
#if HAS_EPOLL
// Use epoll on Linux if available
if (ua->use_epoll && ua->epoll_fd >= 0) {
struct epoll_event events[64]; // Stack-allocated array for events
int max_events = 64;
int ret = epoll_wait(ua->epoll_fd, events, max_events, timeout_ms);
int saved_errno = errno;
ua->last_poll_exit_us = get_time_us();
if (ret < 0) {
if (saved_errno == EINTR) {
DEBUG_DEBUG(DEBUG_CATEGORY_SYS, "epoll_wait→EINTR");
return;
}
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "epoll_wait→error errno=%d", saved_errno);
return;
}
/* Process socket events */
if (ret > 0) {
process_epoll_events(ua, events, ret);
}
/* Process timeouts that may have expired during poll or socket processing */
process_timeouts(ua);
return;
}
#endif
// Снимок поколений защищает также следующие сокеты в общей порции событий.
for (int i = 0; i < socket_count; i++) {
struct socket_node* node = &ua->sockets->sockets[ua->sockets->active_indices[i]];
node->poll_gen = node->gen;
}
// Fallback to poll() for non-Linux or if epoll failed
// Include wakeup pipe if initialized
int wakeup_fd_present = ua->wakeup_initialized && ua->wakeup_pipe[0] >= 0;
int total_fds = socket_count + wakeup_fd_present;
// If no sockets to poll, just wait and process timeouts
if (total_fds == 0) {
if (timeout_ms > 0) {
#ifdef _WIN32
Sleep(timeout_ms);
#else
struct timespec ts = { timeout_ms / 1000, (timeout_ms % 1000) * 1000000 };
nanosleep(&ts, NULL);
#endif
}
ua->last_poll_exit_us = get_time_us();
process_timeouts(ua);
return;
}
#ifdef _WIN32
// On Windows, use select() instead of WSAPoll to avoid issues with accepted sockets
fd_set read_fds, write_fds, except_fds;
FD_ZERO(&read_fds);
FD_ZERO(&write_fds);
FD_ZERO(&except_fds);
SOCKET max_fd = 0;
// Add all active sockets to fd_sets
for (int i = 0; i < ua->sockets->count; i++) {
int idx = ua->sockets->active_indices[i];
struct socket_node* node = &ua->sockets->sockets[idx];
if (!node->active) continue;
SOCKET s;
if (node->type == SOCKET_NODE_TYPE_SOCK) {
s = node->sock;
} else {
s = (SOCKET)node->fd;
}
if (node->type == SOCKET_NODE_TYPE_SOCK) {
if (node->read_cbk_sock && node->enable_read) FD_SET(s, &read_fds);
if (node->write_cbk_sock && node->enable_write) FD_SET(s, &write_fds);
} else {
if (node->read_cbk && node->enable_read) FD_SET(s, &read_fds);
if (node->write_cbk && node->enable_write) FD_SET(s, &write_fds);
}
if (node->except_cbk) FD_SET(s, &except_fds);
if (s > max_fd) max_fd = s;
}
struct timeval tv;
tv.tv_sec = timeout_ms / 1000;
tv.tv_usec = (timeout_ms % 1000) * 1000;
int ret = select((int)max_fd + 1, &read_fds, &write_fds, &except_fds, timeout_ms < 0 ? NULL : &tv);
ua->last_poll_exit_us = get_time_us();
if (ret < 0) {
int err = WSAGetLastError();
if (err != WSAEINTR) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "select failed: %d", err);
}
return;
}
if (ret > 0) {
for (int i = 0; i < ua->sockets->count; i++) {
int idx = ua->sockets->active_indices[i];
struct socket_node* node = &ua->sockets->sockets[idx];
if (!node->active) continue;
SOCKET s;
if (node->type == SOCKET_NODE_TYPE_SOCK) {
s = node->sock;
} else {
s = (SOCKET)node->fd;
}
int has_read = FD_ISSET(s, &read_fds);
int has_write = FD_ISSET(s, &write_fds);
int has_except = FD_ISSET(s, &except_fds);
if (!has_read && !has_write && !has_except) continue;
DEBUG_DEBUG(DEBUG_CATEGORY_SYS, "select→fd=%d r=%d w=%d e=%d", (int)s, has_read, has_write, has_except);
/* Коллбэки могут удалить/добавить сокет (realloc массива) — перед
* каждым последующим коллбэком пере-валидируем node по индексу. */
if (node->gen != node->poll_gen) continue;
uint32_t generation = node->gen;
int cb_called = 0;
if (has_except) {
if (node->except_cbk) {
node->except_cbk(node->fd, node->user_data);
}
cb_called++;
}
if (has_read) {
if (cb_called) {
node = &ua->sockets->sockets[idx];
if (!node->active || node->gen != generation) continue;
}
if (node->type == SOCKET_NODE_TYPE_SOCK) {
if (node->read_cbk_sock && node->enable_read) {
node->read_cbk_sock(node->sock, node->user_data);
}
} else {
if (node->read_cbk && node->enable_read) {
node->read_cbk(node->fd, node->user_data);
}
}
cb_called++;
}
if (has_write) {
if (cb_called) {
node = &ua->sockets->sockets[idx];
if (!node->active || node->gen != generation) continue;
}
if (node->type == SOCKET_NODE_TYPE_SOCK) {
if (node->write_cbk_sock && node->enable_write) {
node->write_cbk_sock(node->sock, node->user_data);
}
} else {
if (node->write_cbk && node->enable_write) {
node->write_cbk(node->fd, node->user_data);
}
}
cb_called++;
}
}
}
#else
// On non-Windows, use poll()
if (ua->poll_fds_dirty || ua->poll_fds_count != total_fds || !ua->poll_fds) {
if (rebuild_poll_fds(ua) < 0) {
// Нарушение внутреннего инварианта не должно оставлять поток без wakeup.
process_posted_tasks(ua);
process_timeouts(ua);
return;
}
}
int ret = poll(ua->poll_fds, ua->poll_fds_count, timeout_ms);
int saved_errno = errno;
ua->last_poll_exit_us = get_time_us();
if (ret < 0) {
if (saved_errno == EINTR) {
return;
}
perror("poll");
return;
}
/* Process socket events first to give sockets higher priority */
if (ret > 0) {
for (int i = 0; i < ua->poll_fds_count; i++) {
if (ua->poll_fds[i].revents == 0) continue;
DEBUG_DEBUG(DEBUG_CATEGORY_SYS, "poll→fd=%d rev=0x%x", ua->poll_fds[i].fd, ua->poll_fds[i].revents);
/* Handle wakeup fd separately */
if (wakeup_fd_present && i == 0) {
if (ua->poll_fds[i].revents & POLLIN) {
drain_wakeup_pipe(ua);
}
process_posted_tasks(ua);
continue;
}
/* Socket event - lookup by fd */
int fd = ua->poll_fds[i].fd;
struct socket_node* node = socket_array_get(ua->sockets, fd);
if (!node) { // Try by socket_t (in case this is a socket)
node = socket_array_get_by_sock(ua->sockets, fd);
}
if (!node || node->gen != node->poll_gen) continue; // Регистрация изменилась после poll.
/* Коллбэки могут удалить/добавить сокет (realloc массива) — перед
* каждым последующим коллбэком пере-валидируем node по fd. */
uint32_t generation = node->gen;
int cb_called = 0;
/* Read readiness BEFORE error — avoid losing data on combined IN+ERR/HUP events */
if (ua->poll_fds[i].revents & POLLIN) {
if (node->type == SOCKET_NODE_TYPE_SOCK) {
if (node->read_cbk_sock && node->enable_read) {
node->read_cbk_sock(node->sock, node->user_data);
}
} else {
if (node->read_cbk && node->enable_read) {
node->read_cbk(node->fd, node->user_data);
}
}
cb_called++;
}
/* Write readiness BEFORE error — flush pending writes before handling HUP */
if (ua->poll_fds[i].revents & POLLOUT) {
if (cb_called) {
node = socket_array_get(ua->sockets, fd);
if (!node) node = socket_array_get_by_sock(ua->sockets, fd);
if (!node || node->gen != generation) continue;
}
if (node->type == SOCKET_NODE_TYPE_SOCK) {
if (node->write_cbk_sock && node->enable_write) {
node->write_cbk_sock(node->sock, node->user_data);
}
} else {
if (node->write_cbk && node->enable_write) {
node->write_cbk(node->fd, node->user_data);
}
}
cb_called++;
}
/* Check for error conditions LAST — I/O handlers drain/process data first */
if (ua->poll_fds[i].revents & (POLLERR | POLLHUP | POLLNVAL)) {
if (cb_called) {
node = socket_array_get(ua->sockets, fd);
if (!node) node = socket_array_get_by_sock(ua->sockets, fd);
if (!node || node->gen != generation) continue;
}
/* Treat as exceptional condition */
if (node->except_cbk) {
node->except_cbk(node->fd, node->user_data);
} else {
DEBUG_WARN(DEBUG_CATEGORY_SOCKET, "socket HUP/ERR/NVAL without except handler: fd=%d rev=0x%x name='%s' type=%s r=%p w=%p — unregister",
fd, ua->poll_fds[i].revents, node->name ? node->name : "?",
node->type == SOCKET_NODE_TYPE_SOCK ? "SOCK" : "FD",
(void*)(node->type == SOCKET_NODE_TYPE_SOCK ? (void*)node->read_cbk_sock : (void*)node->read_cbk),
(void*)(node->type == SOCKET_NODE_TYPE_SOCK ? (void*)node->write_cbk_sock : (void*)node->write_cbk));
socket_force_unregister(ua, fd);
}
cb_called++;
}
/* Exceptional data (out-of-band) */
if (ua->poll_fds[i].revents & POLLPRI) {
if (cb_called) {
node = socket_array_get(ua->sockets, fd);
if (!node) node = socket_array_get_by_sock(ua->sockets, fd);
if (!node || node->gen != generation) continue;
}
if (node->except_cbk) {
node->except_cbk(node->fd, node->user_data);
}
cb_called++;
}
}
}
#endif
/* Process posted tasks and timeouts that may have expired during poll */
process_posted_tasks(ua);
process_timeouts(ua);
}
// Put this near the top of u_async.c, after includes and before uasync_create
#ifdef _WIN32
static void wakeup_read_callback_win(socket_t sock, void* arg) {
(void)sock; // не нужен
handle_wakeup((struct UASYNC*)arg);
}
#endif
// ========== Instance management functions ==========
// Modified function in u_async.c: uasync_create
// Changes: Use self-connected UDP socket for wakeup on Windows instead of pipe.
// This ensures the wakeup is a selectable SOCKET.
struct UASYNC* uasync_create(void) {
if (socket_platform_init() != 0) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "uasync socket platform initialization failed");
return NULL;
}
struct UASYNC* ua = u_calloc(1, sizeof(*ua));
if (!ua) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "uasync instance allocation failed");
socket_platform_cleanup(); return NULL;
}
ua->epoll_fd = -1; ua->wakeup_pipe[0] = ua->wakeup_pipe[1] = -1; ua->poll_fds_dirty = 1;
ua->sockets = socket_array_create(16);
if (!ua->sockets) { DEBUG_ERROR(DEBUG_CATEGORY_SYS, "uasync socket array allocation failed"); goto fail; }
ua->timeout_heap = timeout_heap_create(16);
if (!ua->timeout_heap) { DEBUG_ERROR(DEBUG_CATEGORY_SYS, "uasync timeout heap allocation failed"); goto fail; }
ua->timeout_pool = memory_pool_init(sizeof(struct timeout_node), "timeout_pool");
if (!ua->timeout_pool) { DEBUG_ERROR(DEBUG_CATEGORY_SYS, "uasync timeout pool allocation failed"); goto fail; }
timeout_heap_set_free_callback(ua->timeout_heap, ua, timeout_node_free_callback);
#if HAS_EPOLL
ua->epoll_fd = epoll_create1(EPOLL_CLOEXEC);
if (ua->epoll_fd >= 0) {
ua->use_epoll = 1;
DEBUG_INFO(DEBUG_CATEGORY_SYS, "Using epoll for socket monitoring");
} else DEBUG_WARN(DEBUG_CATEGORY_SYS, "Failed to create epoll, falling back to poll: %s", strerror(errno));
#endif
#ifdef _WIN32
SOCKET r = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
SOCKET w = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
ua->wakeup_pipe[0] = (int)(intptr_t)r; ua->wakeup_pipe[1] = (int)(intptr_t)w;
if (r == INVALID_SOCKET || w == INVALID_SOCKET) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "Failed to create wakeup sockets: %d", WSAGetLastError()); goto fail;
}
struct sockaddr_in addr = {0};
addr.sin_family = AF_INET; addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
int addr_len = sizeof(addr);
if (bind(r, (struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR ||
getsockname(r, (struct sockaddr*)&addr, &addr_len) == SOCKET_ERROR ||
connect(w, (struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "Wakeup socket setup failed: %d", WSAGetLastError()); goto fail;
}
u_long mode = 1;
if (ioctlsocket(r, FIONBIO, &mode) || ioctlsocket(w, FIONBIO, &mode)) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "Wakeup socket nonblocking setup failed: %d", WSAGetLastError()); goto fail;
}
if (!uasync_add_socket_t(ua, r, wakeup_read_callback_win, NULL, NULL, "wakeup", ua)) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "Wakeup socket registration failed"); goto fail;
}
InitializeCriticalSection(&ua->posted_lock);
#else
#ifdef __linux__
ua->wakeup_pipe[0] = eventfd(0, EFD_NONBLOCK | EFD_CLOEXEC);
if (ua->wakeup_pipe[0] < 0) { DEBUG_ERROR(DEBUG_CATEGORY_SYS, "eventfd failed: %s", strerror(errno)); goto fail; }
ua->wakeup_pipe[1] = ua->wakeup_pipe[0];
#else
if (pipe(ua->wakeup_pipe) < 0) { DEBUG_ERROR(DEBUG_CATEGORY_SYS, "wakeup pipe failed: %s", strerror(errno)); goto fail; }
if (fcntl(ua->wakeup_pipe[0], F_SETFL, O_NONBLOCK) < 0 || fcntl(ua->wakeup_pipe[1], F_SETFL, O_NONBLOCK) < 0) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "wakeup pipe nonblocking setup failed: %s", strerror(errno)); goto fail;
}
#endif
#if HAS_EPOLL
if (ua->use_epoll) {
struct epoll_event ev = {0}; ev.events = EPOLLIN; ev.data.fd = -1;
if (epoll_ctl(ua->epoll_fd, EPOLL_CTL_ADD, ua->wakeup_pipe[0], &ev) < 0) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "Wakeup epoll registration failed: %s", strerror(errno)); goto fail;
}
}
#endif
if (reserve_poll_fds(ua, 1) < 0) goto fail;
int lock_error = pthread_mutex_init(&ua->posted_lock, NULL);
if (lock_error) { DEBUG_ERROR(DEBUG_CATEGORY_SYS, "uasync mutex initialization failed: %s", strerror(lock_error)); goto fail; }
#endif
ua->wakeup_initialized = 1;
DEBUG_DEBUG(DEBUG_CATEGORY_SYS, "uasync created: ua=%p epoll=%d wakeup=%d", ua, ua->use_epoll, ua->wakeup_pipe[0]);
return ua;
fail:
u_free(ua->poll_fds);
timeout_heap_destroy(ua->timeout_heap); memory_pool_destroy(ua->timeout_pool); socket_array_destroy(ua->sockets);
if (ua->epoll_fd >= 0) close(ua->epoll_fd);
if (ua->wakeup_pipe[0] >= 0) {
#ifdef _WIN32
closesocket((SOCKET)(intptr_t)ua->wakeup_pipe[0]);
#else
close(ua->wakeup_pipe[0]);
#endif
}
if (ua->wakeup_pipe[1] >= 0 && ua->wakeup_pipe[1] != ua->wakeup_pipe[0]) {
#ifdef _WIN32
closesocket((SOCKET)(intptr_t)ua->wakeup_pipe[1]);
#else
close(ua->wakeup_pipe[1]);
#endif
}
u_free(ua); socket_platform_cleanup(); return NULL;
}
// Print all resources for debugging
void uasync_print_resources(struct UASYNC* ua, const char* prefix) {
if (!ua) {
DEBUG_INFO(DEBUG_CATEGORY_SYS, "%s: NULL uasync instance", prefix);
return;
}
DEBUG_INFO(DEBUG_CATEGORY_SYS, "%s: UASYNC Resource Report for %p", prefix, ua);
DEBUG_INFO(DEBUG_CATEGORY_SYS, " Timer Statistics: allocated=%zu, u_freed=%zu, active=%zd",
ua->timer_alloc_count, ua->timer_free_count,
(ssize_t)(ua->timer_alloc_count - ua->timer_free_count));
DEBUG_INFO(DEBUG_CATEGORY_SYS, " Socket Statistics: allocated=%zu, u_freed=%zu, active=%zd",
ua->socket_alloc_count, ua->socket_free_count,
(ssize_t)(ua->socket_alloc_count - ua->socket_free_count));
// Показать активные таймеры
if (ua->timeout_heap) {
struct timeval now_tv;
get_current_time(&now_tv);
uint64_t now_ms = timeval_to_ms(&now_tv);
size_t active_timers = 0;
size_t deleted_timers = 0;
for (size_t i = 0; i < ua->timeout_heap->size; i++) {
uint64_t exp = ua->timeout_heap->heap[i].expiration;
int64_t remain = (int64_t)(exp - now_ms);
if (ua->timeout_heap->heap[i].deleted) {
deleted_timers++;
struct timeout_node* node = (struct timeout_node*)ua->timeout_heap->heap[i].data;
DEBUG_INFO(DEBUG_CATEGORY_SYS, " Timer DELETED: node=%p name='%s' exp=%llu remain=%lldms",
node, node ? node->name : "null", (unsigned long long)exp, (long long)remain);
} else {
active_timers++;
struct timeout_node* node = (struct timeout_node*)ua->timeout_heap->heap[i].data;
DEBUG_INFO(DEBUG_CATEGORY_SYS, " Timer ACTIVE: node=%p name='%s' exp=%llu remain=%lldms",
node, node ? node->name : "null", (unsigned long long)exp, (long long)remain);
}
}
DEBUG_INFO(DEBUG_CATEGORY_SYS, " Active timers in heap: %zu, deleted: %zu, total: %zu",
active_timers, deleted_timers, ua->timeout_heap->size);
}
// Показать активные сокеты
if (ua->sockets) {
int active_sockets = 0;
DEBUG_INFO(DEBUG_CATEGORY_SYS, " Socket array capacity: %d, active: %d",
ua->sockets->capacity, ua->sockets->count);
for (int i = 0; i < ua->sockets->capacity; i++) {
if (ua->sockets->sockets[i].active) {
struct socket_node* sn = &ua->sockets->sockets[i];
active_sockets++;
DEBUG_INFO(DEBUG_CATEGORY_SYS, " Socket: fd=%d name='%s' type=%s r=%p w=%p e=%p ud=%p",
sn->fd, sn->name ? sn->name : "?",
sn->type == SOCKET_NODE_TYPE_SOCK ? "SOCK" : "FD",
(void*)(sn->type == SOCKET_NODE_TYPE_SOCK ? (void*)sn->read_cbk_sock : (void*)sn->read_cbk),
(void*)(sn->type == SOCKET_NODE_TYPE_SOCK ? (void*)sn->write_cbk_sock : (void*)sn->write_cbk),
(void*)sn->except_cbk, sn->user_data);
}
}
DEBUG_INFO(DEBUG_CATEGORY_SYS, " Total active sockets: %d", active_sockets);
}
DEBUG_INFO(DEBUG_CATEGORY_SYS, "%s: End of resource report", prefix);
}
// Modified function in u_async.c: uasync_destroy
// Changes: Close wakeup sockets properly on Windows.
void uasync_mark_running(struct UASYNC* ua) {
if (!ua) return;
__atomic_store_n(&ua->running, 1, __ATOMIC_RELEASE);
}
void uasync_mark_stopped(struct UASYNC* ua) {
if (!ua) return;
__atomic_store_n(&ua->running, 0, __ATOMIC_RELEASE);
}
void uasync_destroy(struct UASYNC* ua, int close_fds) {
if (!ua) return;
ua->running = 0;
DEBUG_DEBUG(DEBUG_CATEGORY_TIMERS, "uasync_destroy: starting cleanup for ua=%p", ua);
// Диагностика ресурсов перед очисткой
uasync_print_resources(ua, "BEFORE_DESTROY");
DEBUG_DEBUG(DEBUG_CATEGORY_SYS, "Cleanup pending resources: timers=%zu sockets=%zu",
ua->timer_alloc_count - ua->timer_free_count, ua->socket_alloc_count - ua->socket_free_count);
// Free all remaining timeouts
// Очистить immediate_queue
while (ua->immediate_queue_head) {
struct timeout_node* node = ua->immediate_queue_head;
ua->immediate_queue_head = node->next;
if (node) {
node->ua->timer_free_count++;
memory_pool_free(ua->timeout_pool, node);
}
}
ua->immediate_queue_tail = NULL;
// Очистить heap
if (ua->timeout_heap) {
while (1) {
TimeoutEntry entry;
if (timeout_heap_pop(ua->timeout_heap, &entry) != 0) break;
struct timeout_node* node = (struct timeout_node*)entry.data;
// Free all timer nodes (avoid double-u_free bug)
if (node) {
ua->timer_free_count++;
memory_pool_free(ua->timeout_pool, node);
}
}
timeout_heap_destroy(ua->timeout_heap);
ua->timeout_heap = NULL;
}
// Destroy timeout pool
if (ua->timeout_pool) {
memory_pool_destroy(ua->timeout_pool);
ua->timeout_pool = NULL;
}
// Free all socket nodes using array approach
if (ua->sockets) {
// Count and u_free all active sockets
int u_freed_count = 0;
for (int i = 0; i < ua->sockets->capacity; i++) {
if (ua->sockets->sockets[i].active) {
if (close_fds && ua->sockets->sockets[i].fd >= 0) {
#ifdef _WIN32
if (ua->sockets->sockets[i].type == SOCKET_NODE_TYPE_SOCK) {
closesocket(ua->sockets->sockets[i].sock);
} else {
close(ua->sockets->sockets[i].fd); // For pipes/FDs
}
#else
close(ua->sockets->sockets[i].fd);
#endif
}
ua->socket_free_count++;
u_freed_count++;
}
}
DEBUG_DEBUG(DEBUG_CATEGORY_SYS, "Freed %d socket nodes in destroy", u_freed_count);
socket_array_destroy(ua->sockets);
}
// Close wakeup pipe/sockets
if (ua->wakeup_initialized) {
#ifdef _WIN32
closesocket((SOCKET)(intptr_t)ua->wakeup_pipe[0]);
if (ua->wakeup_pipe[1] != ua->wakeup_pipe[0])
closesocket((SOCKET)(intptr_t)ua->wakeup_pipe[1]);
#else
close(ua->wakeup_pipe[0]);
// eventfd на Linux: wakeup_pipe[0] == wakeup_pipe[1] — избегаем двойного close
if (ua->wakeup_pipe[1] != ua->wakeup_pipe[0])
close(ua->wakeup_pipe[1]);
#endif
}
// Free cached poll_fds
u_free(ua->poll_fds);
// Close epoll fd on Linux
#if HAS_EPOLL
if (ua->epoll_fd >= 0) {
close(ua->epoll_fd);
}
#endif
// Final leak check
if (ua->timer_alloc_count != ua->timer_free_count || ua->socket_alloc_count != ua->socket_free_count) {
DEBUG_ERROR(DEBUG_CATEGORY_SYS, "Memory leaks detected after cleanup: timers %zu/%zu, sockets %zu/%zu",
ua->timer_alloc_count, ua->timer_free_count, ua->socket_alloc_count, ua->socket_free_count);
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "FINAL Timer leak: allocated=%zu, u_freed=%zu, diff=%zd",
ua->timer_alloc_count, ua->timer_free_count,
(ssize_t)(ua->timer_alloc_count - ua->timer_free_count));
DEBUG_ERROR(DEBUG_CATEGORY_TIMERS, "FINAL Socket leak: allocated=%zu, u_freed=%zu, diff=%zd",
ua->socket_alloc_count, ua->socket_free_count,
(ssize_t)(ua->socket_alloc_count - ua->socket_free_count));
abort();
}
DEBUG_DEBUG(DEBUG_CATEGORY_TIMERS, "uasync_destroy: completed successfully for ua=%p", ua);
while (ua->posted_tasks_head) {
struct posted_task* t = ua->posted_tasks_head;
ua->posted_tasks_head = t->next;
u_free(t);
}
#ifdef _WIN32
DeleteCriticalSection(&ua->posted_lock);
#else
pthread_mutex_destroy(&ua->posted_lock);
#endif
u_free(ua);
// Cleanup socket platform (WSACleanup on Windows)
socket_platform_cleanup();
}
// Debug statistics
void uasync_get_stats(struct UASYNC* ua, size_t* timer_alloc, size_t* timer_u_free, size_t* socket_alloc, size_t* socket_u_free) {
if (!ua) return;
if (timer_alloc) *timer_alloc = ua->timer_alloc_count;
if (timer_u_free) *timer_u_free = ua->timer_free_count;
if (socket_alloc) *socket_alloc = ua->socket_alloc_count;
if (socket_u_free) *socket_u_free = ua->socket_free_count;
}
void uasync_memsync(struct UASYNC* ua) {
#ifdef _WIN32
EnterCriticalSection(&ua->posted_lock);
#else
pthread_mutex_lock(&ua->posted_lock);
#endif
#ifdef _WIN32
LeaveCriticalSection(&ua->posted_lock);
#else
pthread_mutex_unlock(&ua->posted_lock);
#endif
}
void uasync_post(struct UASYNC* ua, uasync_post_callback_t callback, void* arg) {
if (!ua || !callback) return;
struct posted_task* task = u_malloc(sizeof(struct posted_task));
if (!task) { DEBUG_ERROR(DEBUG_CATEGORY_SYS, "uasync_post: task allocation failed"); return; }
task->callback = callback;
task->arg = arg;
uasync_post_reserved(ua, task);
}
/* Worker резервирует completion до запуска, поэтому завершение не требует памяти. */
void uasync_post_reserved(struct UASYNC* ua, struct posted_task* task) {
task->next = NULL;
#ifdef _WIN32
EnterCriticalSection(&ua->posted_lock);
#else
pthread_mutex_lock(&ua->posted_lock);
#endif
if (ua->posted_tasks_tail) {
// есть конец списка — добавляем туда
ua->posted_tasks_tail->next = task;
ua->posted_tasks_tail = task;
} else {
// список пустой — это первая задача
ua->posted_tasks_head = ua->posted_tasks_tail = task;
}
#ifdef _WIN32
LeaveCriticalSection(&ua->posted_lock);
#else
pthread_mutex_unlock(&ua->posted_lock);
#endif
uasync_wakeup(ua); // будим mainloop
}
/* Владелец отменяет pending completion после join производителя вне callbacks. */
err_t uasync_cancel_post(struct UASYNC* ua, struct posted_task* task) {
#ifdef _WIN32
EnterCriticalSection(&ua->posted_lock);
#else
pthread_mutex_lock(&ua->posted_lock);
#endif
struct posted_task** p = &ua->posted_tasks_head;
struct posted_task* previous = NULL;
while (*p && *p != task) { previous = *p; p = &(*p)->next; }
int found = *p != NULL;
if (found) {
*p = task->next;
if (ua->posted_tasks_tail == task) ua->posted_tasks_tail = previous;
}
#ifdef _WIN32
LeaveCriticalSection(&ua->posted_lock);
#else
pthread_mutex_unlock(&ua->posted_lock);
#endif
if (found) u_free(task);
else DEBUG_ERROR(DEBUG_CATEGORY_SYS, "uasync_cancel_post: completion is not pending");
return found ? ERR_OK : ERR_FAIL;
}
// Wakeup mechanism
int uasync_wakeup(struct UASYNC* ua) {
if (!ua || !ua->wakeup_initialized) return -1;
#ifdef _WIN32
char byte = 0;
int ret = send((SOCKET)(intptr_t)ua->wakeup_pipe[1], &byte, 1, 0);
if (ret != 1) {
return -1;
}
#else
uint64_t val = 1;
ssize_t ret = write(ua->wakeup_pipe[1], &val, sizeof(val));
if (ret != sizeof(val)) {
return -1;
}
#endif
return 0;
}
int uasync_get_wakeup_fd(struct UASYNC* ua) {
if (!ua || !ua->wakeup_initialized) return -1;
return ua->wakeup_pipe[1];
}
/* Поиск кодированного handle по fd, устойчивого к расширению массива. */
int uasync_lookup_socket(struct UASYNC* ua, int fd, void** socket_id) {
if (!ua || !ua->sockets || !socket_id || fd < 0 || fd >= ua->sockets->capacity) {
return -1;
}
struct socket_node* node = socket_array_get(ua->sockets, fd);
*socket_id = node ? (void*)(uintptr_t)(ua->sockets->fd_to_index[fd] + 1) : NULL;
return node ? 0 : -1;
}
void uasync_stop(struct UASYNC* ua) {
if (!ua) return;
__atomic_store_n(&ua->stop, 1, __ATOMIC_RELEASE);
if (uasync_wakeup(ua) < 0 && errno != EAGAIN)
DEBUG_WARN(DEBUG_CATEGORY_SYS, "uasync stop wakeup failed: ua=%p", ua);
}
void uasync_mainloop(struct UASYNC* ua) {
while (!__atomic_load_n(&ua->stop, __ATOMIC_ACQUIRE)) {
uasync_poll(ua, -1);
}
}