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// uasync.c
#include "u_async.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#ifndef FD_SETSIZE
#define FD_SETSIZE 1024 // Assume standard size; adjust if needed for your platform
#endif
// Timeout node
struct timeout_node {
struct timeval expire_time;
void* arg;
timeout_callback_t callback;
struct timeout_node* next;
struct timeout_node* prev; // Doubly linked for easier removal
};
// Socket node
struct socket_node {
int fd;
socket_callback_t read_cbk;
socket_callback_t write_cbk;
socket_callback_t except_cbk;
void* user_data;
struct socket_node* next;
};
// Global state
static struct timeout_node* timeout_head = NULL; // Sorted by expire_time, earliest first
static struct socket_node* socket_head = NULL;
static int max_fd = -1;
// New: Persistent master fd_sets, updated only on add/remove
static fd_set master_readfds;
static fd_set master_writefds;
static fd_set master_exceptfds;
// New: FD-to-node map for faster post-select lookup (addresses point 2)
static struct socket_node* fd_to_node[FD_SETSIZE];
// Helper to get current time
static void get_current_time(struct timeval* tv) {
gettimeofday(tv, NULL);
}
// Helper to compare times: returns 1 if a > b, 0 if equal, -1 if a < b
static int timeval_cmp(const struct timeval* a, const struct timeval* b) {
if (a->tv_sec > b->tv_sec) return 1;
if (a->tv_sec < b->tv_sec) return -1;
if (a->tv_usec > b->tv_usec) return 1;
if (a->tv_usec < b->tv_usec) return -1;
return 0;
}
// Helper to add timeval: tv += dt (timebase units)
static void timeval_add_tb(struct timeval* tv, int dt) {
tv->tv_usec += (dt % 10000) * 100;
tv->tv_sec += dt / 10000 + tv->tv_usec / 1000000;
tv->tv_usec %= 1000000;
}
// Insert timeout into sorted list
static struct timeout_node* insert_timeout(struct timeout_node* new_node) {
if (!timeout_head || timeval_cmp(&new_node->expire_time, &timeout_head->expire_time) < 0) {
new_node->next = timeout_head;
new_node->prev = NULL;
if (timeout_head) timeout_head->prev = new_node;
timeout_head = new_node;
return new_node;
}
struct timeout_node* cur = timeout_head;
while (cur->next && timeval_cmp(&new_node->expire_time, &cur->next->expire_time) >= 0) {
cur = cur->next;
}
new_node->next = cur->next;
new_node->prev = cur;
if (cur->next) cur->next->prev = new_node;
cur->next = new_node;
return new_node;
}
// Process expired timeouts
static void process_timeouts() {
struct timeval now;
get_current_time(&now);
while (timeout_head && timeval_cmp(&timeout_head->expire_time, &now) <= 0) {
struct timeout_node* node = timeout_head;
timeout_head = node->next;
if (timeout_head) timeout_head->prev = NULL;
if (node->callback) node->callback(node->arg);
free(node);
}
}
// Compute time to next timeout
static void get_next_timeout(struct timeval* tv) {
struct timeval now;
get_current_time(&now);
if (!timeout_head) {
tv->tv_sec = 0;
tv->tv_usec = 0; // No timeout, but select can handle NULL
return;
}
*tv = timeout_head->expire_time;
if (timeval_cmp(tv, &now) <= 0) {
tv->tv_sec = 0;
tv->tv_usec = 0;
return;
}
tv->tv_sec -= now.tv_sec;
tv->tv_usec -= now.tv_usec;
if (tv->tv_usec < 0) {
tv->tv_sec--;
tv->tv_usec += 1000000;
}
}
void uasync_init(void) {
FD_ZERO(&master_readfds);
FD_ZERO(&master_writefds);
FD_ZERO(&master_exceptfds);
memset(fd_to_node, 0, sizeof(fd_to_node)); // Init map to NULL
}
void* uasync_set_timeout(int timeout, void* arg, timeout_callback_t callback) {
if (timeout < 0 || !callback) return NULL;
struct timeout_node* node = malloc(sizeof(struct timeout_node));
if (!node) return NULL;
get_current_time(&node->expire_time);
timeval_add_tb(&node->expire_time, timeout);
node->arg = arg;
node->callback = callback;
node->next = NULL;
node->prev = NULL;
return insert_timeout(node);
}
err_t uasync_cancel_timeout(void* t_id) {
if (!t_id) return ERR_FAIL;
struct timeout_node* node = (struct timeout_node*)t_id;
if (node->prev) {
node->prev->next = node->next;
} else {
timeout_head = node->next;
}
if (node->next) {
node->next->prev = node->prev;
}
free(node);
return ERR_OK;
}
void* uasync_add_socket(int fd, socket_callback_t read_cbk, socket_callback_t write_cbk, socket_callback_t except_cbk, void* user_data) {
if (fd < 0 || fd >= FD_SETSIZE) return NULL; // Add bounds check for map
struct socket_node* node = malloc(sizeof(struct socket_node));
if (!node) return NULL;
node->fd = fd;
node->read_cbk = read_cbk;
node->write_cbk = write_cbk;
node->except_cbk = except_cbk;
node->user_data = user_data;
node->next = socket_head;
socket_head = node;
// Update masters (point 1)
if (read_cbk) FD_SET(fd, &master_readfds);
if (write_cbk) FD_SET(fd, &master_writefds);
if (except_cbk) FD_SET(fd, &master_exceptfds);
// Update map (point 2)
fd_to_node[fd] = node;
if (fd > max_fd) max_fd = fd;
return node;
}
err_t uasync_remove_socket(void* s_id) {
if (!s_id) return ERR_FAIL;
struct socket_node* node = (struct socket_node*)s_id;
struct socket_node* cur = socket_head;
struct socket_node* prev = NULL;
while (cur) {
if (cur == node) {
if (prev) {
prev->next = cur->next;
} else {
socket_head = cur->next;
}
// Update masters (point 1)
if (node->read_cbk) FD_CLR(node->fd, &master_readfds);
if (node->write_cbk) FD_CLR(node->fd, &master_writefds);
if (node->except_cbk) FD_CLR(node->fd, &master_exceptfds);
// Update map (point 2)
fd_to_node[node->fd] = NULL;
free(cur);
// Update max_fd (simple rescan; optimize if needed by checking if removed == max_fd)
max_fd = -1;
cur = socket_head;
while (cur) {
if (cur->fd > max_fd) max_fd = cur->fd;
cur = cur->next;
}
return ERR_OK;
}
prev = cur;
cur = cur->next;
}
return ERR_FAIL;
}
void uasync_mainloop(void) {
while (1) {
// Process timeouts first
process_timeouts();
// Prepare select with copies of masters (point 1: no loop/FD_ZERO here)
fd_set readfds = master_readfds;
fd_set writefds = master_writefds;
fd_set exceptfds = master_exceptfds;
struct timeval tv;
get_next_timeout(&tv);
struct timeval* ptv = (tv.tv_sec == 0 && tv.tv_usec == 0 && !timeout_head) ? NULL : &tv;
int nfds = select(max_fd + 1, &readfds, &writefds, &exceptfds, ptv);
if (nfds < 0) {
if (errno == EINTR) continue;
perror("select");
break;
}
// Process sockets with faster dispatch (point 2: loop only up to max_fd, but use map for O(1) node lookup)
// This is O(max_fd) worst-case, but in practice fast; only checks if FD_ISSET.
for (int fd = 0; nfds > 0 && fd <= max_fd; fd++) {
struct socket_node* node = fd_to_node[fd];
if (!node) continue; // Skip unmapped fds
if (node->except_cbk && FD_ISSET(fd, &exceptfds)) {
node->except_cbk(fd, node->user_data);
nfds--;
}
if (node->read_cbk && FD_ISSET(fd, &readfds)) {
node->read_cbk(fd, node->user_data);
nfds--;
}
if (node->write_cbk && FD_ISSET(fd, &writefds)) {
node->write_cbk(fd, node->user_data);
nfds--;
}
}
}
}