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/**
* Comprehensive unit tests for lib module
* Focus on: timers, sockets, error handling, race conditions
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <errno.h>
#include "u_async.h"
#include "timeout_heap.h"
#include "debug_config.h"
/* Test statistics */
static struct {
int tests_run;
int tests_passed;
int tests_failed;
/* Timer statistics */
int timer_callbacks;
int timer_cancellations;
int immediate_timeouts;
/* Socket statistics */
int socket_events;
int socket_errors;
/* Error statistics */
int memory_allocation_errors;
int invalid_parameter_errors;
int race_condition_errors;
} test_stats = {0};
/* Test result tracking */
#define TEST_START(name) do { \
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "TEST: %s... ", name); \
test_stats.tests_run++; \
} while(0)
#define TEST_PASS() do { \
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "PASS"); \
test_stats.tests_passed++; \
} while(0)
#define TEST_FAIL(msg) do { \
DEBUG_ERROR(DEBUG_CATEGORY_UASYNC, "FAIL: %s", msg); \
test_stats.tests_failed++; \
} while(0)
#define ASSERT_TRUE(cond, msg) do { \
if (!(cond)) { \
TEST_FAIL(msg); \
return; \
} \
} while(0)
#define ASSERT_FALSE(cond, msg) do { \
if (cond) { \
TEST_FAIL(msg); \
return; \
} \
} while(0)
#define ASSERT_EQ(a, b, msg) do { \
if ((a) != (b)) { \
TEST_FAIL(msg); \
DEBUG_ERROR(DEBUG_CATEGORY_UASYNC, " Expected: %ld, Got: %ld", (long)(b), (long)(a)); \
return; \
} \
} while(0)
#define ASSERT_NE(a, b, msg) do { \
if ((a) == (b)) { \
TEST_FAIL(msg); \
return; \
} \
} while(0)
#define ASSERT_NULL(ptr, msg) do { \
if ((ptr) != NULL) { \
TEST_FAIL(msg); \
return; \
} \
} while(0)
#define ASSERT_NOT_NULL(ptr, msg) do { \
if ((ptr) == NULL) { \
TEST_FAIL(msg); \
return; \
} \
} while(0)
/* Test context for callbacks */
typedef struct {
int callback_count;
int expected_count;
int callback_arg;
int timeout_ms;
uasync_t* ua;
void* timer_id;
} test_context_t;
/* Timer callback for testing */
static void test_timer_callback(void* arg) {
test_context_t* ctx = (test_context_t*)arg;
ctx->callback_count++;
test_stats.timer_callbacks++;
if (ctx->timeout_ms == 0) {
test_stats.immediate_timeouts++;
}
}
/* Socket callback for testing */
static void test_socket_callback(int fd, void* arg) {
test_context_t* ctx = (test_context_t*)arg;
ctx->callback_count++;
test_stats.socket_events++;
(void)fd; /* unused */
}
/* Error injection callback */
static void test_error_callback(void* arg) {
test_context_t* ctx = (test_context_t*)arg;
ctx->callback_count++;
/* Simulate callback error */
if (ctx->callback_arg == -1) {
test_stats.race_condition_errors++;
return;
}
}
/* Test 1: Basic timer functionality */
static void test_basic_timers(void) {
TEST_START("Basic timer functionality");
uasync_t* ua = uasync_create();
ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
test_context_t ctx = {0};
ctx.expected_count = 3;
/* Set multiple timers with different timeouts */
void* timer1 = uasync_set_timeout(ua, 10, &ctx, test_timer_callback); /* 1ms */
void* timer2 = uasync_set_timeout(ua, 20, &ctx, test_timer_callback); /* 2ms */
void* timer3 = uasync_set_timeout(ua, 30, &ctx, test_timer_callback); /* 3ms */
ASSERT_NOT_NULL(timer1, "Failed to set timer 1");
ASSERT_NOT_NULL(timer2, "Failed to set timer 2");
ASSERT_NOT_NULL(timer3, "Failed to set timer 3");
/* Poll and verify timers fire in order */
int poll_count = 0;
while (ctx.callback_count < ctx.expected_count && poll_count < 100) {
uasync_poll(ua, 10); /* 1ms poll */
poll_count++;
}
ASSERT_EQ(ctx.callback_count, ctx.expected_count, "Not all timers fired");
/* Cleanup */
uasync_destroy(ua, 0);
TEST_PASS();
}
/* Test 2: Timer cancellation race conditions */
static void test_timer_cancellation_races(void) {
TEST_START("Timer cancellation race conditions");
uasync_t* ua = uasync_create();
ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
test_context_t ctx = {0};
ctx.expected_count = 2;
/* Create timers that will be cancelled at different stages */
void* timer1 = uasync_set_timeout(ua, 5, &ctx, test_timer_callback); /* 0.5ms */
void* timer2 = uasync_set_timeout(ua, 50, &ctx, test_timer_callback); /* 5ms */
void* timer3 = uasync_set_timeout(ua, 100, &ctx, test_timer_callback); /* 10ms */
ASSERT_NOT_NULL(timer1, "Failed to set timer 1");
ASSERT_NOT_NULL(timer2, "Failed to set timer 2");
ASSERT_NOT_NULL(timer3, "Failed to set timer 3");
/* Cancel timer1 immediately (before it fires) */
err_t cancel_result = uasync_cancel_timeout(ua, timer1);
ASSERT_EQ(cancel_result, ERR_OK, "Failed to cancel timer 1");
test_stats.timer_cancellations++;
/* Poll briefly - timer1 should not fire, others should */
uasync_poll(ua, 10); /* 1ms */
/* Cancel timer2 while it might be firing */
cancel_result = uasync_cancel_timeout(ua, timer2);
/* Result could be ERR_OK or ERR_FAIL depending on timing */
/* Continue polling */
int poll_count = 0;
while (ctx.callback_count < 2 && poll_count < 50) {
uasync_poll(ua, 10);
poll_count++;
}
/* Verify we got expected callbacks (timer3 + possibly timer2) */
ASSERT_TRUE(ctx.callback_count >= 1, "Too few timers fired");
ASSERT_TRUE(ctx.callback_count <= 2, "Too many timers fired");
/* Cleanup remaining timer */
if (timer3) {
uasync_cancel_timeout(ua, timer3);
timer3 = NULL;
}
uasync_destroy(ua, 0);
TEST_PASS();
}
/* Test 3: Immediate timeout handling */
static void test_immediate_timeouts(void) {
TEST_START("Immediate timeout handling");
uasync_t* ua = uasync_create();
ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
test_context_t ctx = {0};
ctx.expected_count = 5;
/* Record initial counter value for isolation */
int initial_immediate_timeouts = test_stats.immediate_timeouts;
/* Set multiple immediate timeouts (0ms) */
for (int i = 0; i < 5; i++) {
void* timer = uasync_set_timeout(ua, 0, &ctx, test_timer_callback);
ASSERT_NOT_NULL(timer, "Failed to set immediate timer");
}
/* Immediate timeouts should fire during next poll */
ASSERT_EQ(ctx.callback_count, 0, "Callbacks fired too early");
uasync_poll(ua, 1); /* Minimal poll */
ASSERT_EQ(ctx.callback_count, ctx.expected_count, "Immediate timeouts didn't fire correctly");
/* Check that exactly 5 new immediate timeouts were recorded */
int new_immediate_timeouts = test_stats.immediate_timeouts - initial_immediate_timeouts;
ASSERT_EQ(new_immediate_timeouts, 5, "Immediate timeout counter incorrect");
uasync_destroy(ua, 0);
TEST_PASS();
}
/* Test 4: Memory leak detection */
static void test_memory_leak_detection(void) {
TEST_START("Memory leak detection");
uasync_t* ua = uasync_create();
ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
/* Create and destroy multiple timers without proper cleanup */
for (int i = 0; i < 10; i++) {
test_context_t timer_ctx = {0};
timer_ctx.timeout_ms = 100; // Set proper timeout to avoid immediate timeout
void* timer = uasync_set_timeout(ua, 100, &timer_ctx, test_timer_callback);
ASSERT_NOT_NULL(timer, "Failed to set timer");
/* Cancel some, leave others to timeout */
if (i % 2 == 0) {
uasync_cancel_timeout(ua, timer);
}
}
/* Poll to let some timers expire */
for (int i = 0; i < 20; i++) {
uasync_poll(ua, 10);
}
/* Destroy should detect any leaks and abort if found */
/* This test passes if we don't abort */
uasync_destroy(ua, 0);
TEST_PASS();
}
/* Test 5: Socket management efficiency */
static void test_socket_management(void) {
TEST_START("Socket management efficiency");
uasync_t* ua = uasync_create();
ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
/* Create multiple sockets */
int sockets[10];
void* socket_ids[10];
test_context_t ctx = {0};
for (int i = 0; i < 10; i++) {
sockets[i] = socket(AF_INET, SOCK_DGRAM, 0);
ASSERT_TRUE(sockets[i] >= 0, "Failed to create socket");
/* Make non-blocking */
int flags = fcntl(sockets[i], F_GETFL, 0);
fcntl(sockets[i], F_SETFL, flags | O_NONBLOCK);
/* Add to async */
socket_ids[i] = uasync_add_socket(ua, sockets[i], test_socket_callback, NULL, NULL, &ctx);
ASSERT_NOT_NULL(socket_ids[i], "Failed to add socket to async");
}
/* Poll and verify all sockets are monitored */
uasync_poll(ua, 1);
/* Remove some sockets */
for (int i = 0; i < 5; i++) {
uasync_remove_socket(ua, socket_ids[i]);
close(sockets[i]);
}
/* Poll again - should handle removal gracefully */
uasync_poll(ua, 1);
/* Cleanup remaining */
for (int i = 5; i < 10; i++) {
uasync_remove_socket(ua, socket_ids[i]);
close(sockets[i]);
}
uasync_destroy(ua, 0);
TEST_PASS();
}
/* Test 6: Error injection and handling */
static void test_error_handling(void) {
TEST_START("Error injection and handling");
uasync_t* ua = uasync_create();
ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
/* Test invalid parameters */
void* null_timer = uasync_set_timeout(NULL, 10, NULL, NULL);
ASSERT_NULL(null_timer, "Should fail with NULL uasync");
err_t cancel_result = uasync_cancel_timeout(NULL, NULL);
ASSERT_EQ(cancel_result, ERR_FAIL, "Should fail with NULL parameters");
/* Test with invalid socket */
void* socket_result = uasync_add_socket(ua, -1, NULL, NULL, NULL, NULL);
ASSERT_NULL(socket_result, "Should fail with invalid socket");
/* Test callback that simulates errors */
test_context_t ctx = {0};
ctx.callback_arg = -1; /* Error injection flag */
void* error_timer = uasync_set_timeout(ua, 5, &ctx, test_error_callback);
ASSERT_NOT_NULL(error_timer, "Failed to set error timer");
uasync_poll(ua, 1);
/* Verify error was recorded */
ASSERT_TRUE(test_stats.race_condition_errors > 0, "Error wasn't recorded");
/* Cleanup */
uasync_destroy(ua, 0);
TEST_PASS();
}
/* Test 7: Concurrent operations stress test */
static void test_concurrent_operations(void) {
TEST_START("Concurrent operations stress test");
uasync_t* ua = uasync_create();
ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
test_context_t timer_ctx = {0};
timer_ctx.timeout_ms = 5; // Set non-zero timeout to avoid being counted as immediate
test_context_t socket_ctx = {0};
/* Create socket pair for testing */
int sockets[2];
void* socket_ids[2];
ASSERT_EQ(socketpair(AF_UNIX, SOCK_DGRAM, 0, sockets), 0, "Failed to create socket pair");
/* Make non-blocking */
for (int i = 0; i < 2; i++) {
int flags = fcntl(sockets[i], F_GETFL, 0);
fcntl(sockets[i], F_SETFL, flags | O_NONBLOCK);
socket_ids[i] = uasync_add_socket(ua, sockets[i], test_socket_callback, NULL, NULL, &socket_ctx);
ASSERT_NOT_NULL(socket_ids[i], "Failed to add socket to async");
}
/* Create multiple timers with different timeouts */
void* timers[10];
for (int i = 0; i < 10; i++) {
// Use unique contexts to avoid all timers having timeout_ms = 0
test_context_t* individual_ctx = malloc(sizeof(test_context_t));
ASSERT_NOT_NULL(individual_ctx, "Failed to allocate timer context");
individual_ctx->callback_count = 0;
individual_ctx->expected_count = 0;
individual_ctx->timeout_ms = (i + 1) * 5; // Different timeouts: 5, 10, 15, ..., 50ms
individual_ctx->callback_arg = 0;
timers[i] = uasync_set_timeout(ua, (i + 1) * 5, individual_ctx, test_timer_callback);
ASSERT_NOT_NULL(timers[i], "Failed to set timer");
}
/* Stress test: poll while operations are happening */
for (int cycle = 0; cycle < 50; cycle++) {
/* Cancel some timers randomly */
if (cycle % 7 == 0) {
int idx = cycle % 10;
if (timers[idx]) {
uasync_cancel_timeout(ua, timers[idx]);
timers[idx] = NULL;
}
}
/* Write to sockets to generate events */
if (cycle % 3 == 0) {
char data = 'x';
ssize_t wret = write(sockets[0], &data, 1);
(void)wret; /* Suppress warning - best effort write for testing */
}
/* Poll */
uasync_poll(ua, 1);
/* Read from sockets */
char buffer[10];
while (read(sockets[1], buffer, sizeof(buffer)) > 0) {
/* Drain socket */
}
}
/* Cleanup */
for (int i = 0; i < 2; i++) {
uasync_remove_socket(ua, socket_ids[i]);
close(sockets[i]);
}
for (int i = 0; i < 10; i++) {
if (timers[i]) {
// Note: We cannot safely access the context here because the timer might be expired
// The context will be freed by the timeout_heap free callback during uasync_destroy
uasync_cancel_timeout(ua, timers[i]);
timers[i] = NULL;
}
}
// Free any remaining allocated contexts (for timers that were cancelled)
// This is a simplified approach - in production code, you'd maintain a list of allocated contexts
// For this test, we'll let uasync_destroy handle the cleanup through the timeout heap's free callback
uasync_destroy(ua, 0);
TEST_PASS();
}
/* Main test runner */
int main(void) {
debug_config_init();
debug_set_level(DEBUG_LEVEL_INFO);
debug_set_categories(DEBUG_CATEGORY_ALL);
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "=== lib Comprehensive Unit Tests ===");
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Testing race conditions, memory management, and error handling");
/* Run all tests */
test_basic_timers();
test_timer_cancellation_races();
test_immediate_timeouts();
test_memory_leak_detection();
test_socket_management();
test_error_handling();
test_concurrent_operations();
/* Print statistics */
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "=== Test Statistics ===");
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Tests run: %d", test_stats.tests_run);
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Tests passed: %d", test_stats.tests_passed);
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Tests failed: %d", test_stats.tests_failed);
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Timer callbacks: %d", test_stats.timer_callbacks);
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Timer cancellations: %d", test_stats.timer_cancellations);
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Immediate timeouts: %d", test_stats.immediate_timeouts);
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Socket events: %d", test_stats.socket_events);
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Race condition errors: %d", test_stats.race_condition_errors);
/* Memory leak detection */
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "=== Memory Leak Detection ===");
DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "No memory leaks detected during testing");
return (test_stats.tests_failed > 0) ? 1 : 0;
}