You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
196 lines
6.0 KiB
196 lines
6.0 KiB
//////////////////////////////////////////////////////////////////////////////// |
|
/// |
|
/// Cubic interpolation routine. |
|
/// |
|
/// Author : Copyright (c) Olli Parviainen |
|
/// Author e-mail : oparviai 'at' iki.fi |
|
/// SoundTouch WWW: http://www.surina.net/soundtouch |
|
/// |
|
//////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// License : |
|
// |
|
// SoundTouch audio processing library |
|
// Copyright (c) Olli Parviainen |
|
// |
|
// This library is free software; you can redistribute it and/or |
|
// modify it under the terms of the GNU Lesser General Public |
|
// License as published by the Free Software Foundation; either |
|
// version 2.1 of the License, or (at your option) any later version. |
|
// |
|
// This library is distributed in the hope that it will be useful, |
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
// Lesser General Public License for more details. |
|
// |
|
// You should have received a copy of the GNU Lesser General Public |
|
// License along with this library; if not, write to the Free Software |
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|
// |
|
//////////////////////////////////////////////////////////////////////////////// |
|
|
|
#include <stddef.h> |
|
#include <math.h> |
|
#include "InterpolateCubic.h" |
|
#include "STTypes.h" |
|
|
|
using namespace soundtouch; |
|
|
|
// cubic interpolation coefficients |
|
static const float _coeffs[]= |
|
{ -0.5f, 1.0f, -0.5f, 0.0f, |
|
1.5f, -2.5f, 0.0f, 1.0f, |
|
-1.5f, 2.0f, 0.5f, 0.0f, |
|
0.5f, -0.5f, 0.0f, 0.0f}; |
|
|
|
|
|
InterpolateCubic::InterpolateCubic() |
|
{ |
|
fract = 0; |
|
} |
|
|
|
|
|
void InterpolateCubic::resetRegisters() |
|
{ |
|
fract = 0; |
|
} |
|
|
|
|
|
/// Transpose mono audio. Returns number of produced output samples, and |
|
/// updates "srcSamples" to amount of consumed source samples |
|
int InterpolateCubic::transposeMono(SAMPLETYPE *pdest, |
|
const SAMPLETYPE *psrc, |
|
int &srcSamples) |
|
{ |
|
int i; |
|
int srcSampleEnd = srcSamples - 4; |
|
int srcCount = 0; |
|
|
|
i = 0; |
|
while (srcCount < srcSampleEnd) |
|
{ |
|
float out; |
|
const float x3 = 1.0f; |
|
const float x2 = (float)fract; // x |
|
const float x1 = x2*x2; // x^2 |
|
const float x0 = x1*x2; // x^3 |
|
float y0, y1, y2, y3; |
|
|
|
assert(fract < 1.0); |
|
|
|
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3; |
|
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3; |
|
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3; |
|
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3; |
|
|
|
out = y0 * psrc[0] + y1 * psrc[1] + y2 * psrc[2] + y3 * psrc[3]; |
|
|
|
pdest[i] = (SAMPLETYPE)out; |
|
i ++; |
|
|
|
// update position fraction |
|
fract += rate; |
|
// update whole positions |
|
int whole = (int)fract; |
|
fract -= whole; |
|
psrc += whole; |
|
srcCount += whole; |
|
} |
|
srcSamples = srcCount; |
|
return i; |
|
} |
|
|
|
|
|
/// Transpose stereo audio. Returns number of produced output samples, and |
|
/// updates "srcSamples" to amount of consumed source samples |
|
int InterpolateCubic::transposeStereo(SAMPLETYPE *pdest, |
|
const SAMPLETYPE *psrc, |
|
int &srcSamples) |
|
{ |
|
int i; |
|
int srcSampleEnd = srcSamples - 4; |
|
int srcCount = 0; |
|
|
|
i = 0; |
|
while (srcCount < srcSampleEnd) |
|
{ |
|
const float x3 = 1.0f; |
|
const float x2 = (float)fract; // x |
|
const float x1 = x2*x2; // x^2 |
|
const float x0 = x1*x2; // x^3 |
|
float y0, y1, y2, y3; |
|
float out0, out1; |
|
|
|
assert(fract < 1.0); |
|
|
|
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3; |
|
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3; |
|
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3; |
|
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3; |
|
|
|
out0 = y0 * psrc[0] + y1 * psrc[2] + y2 * psrc[4] + y3 * psrc[6]; |
|
out1 = y0 * psrc[1] + y1 * psrc[3] + y2 * psrc[5] + y3 * psrc[7]; |
|
|
|
pdest[2*i] = (SAMPLETYPE)out0; |
|
pdest[2*i+1] = (SAMPLETYPE)out1; |
|
i ++; |
|
|
|
// update position fraction |
|
fract += rate; |
|
// update whole positions |
|
int whole = (int)fract; |
|
fract -= whole; |
|
psrc += 2*whole; |
|
srcCount += whole; |
|
} |
|
srcSamples = srcCount; |
|
return i; |
|
} |
|
|
|
|
|
/// Transpose multi-channel audio. Returns number of produced output samples, and |
|
/// updates "srcSamples" to amount of consumed source samples |
|
int InterpolateCubic::transposeMulti(SAMPLETYPE *pdest, |
|
const SAMPLETYPE *psrc, |
|
int &srcSamples) |
|
{ |
|
int i; |
|
int srcSampleEnd = srcSamples - 4; |
|
int srcCount = 0; |
|
|
|
i = 0; |
|
while (srcCount < srcSampleEnd) |
|
{ |
|
const float x3 = 1.0f; |
|
const float x2 = (float)fract; // x |
|
const float x1 = x2*x2; // x^2 |
|
const float x0 = x1*x2; // x^3 |
|
float y0, y1, y2, y3; |
|
|
|
assert(fract < 1.0); |
|
|
|
y0 = _coeffs[0] * x0 + _coeffs[1] * x1 + _coeffs[2] * x2 + _coeffs[3] * x3; |
|
y1 = _coeffs[4] * x0 + _coeffs[5] * x1 + _coeffs[6] * x2 + _coeffs[7] * x3; |
|
y2 = _coeffs[8] * x0 + _coeffs[9] * x1 + _coeffs[10] * x2 + _coeffs[11] * x3; |
|
y3 = _coeffs[12] * x0 + _coeffs[13] * x1 + _coeffs[14] * x2 + _coeffs[15] * x3; |
|
|
|
for (int c = 0; c < numChannels; c ++) |
|
{ |
|
float out; |
|
out = y0 * psrc[c] + y1 * psrc[c + numChannels] + y2 * psrc[c + 2 * numChannels] + y3 * psrc[c + 3 * numChannels]; |
|
pdest[0] = (SAMPLETYPE)out; |
|
pdest ++; |
|
} |
|
i ++; |
|
|
|
// update position fraction |
|
fract += rate; |
|
// update whole positions |
|
int whole = (int)fract; |
|
fract -= whole; |
|
psrc += numChannels*whole; |
|
srcCount += whole; |
|
} |
|
srcSamples = srcCount; |
|
return i; |
|
}
|
|
|