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180 lines
7.0 KiB
180 lines
7.0 KiB
//////////////////////////////////////////////////////////////////////////////// |
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/// |
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/// A buffer class for temporarily storaging sound samples, operates as a |
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/// first-in-first-out pipe. |
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/// |
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/// Samples are added to the end of the sample buffer with the 'putSamples' |
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/// function, and are received from the beginning of the buffer by calling |
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/// the 'receiveSamples' function. The class automatically removes the |
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/// output samples from the buffer as well as grows the storage size |
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/// whenever necessary. |
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/// |
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/// Author : Copyright (c) Olli Parviainen |
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/// Author e-mail : oparviai 'at' iki.fi |
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/// SoundTouch WWW: http://www.surina.net/soundtouch |
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/// |
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//////////////////////////////////////////////////////////////////////////////// |
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// |
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// License : |
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// |
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// SoundTouch audio processing library |
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// Copyright (c) Olli Parviainen |
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// |
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// This library is free software; you can redistribute it and/or |
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// modify it under the terms of the GNU Lesser General Public |
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// License as published by the Free Software Foundation; either |
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// version 2.1 of the License, or (at your option) any later version. |
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// |
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// This library is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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// Lesser General Public License for more details. |
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// |
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// You should have received a copy of the GNU Lesser General Public |
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// License along with this library; if not, write to the Free Software |
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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// |
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//////////////////////////////////////////////////////////////////////////////// |
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#ifndef FIFOSampleBuffer_H |
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#define FIFOSampleBuffer_H |
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#include "FIFOSamplePipe.h" |
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namespace soundtouch |
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{ |
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/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes |
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/// care of storage size adjustment and data moving during input/output operations. |
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/// |
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/// Notice that in case of stereo audio, one sample is considered to consist of |
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/// both channel data. |
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class FIFOSampleBuffer : public FIFOSamplePipe |
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{ |
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private: |
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/// Sample buffer. |
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SAMPLETYPE *buffer; |
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// Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first |
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// 16-byte aligned location of this buffer |
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SAMPLETYPE *bufferUnaligned; |
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/// Sample buffer size in bytes |
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uint sizeInBytes; |
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/// How many samples are currently in buffer. |
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uint samplesInBuffer; |
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/// Channels, 1=mono, 2=stereo. |
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uint channels; |
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/// Current position pointer to the buffer. This pointer is increased when samples are |
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/// removed from the pipe so that it's necessary to actually rewind buffer (move data) |
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/// only new data when is put to the pipe. |
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uint bufferPos; |
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/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real |
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/// beginning of the buffer. |
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void rewind(); |
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/// Ensures that the buffer has capacity for at least this many samples. |
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void ensureCapacity(uint capacityRequirement); |
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/// Returns current capacity. |
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uint getCapacity() const; |
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public: |
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/// Constructor |
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FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo. |
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///< Default is stereo. |
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); |
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/// destructor |
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~FIFOSampleBuffer() override; |
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/// Returns a pointer to the beginning of the output samples. |
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/// This function is provided for accessing the output samples directly. |
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/// Please be careful for not to corrupt the book-keeping! |
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/// |
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/// When using this function to output samples, also remember to 'remove' the |
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/// output samples from the buffer by calling the |
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/// 'receiveSamples(numSamples)' function |
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virtual SAMPLETYPE *ptrBegin() override; |
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/// Returns a pointer to the end of the used part of the sample buffer (i.e. |
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/// where the new samples are to be inserted). This function may be used for |
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/// inserting new samples into the sample buffer directly. Please be careful |
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/// not corrupt the book-keeping! |
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/// |
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/// When using this function as means for inserting new samples, also remember |
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/// to increase the sample count afterwards, by calling the |
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/// 'putSamples(numSamples)' function. |
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SAMPLETYPE *ptrEnd( |
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uint slackCapacity ///< How much free capacity (in samples) there _at least_ |
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///< should be so that the caller can successfully insert the |
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///< desired samples to the buffer. If necessary, the function |
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///< grows the buffer size to comply with this requirement. |
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); |
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position to |
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/// the sample buffer. |
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virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples. |
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uint numSamples ///< Number of samples to insert. |
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) override; |
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/// Adjusts the book-keeping to increase number of samples in the buffer without |
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/// copying any actual samples. |
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/// |
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/// This function is used to update the number of samples in the sample buffer |
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/// when accessing the buffer directly with 'ptrEnd' function. Please be |
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/// careful though! |
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virtual void putSamples(uint numSamples ///< Number of samples been inserted. |
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); |
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/// Output samples from beginning of the sample buffer. Copies requested samples to |
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/// output buffer and removes them from the sample buffer. If there are less than |
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/// 'numsample' samples in the buffer, returns all that available. |
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/// |
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/// \return Number of samples returned. |
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virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples. |
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uint maxSamples ///< How many samples to receive at max. |
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) override; |
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the |
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/// sample buffer without copying them anywhere. |
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/// |
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly |
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/// with 'ptrBegin' function. |
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe. |
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) override; |
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/// Returns number of samples currently available. |
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virtual uint numSamples() const override; |
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/// Sets number of channels, 1 = mono, 2 = stereo. |
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void setChannels(int numChannels); |
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/// Get number of channels |
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int getChannels() |
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{ |
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return channels; |
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} |
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/// Returns nonzero if there aren't any samples available for outputting. |
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virtual int isEmpty() const override; |
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/// Clears all the samples. |
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virtual void clear() override; |
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/// allow trimming (downwards) amount of samples in pipeline. |
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/// Returns adjusted amount of samples |
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uint adjustAmountOfSamples(uint numSamples) override; |
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/// Add silence to end of buffer |
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void addSilent(uint nSamples); |
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}; |
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} |
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#endif
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