Files
utun2/tools/chatgui/src/audio_device.h
T

69 lines
3.3 KiB
C++

#pragma once
#include "miniaudio.h"
#include "audio_buffer_tuning.h"
#include <QElapsedTimer>
#include <atomic>
#include <functional>
#include <thread>
/* Один владелец в GUI-потоке. Callback публикует только прогресс и уведомления;
* close() дожидается worker перед освобождением callback и его состояния. */
class AudioDevice {
public:
using Callback = std::function<void(const void*, void*, unsigned int)>;
AudioDevice();
~AudioDevice();
AudioDevice(const AudioDevice&) = delete;
AudioDevice& operator=(const AudioDevice&) = delete;
static void requestLowLatency(ma_context* context, ma_device_config& config);
bool init(ma_context* context, ma_device_config config, const char* role, uint64_t session, Callback callback);
bool start();
void pause(); // GUI: завершает текущий callback, сохраняя backend stream и его физический route.
void close();
void closeAsync(); // Callback и владелец живут до завершения uninit; close() дожидается worker.
bool closing() const { return !m_closeDone.load(std::memory_order_acquire); }
bool captureTimedOut() const; // Секунда без корректного PCM; нулевые сэмплы считаются данными.
bool needsRecovery();
bool resizingBuffer() const { return m_resizePending; } // После needsRecovery(): переоткрытие с увеличенным буфером.
bool retryReady() const;
void retryLater();
void retryNow();
bool initialized() const { return m_device != nullptr; }
ma_device* device() const { return m_device; }
int64_t callbackTimeUs() const { return m_callbackTime.load(std::memory_order_relaxed); }
bool timingMeasured() const { return m_timingMeasured.load(std::memory_order_relaxed); }
uint64_t route() const { return m_route.load(std::memory_order_relaxed); }
bool captureMissing() const { return m_captureMissing.load(std::memory_order_relaxed); }
private:
static void data(ma_device* device, void* out, const void* in, ma_uint32 frames);
static void notification(const ma_device_notification* event);
ma_device* m_device = nullptr;
Callback m_callback;
const char* m_role = "audio";
QElapsedTimer m_clock;
std::atomic<uint64_t> m_frames{0};
std::atomic<int64_t> m_callbackTime{0};
std::atomic<bool> m_timingMeasured{false};
std::atomic<uint64_t> m_route{0};
std::atomic<bool> m_captureMissing{false};
std::atomic<int64_t> m_captureProgress{0};
std::thread m_closeThread;
std::atomic<bool> m_closeDone{true};
uint64_t m_reportedRoute = 0;
int m_reportedTiming = -1;
std::atomic<bool> m_suspended{false};
std::atomic<unsigned> m_bufferGlitches{0};
uint64_t m_pendingGlitches = 0;
qint64 m_glitchReportAt = -5000;
AudioBufferTuning m_bufferTuning;
ma_device_id m_bufferDeviceId{};
ma_backend m_bufferBackend = ma_backend_null;
ma_device_type m_bufferType = ma_device_type_capture;
uint64_t m_bufferSession = 0;
bool m_bufferKeyValid = false, m_bufferSelected = false, m_resizePending = false;
uint64_t m_seenFrames = 0;
qint64 m_progressAt = 0, m_retryAt = 0;
int m_retryDelay = 250;
};