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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include "../src/etcp.h"
#include "../src/etcp_connections.h"
#include "../src/config_parser.h"
#include "../src/utun_instance.h"
#include "../src/routing.h"
#include "../src/tun_if.h"
#include "../src/secure_channel.h"
#include "../lib/u_async.h"
#define TEST_TIMEOUT_MS 10000 // Increased from 5000 to 10000 ms
static struct UTUN_INSTANCE* server_instance = NULL;
static struct UTUN_INSTANCE* client_instance = NULL;
static int test_completed = 0; // 0 = running, 1 = success, 2 = timeout/failure
// For debug: enable in etcp_connections.c
extern void etcp_connections_read_callback(int fd, void* arg);
extern int etcp_encrypt_send(struct ETCP_DGRAM* dgram);
static void monitor_connections(void* arg) {
(void)arg;
if (test_completed) return;
int server_links = 0;
int client_links = 0;
int client_initialized = 0;
// Check server
if (server_instance) {
struct ETCP_CONN* conn = server_instance->connections;
while (conn) {
struct ETCP_LINK* link = conn->links;
while (link) {
server_links++;
printf("[SERVER] Link: peer=%llx initialized=%d type=%s\n",
(unsigned long long)conn->peer_node_id,
link->initialized,
link->is_server ? "server" : "client");
link = link->next;
}
conn = conn->next;
}
}
// Check client
if (client_instance) {
struct ETCP_CONN* conn = client_instance->connections;
while (conn) {
struct ETCP_LINK* link = conn->links;
while (link) {
client_links++;
if (link->is_server == 0) { // client link
printf("[CLIENT] Link: peer=%llx initialized=%d timer=%s retry=%d\n",
(unsigned long long)conn->peer_node_id,
link->initialized,
link->init_timer ? "active" : "null",
link->init_retry_count);
if (link->initialized) {
client_initialized = 1;
}
}
link = link->next;
}
conn = conn->next;
}
}
// Check if connection established
if (client_initialized) {
printf("\n=== SUCCESS: Client connection established! ===\n");
test_completed = 1; // Success
return;
}
printf("[MONITOR] Server links: %d, Client links: %d, Status: %s\n",
server_links, client_links,
client_initialized ? "CONNECTED" : "connecting...");
// Schedule next check
if (!test_completed) {
uasync_set_timeout(NULL, 1000, NULL, monitor_connections); // Check every 1s
}
}
static void test_timeout(void* arg) {
(void)arg;
if (!test_completed) {
printf("\n=== TIMEOUT: Connection not established in %d seconds ===\n", TEST_TIMEOUT_MS/1000);
test_completed = 2; // Timeout/failure
}
}
int main() {
printf("=== ETCP Two-Instance Connection Test ===\n\n");
// Create server instance
printf("Creating server instance...\n");
struct UASYNC* server_ua = uasync_create();
server_instance = utun_instance_create(server_ua, "test_server.conf", NULL);
if (!server_instance) {
printf("Failed to create server instance\n");
return 1;
}
if (utun_instance_init(server_instance) < 0 ||
utun_instance_register_sockets(server_instance) < 0) {
printf("Failed to initialize server instance\n");
utun_instance_destroy(server_instance);
return 1;
}
printf("Server instance ready (node_id=%llx)\n\n", (unsigned long long)server_instance->node_id);
// Create client instance
printf("Creating client instance...\n");
struct UASYNC* client_ua = uasync_create();
client_instance = utun_instance_create(client_ua, "test_client.conf", NULL);
if (!client_instance) {
printf("Failed to create client instance\n");
utun_instance_destroy(server_instance);
return 1;
}
if (utun_instance_init(client_instance) < 0 ||
utun_instance_register_sockets(client_instance) < 0) {
printf("Failed to initialize client instance\n");
utun_instance_destroy(server_instance);
utun_instance_destroy(client_instance);
return 1;
}
printf("Client instance ready (node_id=%llx)\n\n", (unsigned long long)client_instance->node_id);
// Start monitoring
printf("Starting connection monitoring...\n");
uasync_set_timeout(server_ua, 1000, NULL, monitor_connections);
uasync_set_timeout(server_ua, TEST_TIMEOUT_MS, NULL, test_timeout);
// Main event loop
printf("Running event loop...\n\n");
int elapsed = 0;
while (!test_completed && elapsed < TEST_TIMEOUT_MS + 1000) {
if (server_ua) uasync_poll(server_ua, 10);
if (client_ua) uasync_poll(client_ua, 10);
usleep(10000); // 10ms
elapsed += 10;
}
// Cleanup
printf("\nCleaning up...\n");
if (server_instance) {
server_instance->running = 0;
utun_instance_destroy(server_instance);
}
if (client_instance) {
client_instance->running = 0;
utun_instance_destroy(client_instance);
}
if (test_completed == 1) {
printf("\n=== TEST PASSED ===\n");
return 0;
} else if (test_completed == 2) {
printf("\n=== TEST FAILED: Connection timeout ===\n");
return 1;
} else {
printf("\n=== TEST FAILED: Unknown error ===\n");
return 1;
}
}