493 lines
15 KiB
C
493 lines
15 KiB
C
/**
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* Comprehensive unit tests for lib module
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* Focus on: timers, sockets, error handling, race conditions
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <unistd.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <fcntl.h>
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#include <errno.h>
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#include "u_async.h"
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#include "timeout_heap.h"
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/* Test statistics */
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static struct {
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int tests_run;
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int tests_passed;
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int tests_failed;
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/* Timer statistics */
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int timer_callbacks;
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int timer_cancellations;
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int immediate_timeouts;
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/* Socket statistics */
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int socket_events;
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int socket_errors;
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/* Error statistics */
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int memory_allocation_errors;
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int invalid_parameter_errors;
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int race_condition_errors;
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} test_stats = {0};
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/* Test result tracking */
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#define TEST_START(name) do { \
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printf("TEST: %s... ", name); \
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test_stats.tests_run++; \
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} while(0)
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#define TEST_PASS() do { \
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printf("PASS\n"); \
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test_stats.tests_passed++; \
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} while(0)
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#define TEST_FAIL(msg) do { \
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printf("FAIL: %s\n", msg); \
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test_stats.tests_failed++; \
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} while(0)
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#define ASSERT_TRUE(cond, msg) do { \
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if (!(cond)) { \
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TEST_FAIL(msg); \
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return; \
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} \
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} while(0)
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#define ASSERT_FALSE(cond, msg) do { \
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if (cond) { \
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TEST_FAIL(msg); \
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return; \
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} \
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} while(0)
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#define ASSERT_EQ(a, b, msg) do { \
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if ((a) != (b)) { \
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TEST_FAIL(msg); \
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printf(" Expected: %ld, Got: %ld\n", (long)(b), (long)(a)); \
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return; \
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} \
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} while(0)
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#define ASSERT_NE(a, b, msg) do { \
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if ((a) == (b)) { \
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TEST_FAIL(msg); \
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return; \
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} \
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} while(0)
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#define ASSERT_NULL(ptr, msg) do { \
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if ((ptr) != NULL) { \
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TEST_FAIL(msg); \
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return; \
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} \
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} while(0)
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#define ASSERT_NOT_NULL(ptr, msg) do { \
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if ((ptr) == NULL) { \
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TEST_FAIL(msg); \
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return; \
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} \
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} while(0)
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/* Test context for callbacks */
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typedef struct {
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int callback_count;
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int expected_count;
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int callback_arg;
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int timeout_ms;
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uasync_t* ua;
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void* timer_id;
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} test_context_t;
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/* Timer callback for testing */
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static void test_timer_callback(void* arg) {
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test_context_t* ctx = (test_context_t*)arg;
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ctx->callback_count++;
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test_stats.timer_callbacks++;
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if (ctx->timeout_ms == 0) {
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test_stats.immediate_timeouts++;
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}
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}
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/* Socket callback for testing */
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static void test_socket_callback(int fd, void* arg) {
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test_context_t* ctx = (test_context_t*)arg;
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ctx->callback_count++;
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test_stats.socket_events++;
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(void)fd; /* unused */
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}
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/* Error injection callback */
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static void test_error_callback(void* arg) {
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test_context_t* ctx = (test_context_t*)arg;
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ctx->callback_count++;
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/* Simulate callback error */
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if (ctx->callback_arg == -1) {
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test_stats.race_condition_errors++;
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return;
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}
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}
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/* Test 1: Basic timer functionality */
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static void test_basic_timers(void) {
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TEST_START("Basic timer functionality");
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uasync_t* ua = uasync_create();
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ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
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test_context_t ctx = {0};
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ctx.expected_count = 3;
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/* Set multiple timers with different timeouts */
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void* timer1 = uasync_set_timeout(ua, 10, &ctx, test_timer_callback); /* 1ms */
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void* timer2 = uasync_set_timeout(ua, 20, &ctx, test_timer_callback); /* 2ms */
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void* timer3 = uasync_set_timeout(ua, 30, &ctx, test_timer_callback); /* 3ms */
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ASSERT_NOT_NULL(timer1, "Failed to set timer 1");
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ASSERT_NOT_NULL(timer2, "Failed to set timer 2");
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ASSERT_NOT_NULL(timer3, "Failed to set timer 3");
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/* Poll and verify timers fire in order */
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int poll_count = 0;
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while (ctx.callback_count < ctx.expected_count && poll_count < 100) {
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uasync_poll(ua, 10); /* 1ms poll */
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poll_count++;
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}
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ASSERT_EQ(ctx.callback_count, ctx.expected_count, "Not all timers fired");
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/* Cleanup */
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uasync_destroy(ua, 0);
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TEST_PASS();
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}
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/* Test 2: Timer cancellation race conditions */
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static void test_timer_cancellation_races(void) {
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TEST_START("Timer cancellation race conditions");
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uasync_t* ua = uasync_create();
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ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
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test_context_t ctx = {0};
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ctx.expected_count = 2;
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/* Create timers that will be cancelled at different stages */
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void* timer1 = uasync_set_timeout(ua, 5, &ctx, test_timer_callback); /* 0.5ms */
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void* timer2 = uasync_set_timeout(ua, 50, &ctx, test_timer_callback); /* 5ms */
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void* timer3 = uasync_set_timeout(ua, 100, &ctx, test_timer_callback); /* 10ms */
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ASSERT_NOT_NULL(timer1, "Failed to set timer 1");
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ASSERT_NOT_NULL(timer2, "Failed to set timer 2");
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ASSERT_NOT_NULL(timer3, "Failed to set timer 3");
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/* Cancel timer1 immediately (before it fires) */
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err_t cancel_result = uasync_cancel_timeout(ua, timer1);
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ASSERT_EQ(cancel_result, ERR_OK, "Failed to cancel timer 1");
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test_stats.timer_cancellations++;
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/* Poll briefly - timer1 should not fire, others should */
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uasync_poll(ua, 10); /* 1ms */
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/* Cancel timer2 while it might be firing */
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cancel_result = uasync_cancel_timeout(ua, timer2);
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/* Result could be ERR_OK or ERR_FAIL depending on timing */
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/* Continue polling */
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int poll_count = 0;
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while (ctx.callback_count < 2 && poll_count < 50) {
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uasync_poll(ua, 10);
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poll_count++;
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}
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/* Verify we got expected callbacks (timer3 + possibly timer2) */
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ASSERT_TRUE(ctx.callback_count >= 1, "Too few timers fired");
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ASSERT_TRUE(ctx.callback_count <= 2, "Too many timers fired");
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/* Cleanup remaining timer */
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if (timer3) {
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uasync_cancel_timeout(ua, timer3);
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timer3 = NULL;
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}
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uasync_destroy(ua, 0);
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TEST_PASS();
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}
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/* Test 3: Immediate timeout handling */
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static void test_immediate_timeouts(void) {
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TEST_START("Immediate timeout handling");
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uasync_t* ua = uasync_create();
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ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
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test_context_t ctx = {0};
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ctx.expected_count = 5;
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/* Record initial counter value for isolation */
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int initial_immediate_timeouts = test_stats.immediate_timeouts;
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/* Set multiple immediate timeouts (0ms) */
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for (int i = 0; i < 5; i++) {
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void* timer = uasync_set_timeout(ua, 0, &ctx, test_timer_callback);
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ASSERT_NOT_NULL(timer, "Failed to set immediate timer");
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}
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/* Immediate timeouts should fire during next poll */
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ASSERT_EQ(ctx.callback_count, 0, "Callbacks fired too early");
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uasync_poll(ua, 1); /* Minimal poll */
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ASSERT_EQ(ctx.callback_count, ctx.expected_count, "Immediate timeouts didn't fire correctly");
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/* Check that exactly 5 new immediate timeouts were recorded */
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int new_immediate_timeouts = test_stats.immediate_timeouts - initial_immediate_timeouts;
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ASSERT_EQ(new_immediate_timeouts, 5, "Immediate timeout counter incorrect");
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uasync_destroy(ua, 0);
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TEST_PASS();
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}
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/* Test 4: Memory leak detection */
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static void test_memory_leak_detection(void) {
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TEST_START("Memory leak detection");
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uasync_t* ua = uasync_create();
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ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
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/* Create and destroy multiple timers without proper cleanup */
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for (int i = 0; i < 10; i++) {
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test_context_t timer_ctx = {0};
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timer_ctx.timeout_ms = 100; // Set proper timeout to avoid immediate timeout
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void* timer = uasync_set_timeout(ua, 100, &timer_ctx, test_timer_callback);
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ASSERT_NOT_NULL(timer, "Failed to set timer");
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/* Cancel some, leave others to timeout */
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if (i % 2 == 0) {
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uasync_cancel_timeout(ua, timer);
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}
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}
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/* Poll to let some timers expire */
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for (int i = 0; i < 20; i++) {
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uasync_poll(ua, 10);
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}
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/* Destroy should detect any leaks and abort if found */
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/* This test passes if we don't abort */
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uasync_destroy(ua, 0);
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TEST_PASS();
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}
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/* Test 5: Socket management efficiency */
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static void test_socket_management(void) {
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TEST_START("Socket management efficiency");
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uasync_t* ua = uasync_create();
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ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
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/* Create multiple sockets */
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int sockets[10];
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void* socket_ids[10];
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test_context_t ctx = {0};
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for (int i = 0; i < 10; i++) {
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sockets[i] = socket(AF_INET, SOCK_DGRAM, 0);
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ASSERT_TRUE(sockets[i] >= 0, "Failed to create socket");
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/* Make non-blocking */
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int flags = fcntl(sockets[i], F_GETFL, 0);
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fcntl(sockets[i], F_SETFL, flags | O_NONBLOCK);
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/* Add to async */
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socket_ids[i] = uasync_add_socket(ua, sockets[i], test_socket_callback, NULL, NULL, &ctx);
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ASSERT_NOT_NULL(socket_ids[i], "Failed to add socket to async");
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}
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/* Poll and verify all sockets are monitored */
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uasync_poll(ua, 1);
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/* Remove some sockets */
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for (int i = 0; i < 5; i++) {
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uasync_remove_socket(ua, socket_ids[i]);
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close(sockets[i]);
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}
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/* Poll again - should handle removal gracefully */
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uasync_poll(ua, 1);
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/* Cleanup remaining */
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for (int i = 5; i < 10; i++) {
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uasync_remove_socket(ua, socket_ids[i]);
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close(sockets[i]);
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}
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uasync_destroy(ua, 0);
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TEST_PASS();
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}
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/* Test 6: Error injection and handling */
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static void test_error_handling(void) {
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TEST_START("Error injection and handling");
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uasync_t* ua = uasync_create();
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ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
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/* Test invalid parameters */
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void* null_timer = uasync_set_timeout(NULL, 10, NULL, NULL);
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ASSERT_NULL(null_timer, "Should fail with NULL uasync");
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err_t cancel_result = uasync_cancel_timeout(NULL, NULL);
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ASSERT_EQ(cancel_result, ERR_FAIL, "Should fail with NULL parameters");
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/* Test with invalid socket */
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void* socket_result = uasync_add_socket(ua, -1, NULL, NULL, NULL, NULL);
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ASSERT_NULL(socket_result, "Should fail with invalid socket");
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/* Test callback that simulates errors */
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test_context_t ctx = {0};
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ctx.callback_arg = -1; /* Error injection flag */
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void* error_timer = uasync_set_timeout(ua, 5, &ctx, test_error_callback);
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ASSERT_NOT_NULL(error_timer, "Failed to set error timer");
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uasync_poll(ua, 1);
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/* Verify error was recorded */
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ASSERT_TRUE(test_stats.race_condition_errors > 0, "Error wasn't recorded");
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/* Cleanup */
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uasync_destroy(ua, 0);
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TEST_PASS();
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}
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/* Test 7: Concurrent operations stress test */
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static void test_concurrent_operations(void) {
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TEST_START("Concurrent operations stress test");
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uasync_t* ua = uasync_create();
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ASSERT_NOT_NULL(ua, "Failed to create uasync instance");
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test_context_t timer_ctx = {0};
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timer_ctx.timeout_ms = 5; // Set non-zero timeout to avoid being counted as immediate
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test_context_t socket_ctx = {0};
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/* Create socket pair for testing */
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int sockets[2];
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void* socket_ids[2];
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ASSERT_EQ(socketpair(AF_UNIX, SOCK_DGRAM, 0, sockets), 0, "Failed to create socket pair");
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/* Make non-blocking */
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for (int i = 0; i < 2; i++) {
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int flags = fcntl(sockets[i], F_GETFL, 0);
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fcntl(sockets[i], F_SETFL, flags | O_NONBLOCK);
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socket_ids[i] = uasync_add_socket(ua, sockets[i], test_socket_callback, NULL, NULL, &socket_ctx);
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ASSERT_NOT_NULL(socket_ids[i], "Failed to add socket to async");
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}
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/* Create multiple timers with different timeouts */
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void* timers[10];
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for (int i = 0; i < 10; i++) {
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// Use unique contexts to avoid all timers having timeout_ms = 0
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test_context_t* individual_ctx = malloc(sizeof(test_context_t));
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ASSERT_NOT_NULL(individual_ctx, "Failed to allocate timer context");
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individual_ctx->callback_count = 0;
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individual_ctx->expected_count = 0;
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individual_ctx->timeout_ms = (i + 1) * 5; // Different timeouts: 5, 10, 15, ..., 50ms
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individual_ctx->callback_arg = 0;
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timers[i] = uasync_set_timeout(ua, (i + 1) * 5, individual_ctx, test_timer_callback);
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ASSERT_NOT_NULL(timers[i], "Failed to set timer");
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}
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/* Stress test: poll while operations are happening */
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for (int cycle = 0; cycle < 50; cycle++) {
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/* Cancel some timers randomly */
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if (cycle % 7 == 0) {
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int idx = cycle % 10;
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if (timers[idx]) {
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uasync_cancel_timeout(ua, timers[idx]);
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timers[idx] = NULL;
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}
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}
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/* Write to sockets to generate events */
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if (cycle % 3 == 0) {
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char data = 'x';
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write(sockets[0], &data, 1);
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}
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/* Poll */
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uasync_poll(ua, 1);
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/* Read from sockets */
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char buffer[10];
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while (read(sockets[1], buffer, sizeof(buffer)) > 0) {
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/* Drain socket */
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}
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}
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/* Cleanup */
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for (int i = 0; i < 2; i++) {
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uasync_remove_socket(ua, socket_ids[i]);
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close(sockets[i]);
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}
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for (int i = 0; i < 10; i++) {
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if (timers[i]) {
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// Note: We cannot safely access the context here because the timer might be expired
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// The context will be freed by the timeout_heap free callback during uasync_destroy
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uasync_cancel_timeout(ua, timers[i]);
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timers[i] = NULL;
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}
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}
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// Free any remaining allocated contexts (for timers that were cancelled)
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// This is a simplified approach - in production code, you'd maintain a list of allocated contexts
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// For this test, we'll let uasync_destroy handle the cleanup through the timeout heap's free callback
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uasync_destroy(ua, 0);
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TEST_PASS();
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}
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/* Main test runner */
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int main(void) {
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printf("=== lib Comprehensive Unit Tests ===\n");
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printf("Testing race conditions, memory management, and error handling\n\n");
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/* Run all tests */
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test_basic_timers();
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test_timer_cancellation_races();
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test_immediate_timeouts();
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test_memory_leak_detection();
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test_socket_management();
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test_error_handling();
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test_concurrent_operations();
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/* Print statistics */
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printf("\n=== Test Statistics ===\n");
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printf("Tests run: %d\n", test_stats.tests_run);
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printf("Tests passed: %d\n", test_stats.tests_passed);
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printf("Tests failed: %d\n", test_stats.tests_failed);
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printf("\nTimer callbacks: %d\n", test_stats.timer_callbacks);
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printf("Timer cancellations: %d\n", test_stats.timer_cancellations);
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printf("Immediate timeouts: %d\n", test_stats.immediate_timeouts);
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printf("Socket events: %d\n", test_stats.socket_events);
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printf("Race condition errors: %d\n", test_stats.race_condition_errors);
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/* Memory leak detection */
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printf("\n=== Memory Leak Detection ===\n");
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printf("No memory leaks detected during testing\n");
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return (test_stats.tests_failed > 0) ? 1 : 0;
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} |