- src/dm/: dm_core/dm_crypto/dm_mailbox — прямой обмен сообщениями (DM) - lib/soundtouch-master/: vendored SoundTouch (изменение темпа/высоты аудио) - doc/dm_arch.md, doc/chat_call_arch.md: архитектура DM и звонков - tests: test_dm.c, test_dm_e2e.c - chat: рефакторинг chat_* модулей, member_sync, invite_build - chatgui/chatgui-android: синхронизация с новым API чата - lib/u_async, debug_config, utun_instance: сопутствующие изменения
251 lines
8.0 KiB
C++
251 lines
8.0 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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///
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/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
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/// Library interface.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#if defined(_WIN32) || defined(WIN32)
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#include <windows.h>
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// DLL main in Windows compilation
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BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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#endif
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#include <limits.h>
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#include <string.h>
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#include "SoundTouchDLL.h"
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#include "SoundTouch.h"
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#include "BPMDetect.h"
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using namespace soundtouch;
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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#error "error - compile the dll version with float samples"
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#endif // SOUNDTOUCH_INTEGER_SAMPLES
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//////////////
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SOUNDTOUCHDLL_API ST_HANDLE __cdecl soundtouch_createInstance()
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{
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return new SoundTouch();
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}
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SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(ST_HANDLE h)
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{
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delete static_cast<SoundTouch*>(h);
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}
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/// Get SoundTouch library version string
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SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString()
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{
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return SoundTouch::getVersionString();
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}
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/// Get SoundTouch library version Id
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SOUNDTOUCHDLL_API uint __cdecl soundtouch_getVersionId()
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{
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return SoundTouch::getVersionId();
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}
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/// Sets new rate control value. Normal rate = 1.0, smaller values
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/// represent slower rate, larger faster rates.
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(ST_HANDLE h, float newRate)
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{
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static_cast<SoundTouch*>(h)->setRate(newRate);
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}
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/// Sets new tempo control value. Normal tempo = 1.0, smaller values
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/// represent slower tempo, larger faster tempo.
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(ST_HANDLE h, float newTempo)
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{
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static_cast<SoundTouch*>(h)->setTempo(newTempo);
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}
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/// Sets new rate control value as a difference in percents compared
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/// to the original rate (-50 .. +100 %)
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(ST_HANDLE h, float newRate)
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{
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static_cast<SoundTouch*>(h)->setRateChange(newRate);
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}
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/// Sets new tempo control value as a difference in percents compared
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/// to the original tempo (-50 .. +100 %)
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(ST_HANDLE h, float newTempo)
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{
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static_cast<SoundTouch*>(h)->setTempoChange(newTempo);
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}
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/// Sets new pitch control value. Original pitch = 1.0, smaller values
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/// represent lower pitches, larger values higher pitch.
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(ST_HANDLE h, float newPitch)
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{
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static_cast<SoundTouch*>(h)->setPitch(newPitch);
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}
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/// Sets pitch change in octaves compared to the original pitch
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/// (-1.00 .. +1.00)
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(ST_HANDLE h, float newPitch)
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{
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static_cast<SoundTouch*>(h)->setPitchOctaves(newPitch);
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}
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/// Sets pitch change in semi-tones compared to the original pitch
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/// (-12 .. +12)
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(ST_HANDLE h, float newPitch)
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{
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static_cast<SoundTouch*>(h)->setPitchSemiTones(newPitch);
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}
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/// Sets the number of channels, 1 = mono, 2 = stereo
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setChannels(ST_HANDLE h, uint numChannels)
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{
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static_cast<SoundTouch*>(h)->setChannels(numChannels);
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}
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/// Sets sample rate.
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SOUNDTOUCHDLL_API void __cdecl soundtouch_setSampleRate(ST_HANDLE h, uint srate)
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{
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static_cast<SoundTouch*>(h)->setSampleRate(srate);
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}
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/// Flushes the last samples from the processing pipeline to the output.
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/// Clears also the internal processing buffers.
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//
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/// Note: This function is meant for extracting the last samples of a sound
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/// stream. This function may introduce additional blank samples in the end
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/// of the sound stream, and thus it's not recommended to call this function
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/// in the middle of a sound stream.
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SOUNDTOUCHDLL_API void __cdecl soundtouch_flush(ST_HANDLE h)
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{
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static_cast<SoundTouch*>(h)->flush();
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}
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
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/// the input of the object. Notice that sample rate _has_to_ be set before
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/// calling this function, otherwise throws a runtime_error exception.
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SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(ST_HANDLE h,
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const SAMPLETYPE *samples, ///< Pointer to sample buffer.
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unsigned int numSamples ///< Number of samples in buffer. Notice
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///< that in case of stereo-sound a single sample
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///< contains data for both channels.
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)
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{
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static_cast<SoundTouch*>(h)->putSamples(samples, numSamples);
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}
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/// Clears all the samples in the object's output and internal processing
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/// buffers.
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SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(ST_HANDLE h)
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{
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return static_cast<SoundTouch*>(h)->clear();
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}
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/// Changes a setting controlling the processing system behaviour. See the
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/// 'SETTING_...' defines for available setting ID's.
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///
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/// \return 'nonzero' if the setting was successfully changed
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SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(ST_HANDLE h,
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int settingId, ///< Setting ID number. see SETTING_... defines.
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int value ///< New setting value.
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)
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{
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return static_cast<SoundTouch*>(h)->setSetting(settingId, value);
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}
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/// Reads a setting controlling the processing system behaviour. See the
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/// 'SETTING_...' defines for available setting ID's.
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///
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/// \return the setting value.
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SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(ST_HANDLE h,
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int settingId ///< Setting ID number, see SETTING_... defines.
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)
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{
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return static_cast<SoundTouch*>(h)->getSetting(settingId);
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}
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/// Returns number of samples currently unprocessed.
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SOUNDTOUCHDLL_API uint __cdecl soundtouch_numUnprocessedSamples(ST_HANDLE h)
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{
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return static_cast<SoundTouch*>(h)->numUnprocessedSamples();
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}
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/// Receive ready samples from the processing pipeline.
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///
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/// if called with outBuffer=nullptr, just reduces amount of ready samples within the pipeline.
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SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(ST_HANDLE h,
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SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
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unsigned int maxSamples ///< How many samples to receive at max.
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)
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{
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if (outBuffer)
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{
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return static_cast<SoundTouch*>(h)->receiveSamples(outBuffer, maxSamples);
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}
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else
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{
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return static_cast<SoundTouch*>(h)->receiveSamples(maxSamples);
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}
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}
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/// Returns number of samples currently available.
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SOUNDTOUCHDLL_API uint __cdecl soundtouch_numSamples(ST_HANDLE h)
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{
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return static_cast<SoundTouch*>(h)->numSamples();
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(ST_HANDLE h)
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{
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return static_cast<SoundTouch*>(h)->isEmpty();
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}
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