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527 lines
18 KiB
527 lines
18 KiB
/* |
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved. |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* in the Software without restriction, including without limitation the rights |
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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* copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* The above copyright notice and this permission notice shall be included in all |
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* copies or substantial portions of the Software. |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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* SOFTWARE. |
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*/ |
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#ifndef _RLOTTIE_H_ |
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#define _RLOTTIE_H_ |
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#include <future> |
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#include <vector> |
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#include <memory> |
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#if defined _WIN32 || defined __CYGWIN__ |
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#ifdef RLOTTIE_BUILD |
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#define RLOTTIE_API __declspec(dllexport) |
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#else |
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#define RLOTTIE_API __declspec(dllimport) |
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#endif |
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#else |
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#ifdef RLOTTIE_BUILD |
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#define RLOTTIE_API __attribute__ ((visibility ("default"))) |
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#else |
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#define RLOTTIE_API |
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#endif |
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#endif |
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class AnimationImpl; |
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struct LOTNode; |
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struct LOTLayerNode; |
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namespace rlottie { |
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/** |
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* @brief Configures rlottie model cache policy. |
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* |
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* Provides Library level control to configure model cache |
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* policy. Setting it to 0 will disable |
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* the cache as well as flush all the previously cached content. |
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* |
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* @param[in] cacheSize Maximum Model Cache size. |
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* |
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* @note to disable Caching configure with 0 size. |
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* @note to flush the current Cache content configure it with 0 and |
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* then reconfigure with the new size. |
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* |
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* @internal |
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*/ |
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RLOTTIE_API void configureModelCacheSize(size_t cacheSize); |
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struct Color { |
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Color() = default; |
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Color(float r, float g , float b):_r(r), _g(g), _b(b){} |
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float r() const {return _r;} |
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float g() const {return _g;} |
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float b() const {return _b;} |
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private: |
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float _r{0}; |
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float _g{0}; |
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float _b{0}; |
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}; |
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struct Size { |
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Size() = default; |
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Size(float w, float h):_w(w), _h(h){} |
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float w() const {return _w;} |
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float h() const {return _h;} |
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private: |
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float _w{0}; |
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float _h{0}; |
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}; |
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struct Point { |
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Point() = default; |
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Point(float x, float y):_x(x), _y(y){} |
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float x() const {return _x;} |
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float y() const {return _y;} |
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private: |
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float _x{0}; |
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float _y{0}; |
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}; |
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struct FrameInfo { |
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explicit FrameInfo(uint32_t frame): _frameNo(frame){} |
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uint32_t curFrame() const {return _frameNo;} |
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private: |
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uint32_t _frameNo; |
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}; |
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enum class Property { |
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FillColor, /*!< Color property of Fill object , value type is rlottie::Color */ |
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FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */ |
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StrokeColor, /*!< Color property of Stroke object , value type is rlottie::Color */ |
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StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */ |
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StrokeWidth, /*!< stroke width property of Stroke object , value type is float */ |
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TrAnchor, /*!< Transform Anchor property of Layer and Group object , value type is rlottie::Point */ |
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TrPosition, /*!< Transform Position property of Layer and Group object , value type is rlottie::Point */ |
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TrScale, /*!< Transform Scale property of Layer and Group object , value type is rlottie::Size. range[0 ..100] */ |
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TrRotation, /*!< Transform Rotation property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/ |
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TrOpacity, /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */ |
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TrimStart, /*!< Trim Start property of Shape object , value type is float [ 0 .. 100] */ |
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TrimEnd /*!< Trim End property of Shape object , value type is rlottie::Point [ 0 .. 100] */ |
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}; |
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struct Color_Type{}; |
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struct Point_Type{}; |
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struct Size_Type{}; |
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struct Float_Type{}; |
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template <typename T> struct MapType; |
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class RLOTTIE_API Surface { |
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public: |
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/** |
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* @brief Surface object constructor. |
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* |
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* @param[in] buffer surface buffer. |
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* @param[in] width surface width. |
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* @param[in] height surface height. |
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* @param[in] bytesPerLine number of bytes in a surface scanline. |
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* |
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* @note Default surface format is ARGB32_Premultiplied. |
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* |
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* @internal |
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*/ |
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Surface(uint32_t *buffer, size_t width, size_t height, size_t bytesPerLine); |
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/** |
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* @brief Sets the Draw Area available on the Surface. |
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* |
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* Lottie will use the draw region size to generate frame image |
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* and will update only the draw rgion of the surface. |
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* |
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* @param[in] x region area x position. |
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* @param[in] y region area y position. |
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* @param[in] width region area width. |
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* @param[in] height region area height. |
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* |
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* @note Default surface format is ARGB32_Premultiplied. |
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* @note Default draw region area is [ 0 , 0, surface width , surface height] |
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* |
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* @internal |
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*/ |
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void setDrawRegion(size_t x, size_t y, size_t width, size_t height); |
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/** |
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* @brief Returns width of the surface. |
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* |
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* @return surface width |
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* |
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* @internal |
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* |
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*/ |
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size_t width() const {return mWidth;} |
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/** |
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* @brief Returns height of the surface. |
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* |
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* @return surface height |
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* |
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* @internal |
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*/ |
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size_t height() const {return mHeight;} |
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/** |
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* @brief Returns number of bytes in the surface scanline. |
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* |
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* @return number of bytes in scanline. |
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* |
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* @internal |
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*/ |
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size_t bytesPerLine() const {return mBytesPerLine;} |
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/** |
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* @brief Returns buffer attached tp the surface. |
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* |
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* @return buffer attaced to the Surface. |
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* |
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* @internal |
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*/ |
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uint32_t *buffer() const {return mBuffer;} |
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/** |
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* @brief Returns drawable area width of the surface. |
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* |
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* @return drawable area width |
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* |
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* @note Default value is width() of the surface |
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* |
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* @internal |
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* |
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*/ |
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size_t drawRegionWidth() const {return mDrawArea.w;} |
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/** |
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* @brief Returns drawable area height of the surface. |
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* |
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* @return drawable area height |
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* |
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* @note Default value is height() of the surface |
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* |
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* @internal |
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*/ |
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size_t drawRegionHeight() const {return mDrawArea.h;} |
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/** |
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* @brief Returns drawable area's x position of the surface. |
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* |
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* @return drawable area's x potition. |
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* |
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* @note Default value is 0 |
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* |
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* @internal |
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*/ |
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size_t drawRegionPosX() const {return mDrawArea.x;} |
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/** |
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* @brief Returns drawable area's y position of the surface. |
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* |
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* @return drawable area's y potition. |
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* |
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* @note Default value is 0 |
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* |
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* @internal |
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*/ |
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size_t drawRegionPosY() const {return mDrawArea.y;} |
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/** |
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* @brief Default constructor. |
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*/ |
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Surface() = default; |
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private: |
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uint32_t *mBuffer{nullptr}; |
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size_t mWidth{0}; |
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size_t mHeight{0}; |
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size_t mBytesPerLine{0}; |
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struct { |
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size_t x{0}; |
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size_t y{0}; |
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size_t w{0}; |
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size_t h{0}; |
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}mDrawArea; |
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}; |
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using MarkerList = std::vector<std::tuple<std::string, int , int>>; |
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/** |
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* @brief https://helpx.adobe.com/after-effects/using/layer-markers-composition-markers.html |
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* Markers exported form AE are used to describe a segmnet of an animation {comment/tag , startFrame, endFrame} |
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* Marker can be use to devide a resource in to separate animations by tagging the segment with comment string , |
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* start frame and duration of that segment. |
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*/ |
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using LayerInfoList = std::vector<std::tuple<std::string, int , int>>; |
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using ColorFilter = std::function<void(float &r , float &g, float &b)>; |
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class RLOTTIE_API Animation { |
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public: |
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/** |
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* @brief Constructs an animation object from file path. |
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* |
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* @param[in] path Lottie resource file path |
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* @param[in] cachePolicy whether to cache or not the model data. |
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* use only when need to explicit disabl caching for a |
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* particular resource. To disable caching at library level |
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* use @see configureModelCacheSize() instead. |
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* |
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* @return Animation object that can render the contents of the |
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* Lottie resource represented by file path. |
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* |
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* @internal |
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*/ |
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static std::unique_ptr<Animation> |
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loadFromFile(const std::string &path, bool cachePolicy=true); |
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/** |
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* @brief Constructs an animation object from JSON string data. |
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* |
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* @param[in] jsonData The JSON string data. |
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* @param[in] key the string that will be used to cache the JSON string data. |
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* @param[in] resourcePath the path will be used to search for external resource. |
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* @param[in] cachePolicy whether to cache or not the model data. |
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* use only when need to explicit disabl caching for a |
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* particular resource. To disable caching at library level |
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* use @see configureModelCacheSize() instead. |
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* |
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* @return Animation object that can render the contents of the |
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* Lottie resource represented by JSON string data. |
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* |
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* @internal |
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*/ |
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static std::unique_ptr<Animation> |
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loadFromData(std::string jsonData, const std::string &key, |
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const std::string &resourcePath="", bool cachePolicy=true); |
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/** |
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* @brief Constructs an animation object from JSON string data and update. |
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* the color properties using ColorFilter. |
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* @param[in] jsonData The JSON string data. |
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* @param[in] resourcePath the path will be used to search for external resource. |
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* @param[in] filter The color filter that will be applied for each color property |
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* found during parsing. |
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* @return Animation object that can render the contents of the |
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* Lottie resource represented by JSON string data. |
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* |
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* @internal |
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*/ |
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static std::unique_ptr<Animation> |
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loadFromData(std::string jsonData, std::string resourcePath, ColorFilter filter); |
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/** |
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* @brief Returns default framerate of the Lottie resource. |
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* |
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* @return framerate of the Lottie resource |
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* |
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* @internal |
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* |
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*/ |
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double frameRate() const; |
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/** |
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* @brief Returns total number of frames present in the Lottie resource. |
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* |
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* @return frame count of the Lottie resource. |
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* |
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* @note frame number starts with 0. |
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* |
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* @internal |
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*/ |
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size_t totalFrame() const; |
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/** |
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* @brief Returns default viewport size of the Lottie resource. |
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* |
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* @param[out] width default width of the viewport. |
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* @param[out] height default height of the viewport. |
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* |
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* @internal |
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* |
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*/ |
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void size(size_t &width, size_t &height) const; |
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/** |
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* @brief Returns total animation duration of Lottie resource in second. |
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* it uses totalFrame() and frameRate() to calculate the duration. |
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* duration = totalFrame() / frameRate(). |
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* |
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* @return total animation duration in second. |
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* @retval 0 if the Lottie resource has no animation. |
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* |
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* @see totalFrame() |
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* @see frameRate() |
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* |
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* @internal |
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*/ |
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double duration() const; |
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/** |
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* @brief Returns frame number for a given position. |
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* this function helps to map the position value retuned |
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* by the animator to a frame number in side the Lottie resource. |
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* frame_number = lerp(start_frame, endframe, pos); |
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* |
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* @param[in] pos normalized position value [0 ... 1] |
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* |
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* @return frame numer maps to the position value [startFrame .... endFrame] |
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* |
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* @internal |
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*/ |
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size_t frameAtPos(double pos); |
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/** |
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* @brief Renders the content to surface Asynchronously. |
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* it gives a future in return to get the result of the |
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* rendering at a future point. |
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* To get best performance user has to start rendering as soon as |
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* it finds that content at {frameNo} has to be rendered and get the |
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* result from the future at the last moment when the surface is needed |
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* to draw into the screen. |
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* |
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* |
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* @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn |
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* @param[in] surface Surface in which content will be drawn |
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* @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content. |
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* |
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* @return future that will hold the result when rendering finished. |
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* |
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* for Synchronus rendering @see renderSync |
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* |
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* @see Surface |
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* @internal |
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*/ |
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std::future<Surface> render(size_t frameNo, Surface surface, bool keepAspectRatio=true); |
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/** |
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* @brief Renders the content to surface synchronously. |
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* for performance use the async rendering @see render |
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* |
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* @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn |
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* @param[in] surface Surface in which content will be drawn |
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* @param[in] keepAspectRatio whether to keep the aspect ratio while scaling the content. |
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* |
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* @internal |
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*/ |
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void renderSync(size_t frameNo, Surface surface, bool keepAspectRatio=true); |
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/** |
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* @brief Returns root layer of the composition updated with |
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* content of the Lottie resource at frame number @p frameNo. |
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* |
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* @param[in] frameNo Content corresponds to the @p frameNo needs to be extracted. |
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* @param[in] width content viewbox width |
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* @param[in] height content viewbox height |
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* |
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* @return Root layer node. |
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* |
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* @internal |
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*/ |
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const LOTLayerNode * renderTree(size_t frameNo, size_t width, size_t height) const; |
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/** |
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* @brief Returns Composition Markers. |
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* |
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* |
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* @return returns MarkerList of the Composition. |
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* |
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* @see MarkerList |
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* @internal |
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*/ |
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const MarkerList& markers() const; |
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/** |
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* @brief Returns Layer information{name, inFrame, outFrame} of all the child layers of the composition. |
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* |
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* |
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* @return List of Layer Information of the Composition. |
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* |
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* @see LayerInfoList |
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* @internal |
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*/ |
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const LayerInfoList& layers() const; |
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/** |
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* @brief Sets property value for the specified {@link KeyPath}. This {@link KeyPath} can resolve |
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* to multiple contents. In that case, the callback's value will apply to all of them. |
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* |
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* Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*). |
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* |
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* @usage |
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* To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color |
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* |
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* player->setValue<rlottie::Property::FillColor>("layer1.group1.fill1", rlottie::Color(1, 0, 0); |
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* |
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* if all the color property inside group1 needs to be changed to GREEN color |
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* |
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* player->setValue<rlottie::Property::FillColor>("**.group1.**", rlottie::Color(0, 1, 0); |
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* |
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* @internal |
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*/ |
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template<Property prop, typename AnyValue> |
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void setValue(const std::string &keypath, AnyValue value) |
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{ |
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setValue(MapType<std::integral_constant<Property, prop>>{}, prop, keypath, value); |
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} |
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/** |
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* @brief default destructor |
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* |
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* @internal |
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*/ |
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~Animation(); |
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private: |
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void setValue(Color_Type, Property, const std::string &, Color); |
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void setValue(Float_Type, Property, const std::string &, float); |
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void setValue(Size_Type, Property, const std::string &, Size); |
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void setValue(Point_Type, Property, const std::string &, Point); |
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void setValue(Color_Type, Property, const std::string &, std::function<Color(const FrameInfo &)> &&); |
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void setValue(Float_Type, Property, const std::string &, std::function<float(const FrameInfo &)> &&); |
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void setValue(Size_Type, Property, const std::string &, std::function<Size(const FrameInfo &)> &&); |
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void setValue(Point_Type, Property, const std::string &, std::function<Point(const FrameInfo &)> &&); |
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/** |
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* @brief default constructor |
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* |
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* @internal |
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*/ |
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Animation(); |
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std::unique_ptr<AnimationImpl> d; |
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}; |
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//Map Property to Value type |
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template<> struct MapType<std::integral_constant<Property, Property::FillColor>>: Color_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::StrokeColor>>: Color_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::FillOpacity>>: Float_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::StrokeOpacity>>: Float_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::StrokeWidth>>: Float_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::TrRotation>>: Float_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::TrOpacity>>: Float_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::TrAnchor>>: Point_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::TrPosition>>: Point_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::TrScale>>: Size_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::TrimStart>>: Float_Type{}; |
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template<> struct MapType<std::integral_constant<Property, Property::TrimEnd>>: Point_Type{}; |
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} // namespace lotplayer |
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#endif // _RLOTTIE_H_
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