Files
utun2/net_emulator/net_emulator.conf
T
evgeny 38c9f229bc stcp: ed25519 pubkey exchange in handshake, fix instance destroy segfault, fix chat_tcp_test
- u_async.c: process immediate_queue BEFORE epoll_wait in uasync_poll
- stcp_link.c: defensive NULL etcp_conn/etcp_link in stcp_link_close
- utun_instance.c: move stcp_server_list_destroy_all to Phase J (before ETCP),
  add deferred drain in both Phase J and L
- stcp.h/c: STCP_HS_ENC_CLIENT 6→38, STCP_HS_ENC_SERVER 7→39,
  exchange ed25519_pubkey in both handshake directions
- etcp_connections.c: copy peer_ed25519 from STCP to ETCP_CONN in
  etcp_link_enter_ready_tcp; guard link->etcp in tcp_link_close_cb
- chat_sync.c: fix lk->conn NULL dereference for TCP links
- test_stcp.c: update stcp_server_create/stcp_client_connect callsites
- tools/chat_tcp_test: change transport udp→tcp
2026-08-07 00:48:27 +03:00

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# Network emulator configuration for net_debug mode
# Format: [ip:port] (listening address)
# Rules: prob=percent,delay=min-max (in milliseconds)
# If sum of probabilities < 100%, remaining packets are dropped
# Endpoint 1: Forward packets from port 20000 to 10000 (port - 10000)
[127.0.0.1:20000]
prob=40,delay=100-130 (adds 100-130ms delay)
prob=30,delay=10-20 (adds 10-20ms delay)
# Total probability = 70%, remaining 30% packets are dropped
# Endpoint 2: Forward packets from port 20001 to 10001
[127.0.0.1:20001]
prob=10,delay=0-0 (no delay, 10% probability)
prob=80,delay=10-13 (adds 10-13ms delay, 80% probability)
# Total probability = 90%, remaining 10% packets are dropped
# Endpoint 3: Server response path (from port 10001 back to client)
# Note: In net_debug mode, server responses come to original client port
# which is also +10000. This endpoint handles responses from server to client.
[127.0.0.1:10001]
prob=80,delay=5-10
# Total probability = 80%, 20% dropped