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# voice_sources.cmake — голосовой стек звонка (единый для desktop/Android/headless).
#
# SoundTouch (time-stretch) + call_jitter + radio_jitter (кодированные кадры + decode-on-pull)
# + call_audio (Opus/тоны) + call_tones. C++ внутри, наружу — C-интерфейс
# (call_audio.h). Экспортирует UTUN_VOICE_SOURCES и UTUN_VOICE_INCLUDE_DIRS.
#
# Использование:
# set(LIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../lib)
# set(CALL_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../src/call)
# include(${CALL_DIR}/voice_sources.cmake)
# utun_setup_voice("${LIB_DIR}" "${CALL_DIR}")
# add_library(utun_voice STATIC ${UTUN_VOICE_SOURCES})
# target_include_directories(utun_voice PUBLIC ${UTUN_VOICE_INCLUDE_DIRS})
# target_link_libraries(utun_voice PUBLIC opus) # opus_codec
function(utun_setup_voice LIB_DIR CALL_DIR)
set(_st_dir "${LIB_DIR}/soundtouch-master")
set(_src_dir "${CALL_DIR}/..")
set(UTUN_VOICE_SOURCES
${CALL_DIR}/call_audio.c
${CALL_DIR}/call_tones.c
${CALL_DIR}/call_jitter.cpp
${_src_dir}/radio/radio_jitter.cpp
${_src_dir}/radio/radio_audio.c
${_st_dir}/source/SoundTouch/SoundTouch.cpp
${_st_dir}/source/SoundTouch/TDStretch.cpp
${_st_dir}/source/SoundTouch/RateTransposer.cpp
${_st_dir}/source/SoundTouch/FIFOSampleBuffer.cpp
${_st_dir}/source/SoundTouch/AAFilter.cpp
${_st_dir}/source/SoundTouch/FIRFilter.cpp
${_st_dir}/source/SoundTouch/InterpolateLinear.cpp
${_st_dir}/source/SoundTouch/InterpolateCubic.cpp
${_st_dir}/source/SoundTouch/InterpolateShannon.cpp
${_st_dir}/source/SoundTouch/cpu_detect_x86.cpp
${_st_dir}/source/SoundTouch/mmx_optimized.cpp
${_st_dir}/source/SoundTouch/sse_optimized.cpp
PARENT_SCOPE
)
set(UTUN_VOICE_INCLUDE_DIRS
${CALL_DIR}
${_src_dir}
${_src_dir}/transport_layer
${_src_dir}/routing_layer
${_src_dir}/chat
${_src_dir}/proxy
${_src_dir}/media_delivery
${_src_dir}/media_async
${LIB_DIR}
${LIB_DIR}/libopus/include
${_st_dir}/include
${_st_dir}/include/soundtouch
PARENT_SCOPE
)
endfunction()