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#include "flagpainter.h"
#include <QPainterPath>
#include <cmath>
void FlagPainter::draw(QPainter* p, uint8_t flags, int x, int y, int sz) {
if (!flags) return;
int cx = x;
if (flags & MEMBER_FLAG_SUPERNODE) { drawLightning(p, cx, y, sz); cx += sz + 2; }
if (flags & MEMBER_FLAG_ADMIN) { drawStar(p, cx, y, sz); cx += sz + 2; }
if (flags & MEMBER_FLAG_MODER) { drawShield(p, cx, y, sz); cx += sz + 2; }
}
void FlagPainter::drawLightning(QPainter* p, int x, int y, int sz) {
p->save();
p->setRenderHint(QPainter::Antialiasing);
QPainterPath path;
qreal cx = x + sz / 2.0, t = y + 1.0, b = y + sz - 1.0;
path.moveTo(cx, t);
path.lineTo(cx - sz * 0.3, t + sz * 0.55);
path.lineTo(cx - sz * 0.05, t + sz * 0.5);
path.lineTo(cx + sz * 0.15, b);
path.lineTo(cx + sz * 0.1, t + sz * 0.55);
path.lineTo(cx + sz * 0.35, t + sz * 0.4);
path.closeSubpath();
p->setPen(Qt::NoPen);
p->setBrush(QColor("#FFC107"));
p->drawPath(path);
p->restore();
}
void FlagPainter::drawStar(QPainter* p, int x, int y, int sz) {
p->save();
p->setRenderHint(QPainter::Antialiasing);
QPainterPath path;
qreal cx = x + sz / 2.0, cy = y + sz / 2.0, r = sz / 2.0 - 1.0;
for (int i = 0; i < 10; i++) {
qreal a = (i * 36.0 - 90.0) * 3.14159265 / 180.0;
qreal rr = (i & 1) ? r * 0.42 : r;
qreal px = cx + rr * cos(a), py = cy + rr * sin(a);
if (i == 0) path.moveTo(px, py);
else path.lineTo(px, py);
}
path.closeSubpath();
p->setPen(QPen(QColor("#E65100"), 0.5));
p->setBrush(QColor("#FFD700"));
p->drawPath(path);
p->restore();
}
void FlagPainter::drawShield(QPainter* p, int x, int y, int sz) {
p->save();
p->setRenderHint(QPainter::Antialiasing);
QPainterPath path;
qreal cx = x + sz / 2.0, t = y + 1.0, b = y + sz - 1.0;
qreal w = sz * 0.38;
qreal notch = sz * 0.22;
path.moveTo(cx - w, t);
path.lineTo(cx - w, t + notch);
path.lineTo(cx - w * 0.3, t + notch + 1);
path.lineTo(cx, b);
path.lineTo(cx + w * 0.3, t + notch + 1);
path.lineTo(cx + w, t + notch);
path.lineTo(cx + w, t);
path.closeSubpath();
p->setPen(QPen(QColor("#1565C0"), 0.8));
p->setBrush(QColor("#2196F3"));
p->drawPath(path);
p->restore();
}
void FlagPainter::drawStorage(QPainter* p, int x, int y, int sz) {
p->save();
p->setRenderHint(QPainter::Antialiasing);
qreal cx = x + sz / 2.0, t = y + 1.0, b = y + sz - 1.0;
qreal w = sz * 0.36, gap = sz * 0.20;
QPainterPath path;
path.moveTo(cx - w, t);
path.lineTo(cx + w, t);
path.lineTo(cx + w, b);
path.lineTo(cx - w, b);
path.closeSubpath();
p->setPen(QPen(QColor("#37474F"), 0.8));
p->setBrush(QColor("#78909C"));
p->drawPath(path);
p->setBrush(QColor("#ECEFF1"));
p->drawEllipse(QPointF(cx, t), w, gap);
p->drawEllipse(QPointF(cx, b), w, gap);
p->restore();
}