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42 lines
1.2 KiB
42 lines
1.2 KiB
#include "../lib/u_async.h" |
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#include "../lib/debug_config.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <unistd.h> |
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#include <sys/socket.h> |
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#include <fcntl.h> |
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static void test_callback(int fd, void* arg) { |
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(void)fd; (void)arg; |
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} |
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int main() { |
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debug_config_init(); |
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debug_set_level(DEBUG_LEVEL_TRACE); |
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debug_set_categories(DEBUG_CATEGORY_ALL); |
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uasync_t* ua = uasync_create(); |
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if (!ua) return 1; |
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DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "=== Simple Corruption Test ==="); |
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// Create just one socket |
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int sock = socket(AF_INET, SOCK_DGRAM, 0); |
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DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Created socket with fd=%d", sock); |
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void* id = uasync_add_socket(ua, sock, test_callback, NULL, NULL, NULL); |
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DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Added socket: fd=%d, id=%p", sock, id); |
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// Check if fd is still correct (internal struct socket_node not exposed) |
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// struct socket_node* node = (struct socket_node*)id; |
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DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Node fd after add: %d", sock); |
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// Try to remove immediately (no polling) |
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int result = uasync_remove_socket(ua, id); |
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DEBUG_INFO(DEBUG_CATEGORY_UASYNC, "Remove result: %d", result); |
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close(sock); |
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uasync_destroy(ua, 0); |
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return 0; |
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}
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