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/*
* headless_control.h — JSON control socket for uTun headless mode
*
* JSON line protocol:
* Request: {"id":N,"cmd":"<command>",...params}
* Response: {"id":N,"ok":true,"data":{...}} | {"id":N,"ok":false,"error":"..."}
* Event: {"event":"<type>",...}
*
* Commands:
* ping — alive check
* status — node info, uptime, connections
* connect — STCP connect to peer
* disconnect — STCP disconnect
* connections — list active connections
* create_channel — create chat channel
* channels — list channels
* send — send message to channel
* messages — get messages from channel
* debug_level — get/set debug levels
* subscribe — subscribe to events
* join — join channel via invite link
* quit — disconnect client
*
* Events (after subscribe):
* log — {"event":"log","level":"info","cat":"ETCP","msg":"..."}
* msg — {"event":"msg","ch":"id","author":"hex","ts":123}
* peer_online/offline
* channel_created/joined
*/
#ifndef HEADLESS_CONTROL_H
#define HEADLESS_CONTROL_H
#include <stdint.h>
#include <stddef.h>
struct UASYNC;
/* ── Lifecycle ── */
int headless_control_init(struct UASYNC* ua, const char* bind_ip, int port);
void headless_control_poll(void);
void headless_control_destroy(void);
/* ── Send event to all subscribed clients ── */
void headless_control_event(const char* json_event);
void headless_control_broadcast_log(const char* level, const char* category, const char* msg);
#endif /* HEADLESS_CONTROL_H */