#define _DEFAULT_SOURCE #include "audio_compressor.h" #include "debug_config.h" #include "mem.h" #include #include #include #include #include static int tests_run = 0, tests_passed = 0; #define TEST(expr, msg) do { \ tests_run++; \ if (expr) { tests_passed++; } \ else { fprintf(stderr, "FAIL: %s (%s:%d)\n", msg, __FILE__, __LINE__); } \ } while(0) /* ── helpers ── */ static void fill_sine(int16_t* buf, size_t n, int freq, int sample_rate) { for (size_t i = 0; i < n; i++) buf[i] = (int16_t)(14000.0f * sinf(2.0f * (float)M_PI * (float)freq * (float)i / (float)sample_rate)); } static void fill_silence(int16_t* buf, size_t n) { memset(buf, 0, n * sizeof(int16_t)); } /* ── tests ── */ static void test_create_destroy(void) { struct audio_compressor* ac = audio_compressor_create(); TEST(ac != NULL, "create"); audio_compressor_configure(ac, &(audio_compressor_config_t){0}); audio_compressor_reset(ac); audio_compressor_destroy(ac); /* check no leaks via u_get_allocated_count */ size_t unfreed = u_get_allocated_count(); TEST(unfreed == 0, "no leaks after destroy"); if (unfreed > 0) { fprintf(stderr, " unfreed blocks: %zu\n", unfreed); u_report_unfreed_blocks(); } } static void test_disabled_passthrough(void) { struct audio_compressor* ac = audio_compressor_create(); audio_compressor_configure(ac, &(audio_compressor_config_t){0}); audio_compressor_set_enabled(ac, 0); int16_t in[960]; fill_sine(in, 960, 440, 48000); audio_compressor_push(ac, in, 960); const int16_t* out = audio_compressor_output(ac); size_t sz = audio_compressor_output_size(ac); TEST(sz == 960, "passthrough size"); int match = 1; for (size_t i = 0; i < sz; i++) { if (out[i] != in[i]) { match = 0; break; } } TEST(match, "passthrough data unchanged"); audio_compressor_destroy(ac); } static void test_basic_push_flush(void) { struct audio_compressor* ac = audio_compressor_create(); audio_compressor_config_t cfg = {0}; cfg.sample_rate = 48000; cfg.channels = 1; cfg.block_duration_ms = 20; cfg.lookback_ms = 200; cfg.lookahead_ms = 100; cfg.max_gain_db = 30.0f; cfg.rise_rate_per_500ms = 2.0f; cfg.target_level = 0.25f; audio_compressor_configure(ac, &cfg); int16_t in[960]; /* push 20 blocks (400ms) — enough to fill lookback+lookahead and flush */ for (int b = 0; b < 20; b++) { fill_sine(in, 960, 440, 48000); audio_compressor_push(ac, in, 960); } audio_compressor_flush(ac); const int16_t* out = audio_compressor_output(ac); size_t sz = audio_compressor_output_size(ac); TEST(sz > 0, "output not empty"); TEST(sz >= 960 * 10, "output has reasonable size"); /* check not all silence */ float sum_sq = 0.0f; for (size_t i = 0; i < sz; i++) { float v = (float)out[i] / 32768.0f; sum_sq += v * v; } float rms = sqrtf(sum_sq / (float)sz); TEST(rms > 0.001f, "output not silence"); audio_compressor_destroy(ac); } static void test_silence_in_silence_out(void) { struct audio_compressor* ac = audio_compressor_create(); audio_compressor_config_t cfg = {0}; cfg.sample_rate = 48000; cfg.channels = 1; cfg.block_duration_ms = 20; cfg.lookback_ms = 200; cfg.lookahead_ms = 100; cfg.max_gain_db = 30.0f; cfg.rise_rate_per_500ms = 2.0f; cfg.target_level = 0.25f; audio_compressor_configure(ac, &cfg); int16_t in[960]; fill_silence(in, 960); for (int b = 0; b < 20; b++) audio_compressor_push(ac, in, 960); audio_compressor_flush(ac); const int16_t* out = audio_compressor_output(ac); size_t sz = audio_compressor_output_size(ac); TEST(sz > 0, "output not empty (silence)"); /* silence should still be silence (envelope ≈ 0.0001, gain limited) */ float sum_sq = 0.0f; for (size_t i = 0; i < sz; i++) { float v = (float)out[i] / 32768.0f; sum_sq += v * v; } float rms = sqrtf(sum_sq / (float)sz); TEST(rms < 0.01f, "silence stays near zero"); audio_compressor_destroy(ac); } static void test_reset(void) { struct audio_compressor* ac = audio_compressor_create(); audio_compressor_config_t cfg = {0}; cfg.sample_rate = 48000; cfg.channels = 1; cfg.block_duration_ms = 20; cfg.lookback_ms = 200; cfg.lookahead_ms = 100; cfg.max_gain_db = 30.0f; cfg.rise_rate_per_500ms = 2.0f; cfg.target_level = 0.25f; audio_compressor_configure(ac, &cfg); int16_t in[960]; fill_sine(in, 960, 440, 48000); for (int b = 0; b < 15; b++) audio_compressor_push(ac, in, 960); audio_compressor_flush(ac); audio_compressor_reset(ac); fill_sine(in, 960, 880, 48000); for (int b = 0; b < 15; b++) audio_compressor_push(ac, in, 960); audio_compressor_flush(ac); const int16_t* out = audio_compressor_output(ac); size_t sz = audio_compressor_output_size(ac); TEST(sz > 960 * 10, "output after reset has data"); float sum_sq = 0.0f; for (size_t i = 0; i < sz; i++) { float v = (float)out[i] / 32768.0f; sum_sq += v * v; } float rms = sqrtf(sum_sq / (float)sz); TEST(rms > 0.001f, "output after reset not silence"); audio_compressor_destroy(ac); } static void test_stress(void) { srand((unsigned)time(NULL)); for (int cycle = 0; cycle < 200; cycle++) { struct audio_compressor* ac = audio_compressor_create(); audio_compressor_config_t cfg = {0}; cfg.sample_rate = 48000; cfg.channels = 1; cfg.block_duration_ms = 20; cfg.lookback_ms = (rand() % 200) + 50; cfg.lookahead_ms = (rand() % 100) + 20; cfg.max_gain_db = (float)(rand() % 31); cfg.rise_rate_per_500ms = 1.1f + (float)(rand() % 90) / 10.0f; cfg.target_level = 0.1f + (float)(rand() % 30) / 100.0f; audio_compressor_configure(ac, &cfg); int16_t in[960]; int blocks = (rand() % 30) + 5; for (int b = 0; b < blocks; b++) { for (int i = 0; i < 960; i++) in[i] = (int16_t)((rand() % 28000) - 14000); audio_compressor_push(ac, in, 960); } audio_compressor_flush(ac); audio_compressor_reset(ac); blocks = (rand() % 10) + 1; for (int b = 0; b < blocks; b++) { for (int i = 0; i < 960; i++) in[i] = (int16_t)((rand() % 2000) - 1000); audio_compressor_push(ac, in, 960); } audio_compressor_flush(ac); const int16_t* out = audio_compressor_output(ac); size_t sz = audio_compressor_output_size(ac); TEST(sz > 0, "stress output not empty"); audio_compressor_destroy(ac); size_t unfreed = u_get_allocated_count(); TEST(unfreed == 0, "stress no leaks"); if (unfreed > 0) break; } } int main(void) { debug_set_level(DEBUG_LEVEL_NONE); test_create_destroy(); test_disabled_passthrough(); test_basic_push_flush(); test_silence_in_silence_out(); test_reset(); test_stress(); fprintf(stderr, "\n%d/%d tests passed\n", tests_passed, tests_run); return tests_passed == tests_run ? 0 : 1; }