// uasync.c #include "u_async.h" #include "timeout_heap.h" #include "debug_config.h" #include #include #include #include #include #include #include #include // Timeout node with safe cancellation struct timeout_node { void* arg; timeout_callback_t callback; uint64_t expiration_ms; // absolute expiration time in milliseconds uasync_t* ua; // Pointer back to uasync instance for counter updates int cancelled; // Cancellation flag }; // Socket node with array-based storage struct socket_node { int fd; socket_callback_t read_cbk; socket_callback_t write_cbk; socket_callback_t except_cbk; void* user_data; int active; // 1 if socket is active, 0 if freed (for reuse) }; // Array-based socket management for O(1) operations struct socket_array { struct socket_node* sockets; // Dynamic array of socket nodes int* fd_to_index; // FD to array index mapping int* index_to_fd; // Array index to FD mapping int capacity; // Total allocated capacity int count; // Number of active sockets int max_fd; // Maximum FD for bounds checking }; static struct socket_array* socket_array_create(int initial_capacity); static void socket_array_destroy(struct socket_array* sa); static int socket_array_add(struct socket_array* sa, int fd, socket_callback_t read_cbk, socket_callback_t write_cbk, socket_callback_t except_cbk, void* user_data); static int socket_array_remove(struct socket_array* sa, int fd); static struct socket_node* socket_array_get(struct socket_array* sa, int fd); static int socket_array_build_pollfd(struct socket_array* sa, struct pollfd* fds, int max_fds); // Uasync instance structure struct uasync_s { TimeoutHeap* timeout_heap; // Heap for timeout management struct socket_array* sockets; // Array-based socket management // Debug counters for memory allocation tracking size_t timer_alloc_count; size_t timer_free_count; size_t socket_alloc_count; size_t socket_free_count; // Wakeup pipe for interrupting poll int wakeup_pipe[2]; // [0] read, [1] write int wakeup_initialized; }; // No global instance - each module must use its own uasync_t instance // Array-based socket management implementation static struct socket_array* socket_array_create(int initial_capacity) { if (initial_capacity < 4) initial_capacity = 4; // Minimum capacity struct socket_array* sa = malloc(sizeof(struct socket_array)); if (!sa) return NULL; sa->sockets = calloc(initial_capacity, sizeof(struct socket_node)); sa->fd_to_index = calloc(initial_capacity, sizeof(int)); sa->index_to_fd = calloc(initial_capacity, sizeof(int)); if (!sa->sockets || !sa->fd_to_index || !sa->index_to_fd) { free(sa->sockets); free(sa->fd_to_index); free(sa->index_to_fd); free(sa); return NULL; } // Initialize mapping arrays to -1 (invalid) for (int i = 0; i < initial_capacity; i++) { sa->fd_to_index[i] = -1; sa->index_to_fd[i] = -1; sa->sockets[i].fd = -1; sa->sockets[i].active = 0; } sa->capacity = initial_capacity; sa->count = 0; sa->max_fd = -1; return sa; } static void socket_array_destroy(struct socket_array* sa) { if (!sa) return; free(sa->sockets); free(sa->fd_to_index); free(sa->index_to_fd); free(sa); } static int socket_array_add(struct socket_array* sa, int fd, socket_callback_t read_cbk, socket_callback_t write_cbk, socket_callback_t except_cbk, void* user_data) { if (!sa || fd < 0 || fd >= FD_SETSIZE) return -1; if (fd >= sa->capacity) { // Need to resize - double the capacity int new_capacity = sa->capacity * 2; if (fd >= new_capacity) new_capacity = fd + 16; // Ensure enough space struct socket_node* new_sockets = realloc(sa->sockets, new_capacity * sizeof(struct socket_node)); int* new_fd_to_index = realloc(sa->fd_to_index, new_capacity * sizeof(int)); int* new_index_to_fd = realloc(sa->index_to_fd, new_capacity * sizeof(int)); if (!new_sockets || !new_fd_to_index || !new_index_to_fd) { // Allocation failed free(new_sockets); free(new_fd_to_index); free(new_index_to_fd); return -1; } // Initialize new elements for (int i = sa->capacity; i < new_capacity; i++) { new_fd_to_index[i] = -1; new_index_to_fd[i] = -1; new_sockets[i].fd = -1; new_sockets[i].active = 0; } sa->sockets = new_sockets; sa->fd_to_index = new_fd_to_index; sa->index_to_fd = new_index_to_fd; sa->capacity = new_capacity; } // Check if FD already exists if (sa->fd_to_index[fd] != -1) return -1; // FD already exists // Find first free slot int index = -1; for (int i = 0; i < sa->capacity; i++) { if (!sa->sockets[i].active) { index = i; break; } } if (index == -1) return -1; // No free slots (shouldn't happen) // Add the socket sa->sockets[index].fd = fd; sa->sockets[index].read_cbk = read_cbk; sa->sockets[index].write_cbk = write_cbk; sa->sockets[index].except_cbk = except_cbk; sa->sockets[index].user_data = user_data; sa->sockets[index].active = 1; sa->fd_to_index[fd] = index; sa->index_to_fd[index] = fd; sa->count++; if (fd > sa->max_fd) sa->max_fd = fd; return index; } static int socket_array_remove(struct socket_array* sa, int fd) { if (!sa || fd < 0 || fd >= sa->capacity) return -1; int index = sa->fd_to_index[fd]; if (index == -1 || !sa->sockets[index].active) return -1; // FD not found // Mark as inactive sa->sockets[index].active = 0; sa->sockets[index].fd = -1; sa->fd_to_index[fd] = -1; sa->index_to_fd[index] = -1; sa->count--; return 0; } static struct socket_node* socket_array_get(struct socket_array* sa, int fd) { if (!sa || fd < 0 || fd >= sa->capacity) return NULL; int index = sa->fd_to_index[fd]; if (index == -1 || !sa->sockets[index].active) return NULL; return &sa->sockets[index]; } static int socket_array_build_pollfd(struct socket_array* sa, struct pollfd* fds, int max_fds) { if (!sa || !fds || max_fds <= 0) return 0; int count = 0; for (int i = 0; i < sa->capacity && count < max_fds; i++) { if (sa->sockets[i].active) { fds[count].fd = sa->sockets[i].fd; fds[count].events = 0; if (sa->sockets[i].read_cbk) fds[count].events |= POLLIN; if (sa->sockets[i].write_cbk) fds[count].events |= POLLOUT; if (sa->sockets[i].except_cbk) fds[count].events |= POLLERR; fds[count].revents = 0; count++; } } return count; } // Callback to free timeout node and update counters static void timeout_node_free_callback(void* user_data, void* data) { uasync_t* ua = (uasync_t*)user_data; struct timeout_node* node = (struct timeout_node*)data; (void)node; // Not used directly, but keep for consistency ua->timer_free_count++; free(data); } // Helper to get current time static void get_current_time(struct timeval* tv) { gettimeofday(tv, NULL); } // Drain wakeup pipe - read all available bytes static void drain_wakeup_pipe(uasync_t* ua) { if (!ua || !ua->wakeup_initialized) return; char buf[64]; while (1) { ssize_t n = read(ua->wakeup_pipe[0], buf, sizeof(buf)); if (n <= 0) break; } } // Helper to add timeval: tv += dt (timebase units) static void timeval_add_tb(struct timeval* tv, int dt) { tv->tv_usec += (dt % 10000) * 100; tv->tv_sec += dt / 10000 + tv->tv_usec / 1000000; tv->tv_usec %= 1000000; } // Convert timeval to milliseconds (uint64_t) static uint64_t timeval_to_ms(const struct timeval* tv) { return (uint64_t)tv->tv_sec * 1000ULL + (uint64_t)tv->tv_usec / 1000ULL; } // Simplified timeout handling without reference counting // Process expired timeouts with safe cancellation static void process_timeouts(struct uasync_s* ua) { if (!ua || !ua->timeout_heap) return; struct timeval now_tv; get_current_time(&now_tv); uint64_t now_ms = timeval_to_ms(&now_tv); while (1) { TimeoutEntry entry; if (timeout_heap_peek(ua->timeout_heap, &entry) != 0) break; if (entry.expiration > now_ms) break; // Pop the expired timeout timeout_heap_pop(ua->timeout_heap, &entry); struct timeout_node* node = (struct timeout_node*)entry.data; if (node && node->callback && !node->cancelled) { // Execute callback only if not cancelled node->callback(node->arg); } // Always free the node after processing if (node && node->ua) { node->ua->timer_free_count++; } free(node); } } // Compute time to next timeout static void get_next_timeout(struct uasync_s* ua, struct timeval* tv) { if (!ua || !ua->timeout_heap) { tv->tv_sec = 0; tv->tv_usec = 0; return; } TimeoutEntry entry; if (timeout_heap_peek(ua->timeout_heap, &entry) != 0) { tv->tv_sec = 0; tv->tv_usec = 0; return; } struct timeval now_tv; get_current_time(&now_tv); uint64_t now_ms = timeval_to_ms(&now_tv); if (entry.expiration <= now_ms) { tv->tv_sec = 0; tv->tv_usec = 0; return; } uint64_t delta_ms = entry.expiration - now_ms; if (delta_ms > 86400000) { // Cap at 1 day to avoid overflow delta_ms = 86400000; } tv->tv_sec = delta_ms / 1000; tv->tv_usec = (delta_ms % 1000) * 1000; } // Instance version void* uasync_set_timeout(uasync_t* ua, int timeout_tb, void* arg, timeout_callback_t callback) { if (!ua || timeout_tb < 0 || !callback) return NULL; if (!ua->timeout_heap) return NULL; struct timeout_node* node = malloc(sizeof(struct timeout_node)); if (!node) return NULL; ua->timer_alloc_count++; node->arg = arg; node->callback = callback; node->ua = ua; node->cancelled = 0; // Calculate expiration time in milliseconds struct timeval now; get_current_time(&now); timeval_add_tb(&now, timeout_tb); node->expiration_ms = timeval_to_ms(&now); // Add to heap if (timeout_heap_push(ua->timeout_heap, node->expiration_ms, node) != 0) { free(node); ua->timer_free_count++; // Balance the alloc counter return NULL; } return node; } // Instance version err_t uasync_cancel_timeout(uasync_t* ua, void* t_id) { if (!ua || !t_id || !ua->timeout_heap) return ERR_FAIL; struct timeout_node* node = (struct timeout_node*)t_id; // Try to cancel from heap first if (timeout_heap_cancel(ua->timeout_heap, node->expiration_ms, node) == 0) { // Successfully removed from heap - mark as cancelled node->cancelled = 1; node->callback = NULL; return ERR_OK; } // If not found in heap (maybe already expired and being processed) // We still need to mark it as cancelled to prevent callback execution node->cancelled = 1; node->callback = NULL; return ERR_OK; // Successfully cancelled (marked) } // Instance version void* uasync_add_socket(uasync_t* ua, int fd, socket_callback_t read_cbk, socket_callback_t write_cbk, socket_callback_t except_cbk, void* user_data) { if (!ua || fd < 0 || fd >= FD_SETSIZE) return NULL; // Bounds check int index = socket_array_add(ua->sockets, fd, read_cbk, write_cbk, except_cbk, user_data); if (index < 0) return NULL; ua->socket_alloc_count++; // Return pointer to the socket node (same as before for API compatibility) return &ua->sockets->sockets[index]; } // Instance version err_t uasync_remove_socket(uasync_t* ua, void* s_id) { if (!ua || !s_id) return ERR_FAIL; struct socket_node* node = (struct socket_node*)s_id; if (node->fd < 0) return ERR_FAIL; // Invalid node int result = socket_array_remove(ua->sockets, node->fd); if (result != 0) return ERR_FAIL; ua->socket_free_count++; return ERR_OK; } void uasync_mainloop(uasync_t* ua) { while (1) { uasync_poll(ua, -1); /* infinite timeout */ } } // Instance version void uasync_poll(uasync_t* ua, int timeout_tb) { if (!ua) return; /* Process expired timeouts */ process_timeouts(ua); /* Compute timeout for poll in milliseconds */ int timeout_ms = -1; // infinite by default // Get next timeout from heap struct timeval tv; get_next_timeout(ua, &tv); if (tv.tv_sec > 0 || tv.tv_usec > 0 || (ua->timeout_heap && ua->timeout_heap->size > 0)) { // Convert timeval to milliseconds, cap at INT_MAX uint64_t ms = (uint64_t)tv.tv_sec * 1000ULL + (uint64_t)tv.tv_usec / 1000ULL; if (ms > INT_MAX) ms = INT_MAX; timeout_ms = (int)ms; } /* If timeout_tb >= 0, compute timeout as min(timeout_tb, existing timer) */ if (timeout_tb >= 0) { // Convert timebase (0.1 ms) to milliseconds int user_timeout_ms = timeout_tb / 10; if (timeout_tb % 10 != 0) user_timeout_ms++; // round up if (timeout_ms < 0 || user_timeout_ms < timeout_ms) { timeout_ms = user_timeout_ms; } } /* Build pollfd array from socket array - O(1) per socket */ int socket_count = ua->sockets ? ua->sockets->count : 0; int wakeup_fd_present = ua->wakeup_initialized ? 1 : 0; int total_fds = socket_count + wakeup_fd_present; if (total_fds == 0) { /* No sockets and no wakeup fd, just wait for timeout */ if (timeout_ms >= 0) { /* usleep would be better but we just call poll with empty set */ struct pollfd dummy; poll(&dummy, 0, timeout_ms); } else { /* Infinite timeout with no sockets - should not happen in practice */ return; } /* Check timeouts again after sleep */ process_timeouts(ua); return; } struct pollfd* fds = malloc(total_fds * sizeof(struct pollfd)); struct socket_node** nodes = NULL; if (socket_count > 0) { nodes = malloc(socket_count * sizeof(struct socket_node*)); } if (!fds || (socket_count > 0 && !nodes)) { free(fds); free(nodes); return; /* out of memory */ } /* Fill arrays */ int idx = 0; /* Add wakeup fd first if present */ if (wakeup_fd_present) { fds[idx].fd = ua->wakeup_pipe[0]; fds[idx].events = POLLIN; fds[idx].revents = 0; idx++; } /* Add socket fds using efficient array traversal */ int node_idx = 0; for (int i = 0; i < ua->sockets->capacity && node_idx < socket_count; i++) { if (ua->sockets->sockets[i].active) { struct socket_node* cur = &ua->sockets->sockets[i]; fds[idx].fd = cur->fd; fds[idx].events = 0; fds[idx].revents = 0; if (cur->read_cbk) fds[idx].events |= POLLIN; if (cur->write_cbk) fds[idx].events |= POLLOUT; if (cur->except_cbk) fds[idx].events |= POLLPRI; if (nodes) { nodes[node_idx] = cur; } idx++; node_idx++; } } /* Call poll */ int ret = poll(fds, total_fds, timeout_ms); if (ret < 0) { if (errno == EINTR) { free(fds); free(nodes); return; } perror("poll"); free(fds); free(nodes); return; } /* Process timeouts that may have expired during poll */ process_timeouts(ua); /* Process socket events */ if (ret > 0) { for (int i = 0; i < total_fds; i++) { if (fds[i].revents == 0) continue; /* Handle wakeup fd separately */ if (wakeup_fd_present && i == 0) { if (fds[i].revents & POLLIN) { drain_wakeup_pipe(ua); } continue; } /* Socket event */ int socket_idx = i - wakeup_fd_present; struct socket_node* node = nodes[socket_idx]; /* Check for error conditions first */ if (fds[i].revents & (POLLERR | POLLHUP | POLLNVAL)) { /* Treat as exceptional condition */ if (node->except_cbk) { node->except_cbk(node->fd, node->user_data); } } /* Exceptional data (out-of-band) */ if (fds[i].revents & POLLPRI) { if (node->except_cbk) { node->except_cbk(node->fd, node->user_data); } } /* Read readiness */ if (fds[i].revents & POLLIN) { if (node->read_cbk) { node->read_cbk(node->fd, node->user_data); } } /* Write readiness */ if (fds[i].revents & POLLOUT) { if (node->write_cbk) { node->write_cbk(node->fd, node->user_data); } } } } free(fds); free(nodes); } // ========== Instance management functions ========== uasync_t* uasync_create(void) { // Initialize debug system on first use static int debug_initialized = 0; if (!debug_initialized) { debug_config_init(); debug_initialized = 1; } uasync_t* ua = malloc(sizeof(struct uasync_s)); if (!ua) return NULL; memset(ua, 0, sizeof(struct uasync_s)); ua->wakeup_pipe[0] = -1; ua->wakeup_pipe[1] = -1; ua->wakeup_initialized = 0; // Create wakeup pipe if (pipe(ua->wakeup_pipe) < 0) { DEBUG_WARN(DEBUG_CATEGORY_UASYNC, "Failed to create wakeup pipe: %s", strerror(errno)); // Continue without wakeup mechanism ua->wakeup_pipe[0] = -1; ua->wakeup_pipe[1] = -1; } else { ua->wakeup_initialized = 1; // Set non-blocking on read end to avoid blocking if pipe is full int flags = fcntl(ua->wakeup_pipe[0], F_GETFL, 0); if (flags >= 0) { fcntl(ua->wakeup_pipe[0], F_SETFL, flags | O_NONBLOCK); } } ua->sockets = socket_array_create(16); if (!ua->sockets) { if (ua->wakeup_initialized) { close(ua->wakeup_pipe[0]); close(ua->wakeup_pipe[1]); } free(ua); return NULL; } ua->timeout_heap = timeout_heap_create(16); if (!ua->timeout_heap) { socket_array_destroy(ua->sockets); if (ua->wakeup_initialized) { close(ua->wakeup_pipe[0]); close(ua->wakeup_pipe[1]); } free(ua); return NULL; } // Set callback to free timeout nodes and update counters timeout_heap_set_free_callback(ua->timeout_heap, ua, timeout_node_free_callback); return ua; } void uasync_destroy(uasync_t* ua) { if (!ua) return; // Check for potential memory leaks if (ua->timer_alloc_count != ua->timer_free_count || ua->socket_alloc_count != ua->socket_free_count) { DEBUG_ERROR(DEBUG_CATEGORY_MEMORY, "Memory leaks detected before cleanup: timers %zu/%zu, sockets %zu/%zu", ua->timer_alloc_count, ua->timer_free_count, ua->socket_alloc_count, ua->socket_free_count); // Continue cleanup, will abort after if leaks remain } // Free all remaining timeouts if (ua->timeout_heap) { size_t freed_count = 0; while (1) { TimeoutEntry entry; if (timeout_heap_pop(ua->timeout_heap, &entry) != 0) break; struct timeout_node* node = (struct timeout_node*)entry.data; ua->timer_free_count++; freed_count++; free(node); } DEBUG_DEBUG(DEBUG_CATEGORY_MEMORY, "Freed %zu timer nodes in destroy, heap freed_count = %zu", freed_count, ua->timeout_heap->freed_count); timeout_heap_destroy(ua->timeout_heap); } // Free all socket nodes using array approach if (ua->sockets) { // Count and free all active sockets int freed_count = 0; for (int i = 0; i < ua->sockets->capacity; i++) { if (ua->sockets->sockets[i].active) { ua->socket_free_count++; freed_count++; } } DEBUG_DEBUG(DEBUG_CATEGORY_MEMORY, "Freed %d socket nodes in destroy", freed_count); socket_array_destroy(ua->sockets); } // Close wakeup pipe if (ua->wakeup_initialized) { close(ua->wakeup_pipe[0]); close(ua->wakeup_pipe[1]); } // Final leak check if (ua->timer_alloc_count != ua->timer_free_count || ua->socket_alloc_count != ua->socket_free_count) { DEBUG_ERROR(DEBUG_CATEGORY_MEMORY, "Memory leaks detected after cleanup: timers %zu/%zu, sockets %zu/%zu", ua->timer_alloc_count, ua->timer_free_count, ua->socket_alloc_count, ua->socket_free_count); abort(); } free(ua); } void uasync_init_instance(uasync_t* ua) { if (!ua) return; // Initialize socket array if not present if (!ua->sockets) { ua->sockets = socket_array_create(16); } if (!ua->timeout_heap) { ua->timeout_heap = timeout_heap_create(16); if (ua->timeout_heap) { timeout_heap_set_free_callback(ua->timeout_heap, ua, timeout_node_free_callback); } } } // Debug statistics void uasync_get_stats(uasync_t* ua, size_t* timer_alloc, size_t* timer_free, size_t* socket_alloc, size_t* socket_free) { if (!ua) return; if (timer_alloc) *timer_alloc = ua->timer_alloc_count; if (timer_free) *timer_free = ua->timer_free_count; if (socket_alloc) *socket_alloc = ua->socket_alloc_count; if (socket_free) *socket_free = ua->socket_free_count; } // Get global instance for backward compatibility // Wakeup mechanism int uasync_wakeup(uasync_t* ua) { if (!ua || !ua->wakeup_initialized) return -1; char byte = 0; ssize_t ret = write(ua->wakeup_pipe[1], &byte, 1); if (ret != 1) { // Don't print error from signal handler return -1; } return 0; } int uasync_get_wakeup_fd(uasync_t* ua) { if (!ua || !ua->wakeup_initialized) return -1; return ua->wakeup_pipe[1]; }