#include "audio_compressor.h" #include "debug_config.h" #include "mem.h" #include #include #include #define BLOCK_LEVELS_CHUNK 64 #define PENDING_CHUNK 32 struct audio_compressor { audio_compressor_config_t cfg; int enabled; int block_samples; int lookback_blocks; int lookahead_blocks; float rise_factor_per_block; float max_gain; float gain_smoothed; float* block_levels; size_t block_levels_count; size_t block_levels_cap; struct pending_block { int16_t* samples; size_t count; size_t level_index; }* pending; size_t pending_count; size_t pending_cap; int16_t* accumulator; size_t accum_count; int16_t* output; size_t output_size; size_t output_cap; int dbg_counter; }; struct audio_compressor* audio_compressor_create(void) { struct audio_compressor* ac = u_calloc(1, sizeof(*ac)); if (!ac) { DEBUG_ERROR(DEBUG_CATEGORY_GENERAL, "audio_compressor_create: OOM"); return NULL; } ac->enabled = 1; ac->gain_smoothed = 1.0f; DEBUG_INFO(DEBUG_CATEGORY_GENERAL, "audio_compressor_create: ok"); return ac; } void audio_compressor_destroy(struct audio_compressor* ac) { if (!ac) return; for (size_t i = 0; i < ac->pending_count; i++) u_free(ac->pending[i].samples); u_free(ac->pending); u_free(ac->block_levels); u_free(ac->accumulator); u_free(ac->output); u_free(ac); DEBUG_DEBUG(DEBUG_CATEGORY_GENERAL, "audio_compressor_destroy"); } void audio_compressor_configure(struct audio_compressor* ac, const audio_compressor_config_t* cfg) { if (!ac || !cfg) return; ac->cfg = *cfg; if (ac->cfg.sample_rate <= 0) ac->cfg.sample_rate = 48000; if (ac->cfg.channels <= 0) ac->cfg.channels = 1; if (ac->cfg.block_duration_ms <= 0) ac->cfg.block_duration_ms = 20; if (ac->cfg.lookback_ms <= 0) ac->cfg.lookback_ms = 200; if (ac->cfg.lookahead_ms <= 0) ac->cfg.lookahead_ms = 100; if (ac->cfg.target_level <= 0.0f) ac->cfg.target_level = 0.25f; ac->block_samples = ac->cfg.sample_rate * ac->cfg.block_duration_ms / 1000 * ac->cfg.channels; ac->lookback_blocks = ac->cfg.lookback_ms / ac->cfg.block_duration_ms; ac->lookahead_blocks = ac->cfg.lookahead_ms / ac->cfg.block_duration_ms; ac->rise_factor_per_block = powf(ac->cfg.rise_rate_per_sec, (float)ac->cfg.block_duration_ms / 1000.0f); ac->max_gain = powf(10.0f, ac->cfg.max_gain_db / 20.0f); DEBUG_INFO(DEBUG_CATEGORY_GENERAL, "audio_compressor_configure: rate=%d ch=%d block=%dms lookback=%dms lookahead=%dms maxGain=%.0fdB riseRate=%.1f/sec target=%.0fdBFS", ac->cfg.sample_rate, ac->cfg.channels, ac->cfg.block_duration_ms, ac->cfg.lookback_ms, ac->cfg.lookahead_ms, ac->cfg.max_gain_db, ac->cfg.rise_rate_per_sec, 20.0f * log10f(ac->cfg.target_level)); } void audio_compressor_reset(struct audio_compressor* ac) { if (!ac) return; for (size_t i = 0; i < ac->pending_count; i++) u_free(ac->pending[i].samples); ac->pending_count = 0; ac->block_levels_count = 0; ac->accum_count = 0; ac->output_size = 0; ac->gain_smoothed = 1.0f; ac->dbg_counter = 0; } void audio_compressor_set_enabled(struct audio_compressor* ac, int enabled) { if (!ac) return; ac->enabled = enabled ? 1 : 0; } int audio_compressor_is_enabled(const struct audio_compressor* ac) { return ac ? ac->enabled : 0; } static float compute_block_level(const int16_t* samples, size_t count) { double sum_sq = 0.0; float peak = 0.0f; for (size_t i = 0; i < count; i++) { float v = (float)samples[i] / 32768.0f; sum_sq += (double)v * v; float av = fabsf(v); if (av > peak) peak = av; } float rms = (float)sqrt(sum_sq / (double)count); return (rms * 2.0f + peak) / 2.0f; } static void ensure_output_cap(struct audio_compressor* ac, size_t needed) { size_t want = ac->output_size + needed; if (want <= ac->output_cap) return; size_t new_cap = ac->output_cap ? ac->output_cap * 2 : 4096; while (new_cap < want) new_cap *= 2; int16_t* tmp = u_realloc(ac->output, new_cap * sizeof(int16_t)); if (!tmp) return; ac->output = tmp; ac->output_cap = new_cap; } static void append_output(struct audio_compressor* ac, const int16_t* samples, size_t count) { ensure_output_cap(ac, count); memcpy(ac->output + ac->output_size, samples, count * sizeof(int16_t)); ac->output_size += count; } static void ensure_block_levels_cap(struct audio_compressor* ac) { if (ac->block_levels_count < ac->block_levels_cap) return; size_t new_cap = ac->block_levels_cap ? ac->block_levels_cap * 2 : BLOCK_LEVELS_CHUNK; float* tmp = u_realloc(ac->block_levels, new_cap * sizeof(float)); if (!tmp) return; ac->block_levels = tmp; ac->block_levels_cap = new_cap; } static void add_block_level(struct audio_compressor* ac, float level) { ensure_block_levels_cap(ac); ac->block_levels[ac->block_levels_count++] = level; } static void ensure_pending_cap(struct audio_compressor* ac) { if (ac->pending_count < ac->pending_cap) return; size_t new_cap = ac->pending_cap ? ac->pending_cap * 2 : PENDING_CHUNK; struct pending_block* tmp = u_realloc(ac->pending, new_cap * sizeof(*tmp)); if (!tmp) return; ac->pending = tmp; ac->pending_cap = new_cap; } static void process_pending_block(struct audio_compressor* ac); void audio_compressor_push(struct audio_compressor* ac, const int16_t* samples, size_t count) { if (!ac || !samples || count == 0) return; if (!ac->enabled) { append_output(ac, samples, count); return; } size_t remaining = count; const int16_t* src = samples; while (remaining > 0) { size_t need = (size_t)ac->block_samples - ac->accum_count; size_t take = remaining < need ? remaining : need; size_t new_cnt = ac->accum_count + take; int16_t* tmp = u_realloc(ac->accumulator, new_cnt * sizeof(int16_t)); if (!tmp) return; ac->accumulator = tmp; memcpy(ac->accumulator + ac->accum_count, src, take * sizeof(int16_t)); ac->accum_count = new_cnt; src += take; remaining -= take; if (ac->accum_count == (size_t)ac->block_samples) { float level = compute_block_level(ac->accumulator, ac->accum_count); add_block_level(ac, level); ensure_pending_cap(ac); ac->pending[ac->pending_count].samples = ac->accumulator; ac->pending[ac->pending_count].count = ac->accum_count; ac->pending[ac->pending_count].level_index = ac->block_levels_count - 1; ac->pending_count++; ac->accumulator = NULL; ac->accum_count = 0; } } while (ac->pending_count > (size_t)ac->lookahead_blocks) process_pending_block(ac); } static void process_pending_block(struct audio_compressor* ac) { if (ac->pending_count == 0) return; size_t idx = ac->pending[0].level_index; size_t win_start = idx >= (size_t)ac->lookback_blocks ? idx - (size_t)ac->lookback_blocks : 0; size_t win_end = idx + (size_t)ac->lookahead_blocks; if (win_end >= ac->block_levels_count) win_end = ac->block_levels_count - 1; float envelope = 0.0f; for (size_t i = win_start; i <= win_end; i++) { if (ac->block_levels[i] > envelope) envelope = ac->block_levels[i]; } if (envelope < 0.0001f) envelope = 0.0001f; float G_raw = ac->cfg.target_level / envelope; float G_prev = ac->gain_smoothed; if (G_raw > ac->gain_smoothed) { float max_rise = ac->gain_smoothed * ac->rise_factor_per_block; ac->gain_smoothed = G_raw < max_rise ? G_raw : max_rise; } else { ac->gain_smoothed = G_raw; } if (ac->gain_smoothed > ac->max_gain) ac->gain_smoothed = ac->max_gain; float gain_db = 20.0f * log10f(ac->gain_smoothed > 0.0001f ? ac->gain_smoothed : 0.0001f); float prev_db = 20.0f * log10f(G_prev > 0.0001f ? G_prev : 0.0001f); if (ac->dbg_counter % 25 == 0 || fabsf(gain_db - prev_db) > 3.0f) { DEBUG_DEBUG(DEBUG_CATEGORY_GENERAL, "audio_compressor: block %zu level=%.4f envelope=%.4f gainRaw=%.1fdB gain=%.1fdB", idx, ac->block_levels[idx], envelope, 20.0f * log10f(G_raw), gain_db); } ac->dbg_counter++; for (size_t i = 0; i < ac->pending[0].count; i++) { float v = (float)ac->pending[0].samples[i] * ac->gain_smoothed; if (v > 32767.0f) v = 32767.0f; if (v < -32768.0f) v = -32768.0f; ac->pending[0].samples[i] = (int16_t)(int)v; } append_output(ac, ac->pending[0].samples, ac->pending[0].count); u_free(ac->pending[0].samples); /* shift remaining pending blocks down */ if (ac->pending_count > 1) memmove(ac->pending, ac->pending + 1, (ac->pending_count - 1) * sizeof(*ac->pending)); ac->pending_count--; } void audio_compressor_flush(struct audio_compressor* ac) { if (!ac) return; if (!ac->enabled) return; if (ac->accum_count > 0) { float level = compute_block_level(ac->accumulator, ac->accum_count); add_block_level(ac, level); ensure_pending_cap(ac); ac->pending[ac->pending_count].samples = ac->accumulator; ac->pending[ac->pending_count].count = ac->accum_count; ac->pending[ac->pending_count].level_index = ac->block_levels_count - 1; ac->pending_count++; ac->accumulator = NULL; ac->accum_count = 0; } if (ac->pending_count > 0) DEBUG_INFO(DEBUG_CATEGORY_GENERAL, "audio_compressor_flush: %zu pending blocks (gainSmoothed=%.1fdB)", ac->pending_count, 20.0f * log10f(ac->gain_smoothed > 0.0001f ? ac->gain_smoothed : 0.0001f)); while (ac->pending_count > 0) process_pending_block(ac); } const int16_t* audio_compressor_output(const struct audio_compressor* ac) { return ac ? ac->output : NULL; } size_t audio_compressor_output_size(const struct audio_compressor* ac) { return ac ? ac->output_size : 0; }