#include #include #include #include #include #include "../src/etcp.h" #include "../src/etcp_connections.h" #include "../src/config_parser.h" #include "../src/utun_instance.h" #include "../src/routing.h" #include "../src/tun_if.h" #include "../src/secure_channel.h" #include "../lib/u_async.h" #define TEST_TIMEOUT_MS 10000 // Increased from 5000 to 10000 ms static struct UTUN_INSTANCE* server_instance = NULL; static struct UTUN_INSTANCE* client_instance = NULL; static int test_completed = 0; // 0 = running, 1 = success, 2 = timeout/failure // For debug: enable in etcp_connections.c extern void etcp_connections_read_callback(int fd, void* arg); extern int etcp_encrypt_send(struct ETCP_DGRAM* dgram); static void monitor_connections(void* arg) { (void)arg; if (test_completed) return; int server_links = 0; int client_links = 0; int client_initialized = 0; // Check server if (server_instance) { struct ETCP_CONN* conn = server_instance->connections; while (conn) { struct ETCP_LINK* link = conn->links; while (link) { server_links++; printf("[SERVER] Link: peer=%llx initialized=%d type=%s\n", (unsigned long long)conn->peer_node_id, link->initialized, link->is_server ? "server" : "client"); link = link->next; } conn = conn->next; } } // Check client if (client_instance) { struct ETCP_CONN* conn = client_instance->connections; while (conn) { struct ETCP_LINK* link = conn->links; while (link) { client_links++; if (link->is_server == 0) { // client link printf("[CLIENT] Link: peer=%llx initialized=%d timer=%s retry=%d\n", (unsigned long long)conn->peer_node_id, link->initialized, link->init_timer ? "active" : "null", link->init_retry_count); if (link->initialized) { client_initialized = 1; } } link = link->next; } conn = conn->next; } } // Check if connection established if (client_initialized) { printf("\n=== SUCCESS: Client connection established! ===\n"); test_completed = 1; // Success return; } printf("[MONITOR] Server links: %d, Client links: %d, Status: %s\n", server_links, client_links, client_initialized ? "CONNECTED" : "connecting..."); // Schedule next check if (!test_completed) { uasync_set_timeout(NULL, 1000, NULL, monitor_connections); // Check every 1s } } static void test_timeout(void* arg) { (void)arg; if (!test_completed) { printf("\n=== TIMEOUT: Connection not established in %d seconds ===\n", TEST_TIMEOUT_MS/1000); test_completed = 2; // Timeout/failure } } int main() { printf("=== ETCP Two-Instance Connection Test ===\n\n"); // Create server instance printf("Creating server instance...\n"); struct UASYNC* server_ua = uasync_create(); server_instance = utun_instance_create(server_ua, "test_server.conf", NULL); if (!server_instance) { printf("Failed to create server instance\n"); return 1; } if (utun_instance_init(server_instance) < 0 || utun_instance_register_sockets(server_instance) < 0) { printf("Failed to initialize server instance\n"); utun_instance_destroy(server_instance); return 1; } printf("Server instance ready (node_id=%llx)\n\n", (unsigned long long)server_instance->node_id); // Create client instance printf("Creating client instance...\n"); struct UASYNC* client_ua = uasync_create(); client_instance = utun_instance_create(client_ua, "test_client.conf", NULL); if (!client_instance) { printf("Failed to create client instance\n"); utun_instance_destroy(server_instance); return 1; } if (utun_instance_init(client_instance) < 0 || utun_instance_register_sockets(client_instance) < 0) { printf("Failed to initialize client instance\n"); utun_instance_destroy(server_instance); utun_instance_destroy(client_instance); return 1; } printf("Client instance ready (node_id=%llx)\n\n", (unsigned long long)client_instance->node_id); // Start monitoring printf("Starting connection monitoring...\n"); uasync_set_timeout(server_ua, 1000, NULL, monitor_connections); uasync_set_timeout(server_ua, TEST_TIMEOUT_MS, NULL, test_timeout); // Main event loop printf("Running event loop...\n\n"); // Give server time to fully initialize before client starts sending printf("Waiting 2 seconds for server initialization...\n"); for (int i = 0; i < 200; i++) { if (server_ua) uasync_poll(server_ua, 10); if (client_ua) uasync_poll(client_ua, 10); usleep(10000); // 10ms } printf("Starting connection attempts...\n"); int elapsed = 0; while (!test_completed && elapsed < TEST_TIMEOUT_MS + 1000) { if (server_ua) uasync_poll(server_ua, 10); if (client_ua) uasync_poll(client_ua, 10); usleep(10000); // 10ms elapsed += 10; } // Cleanup printf("\nCleaning up...\n"); if (server_instance) { server_instance->running = 0; utun_instance_destroy(server_instance); } if (client_instance) { client_instance->running = 0; utun_instance_destroy(client_instance); } if (test_completed == 1) { printf("\n=== TEST PASSED ===\n"); return 0; } else if (test_completed == 2) { printf("\n=== TEST FAILED: Connection timeout ===\n"); return 1; } else { printf("\n=== TEST FAILED: Unknown error ===\n"); return 1; } }