#include "u_async.h" #include /* Test statistics - same as in the original test */ static struct { int tests_run; int tests_passed; int tests_failed; /* Timer statistics */ int timer_callbacks; int timer_cancellations; int immediate_timeouts; /* Socket statistics */ int socket_events; int socket_errors; /* Error statistics */ int memory_allocation_errors; int invalid_parameter_errors; int race_condition_errors; } test_stats = {0}; /* Test result tracking */ #define TEST_START(name) do { \ printf("TEST: %s... \n", name); \ printf(" immediate_timeouts before: %d\n", test_stats.immediate_timeouts); \ test_stats.tests_run++; \ } while(0) #define TEST_PASS() do { \ printf(" immediate_timeouts after: %d\n", test_stats.immediate_timeouts); \ printf("PASS\n"); \ test_stats.tests_passed++; \ } while(0) #define TEST_FAIL(msg) do { \ printf(" immediate_timeouts after: %d\n", test_stats.immediate_timeouts); \ printf("FAIL: %s\n", msg); \ test_stats.tests_failed++; \ } while(0) #define ASSERT_EQ(a, b, msg) do { \ if ((a) != (b)) { \ printf(" Expected: %ld, Got: %ld\n", (long)(b), (long)(a)); \ TEST_FAIL(msg); \ return; \ } \ } while(0) #define ASSERT_NOT_NULL(ptr, msg) do { \ if ((ptr) == NULL) { \ TEST_FAIL(msg); \ return; \ } \ } while(0) /* Test context for callbacks */ typedef struct { int callback_count; int expected_count; int callback_arg; int timeout_ms; uasync_t* ua; void* timer_id; } test_context_t; /* Timer callback for testing */ static void test_timer_callback(void* arg) { test_context_t* ctx = (test_context_t*)arg; ctx->callback_count++; test_stats.timer_callbacks++; if (ctx->timeout_ms == 0) { test_stats.immediate_timeouts++; } } /* Test 1: Basic timer functionality */ static void test_basic_timers(void) { TEST_START("Basic timer functionality"); uasync_t* ua = uasync_create(); ASSERT_NOT_NULL(ua, "Failed to create uasync instance"); test_context_t ctx = {0}; ctx.expected_count = 3; ctx.timeout_ms = 10; // Non-zero timeout /* Set multiple timers with different timeouts */ void* timer1 = uasync_set_timeout(ua, 10, &ctx, test_timer_callback); /* 1ms */ void* timer2 = uasync_set_timeout(ua, 20, &ctx, test_timer_callback); /* 2ms */ void* timer3 = uasync_set_timeout(ua, 30, &ctx, test_timer_callback); /* 3ms */ ASSERT_NOT_NULL(timer1, "Failed to set timer 1"); ASSERT_NOT_NULL(timer2, "Failed to set timer 2"); ASSERT_NOT_NULL(timer3, "Failed to set timer 3"); /* Poll and verify timers fire in order */ int poll_count = 0; while (ctx.callback_count < ctx.expected_count && poll_count < 100) { uasync_poll(ua, 10); /* 1ms poll */ poll_count++; } ASSERT_EQ(ctx.callback_count, ctx.expected_count, "Not all timers fired"); /* Cleanup */ uasync_destroy(ua, 0); TEST_PASS(); } /* Test 3: Immediate timeout handling */ static void test_immediate_timeouts(void) { TEST_START("Immediate timeout handling"); uasync_t* ua = uasync_create(); ASSERT_NOT_NULL(ua, "Failed to create uasync instance"); test_context_t ctx = {0}; ctx.expected_count = 5; ctx.timeout_ms = 0; // This should trigger immediate timeout counting /* Set multiple immediate timeouts (0ms) */ for (int i = 0; i < 5; i++) { void* timer = uasync_set_timeout(ua, 0, &ctx, test_timer_callback); ASSERT_NOT_NULL(timer, "Failed to set immediate timer"); } /* Immediate timeouts should fire during next poll */ ASSERT_EQ(ctx.callback_count, 0, "Callbacks fired too early"); uasync_poll(ua, 1); /* Minimal poll */ ASSERT_EQ(ctx.callback_count, ctx.expected_count, "Immediate timeouts didn't fire correctly"); ASSERT_EQ(test_stats.immediate_timeouts, 5, "Immediate timeout counter incorrect"); uasync_destroy(ua, 0); TEST_PASS(); } int main() { printf("=== Tracking immediate_timeouts counter ===\n"); printf("Initial: immediate_timeouts = %d\n", test_stats.immediate_timeouts); test_basic_timers(); printf("After basic_timers: immediate_timeouts = %d\n", test_stats.immediate_timeouts); test_immediate_timeouts(); printf("After immediate_timeouts: immediate_timeouts = %d\n", test_stats.immediate_timeouts); return 0; }