- SoundManager: pauseCurrentPcm()/resumeCurrentPcm() — stop/start without destroy
- VoicePlayState: added paused/pausedPosSec fields
- editorEvent: 3-state logic — playing→pause, paused→resume, stopped→new
- Different file click: stops old with full cleanup, plays new from start
- Timer: skips paused items, full cleanup on auto-complete
- SoundManager: added stopCurrentPcm() for pause/stop of PCM playback
- messagedelegate: call stopCurrentPcm on pause, new play, and timer complete
- messagelist: skip old double-nested JSON messages (raw starts with '{')
- sound_manager.h: void* for ma_audio_buffer to avoid header dependency
Three diagnostic points covering the gap between ~MainWindow done and CRT exit:
- DbManager: destroyed — confirms local dtors started after ~MainWindow
- SoundManager: static destructor entered — confirms static destruction phase
- main: static destructors done (g_shutdown_sentinel dtor) — confirms ALL statics done
If process hangs, we know exactly which phase failed.
- Sound files loaded from filesystem (sound_dir in INI config, absolute or relative)
- Per-event enable/disable + volume stored in DB (ui_state table)
- SoundManager: setEvent(), effective volume = master * per-event
- SoundSettingsPage UI: 4 event rows (checkbox + slider)
- chat_core_save_ui_state() for async DB writes via uasync thread
- DbManager::getUiStateInt() for reading settings from GUI thread
- Default sounds copied to sounds/ dir next to DB, config entries written