Commit Graph
6 Commits
Author SHA1 Message Date
Evgeny 4fde0b0325 feat: integrate Opus codec into lib/libopus + voice messages in chatgui
- Add lib/libopus/ (opus v1.6.1 embedded source: CELT 18 .c, SILK 77 .c, SILK float 28 .c, OPUS core 14 .c)
- Add lib/opus_codec.h/.c (wrapper: encoder, decoder, raw PCM int16)
- Add tests/test_opus_codec.c (7 tests: silence, sine, compression, PLC, null, defaults, multi-frame)
- chatgui: AudioRecorder (miniaudio capture, 48kHz mono)
- chatgui: VoiceEncoder (PCM→Opus file with custom container)
- chatgui: VoicePlayer (Opus→PCM playback via SoundManager)
- chatgui: PTT button in InputBar, voice message send/receive in MessageList
- chatgui: AudioDeviceSettingsPage (device selection, persisted in ui_state)
- chatgui: MessageDelegate voice message rendering (play button + duration)
- Update autotools: configure.ac, Makefile.am, src/Makefile.am, tests/Makefile.am
- Update CMake: chatgui CMakeLists.txt, libutun CMakeLists.txt (link libopus_internal.a)
2026-07-26 20:34:38 +03:00
Evgeny 74c6b0d102 chatgui: add shutdown diagnostics — ~DbManager, ~SoundManager, g_shutdown_sentinel
Three diagnostic points covering the gap between ~MainWindow done and CRT exit:
- DbManager: destroyed — confirms local dtors started after ~MainWindow
- SoundManager: static destructor entered — confirms static destruction phase
- main: static destructors done (g_shutdown_sentinel dtor) — confirms ALL statics done

If process hangs, we know exactly which phase failed.
2026-07-24 14:34:00 +03:00
Evgeny 0d558245ce chatgui: move SoundManager shutdown to ~MainWindow before node cleanup
- SoundManager::shutdown() called explicitly in ~MainWindow (not static destruction)
- Before ma_engine_uninit: DEBUG_INFO diagnostic in timestamped log
- After ma_engine_uninit: DEBUG_INFO diagnostic
- Double-call safe: static destructor hits m_initialized=false, returns immediately
2026-07-24 14:22:28 +03:00
Evgeny 98bfb9dcd2 chatgui: per-event sound settings with DB persistence
- Sound files loaded from filesystem (sound_dir in INI config, absolute or relative)
- Per-event enable/disable + volume stored in DB (ui_state table)
- SoundManager: setEvent(), effective volume = master * per-event
- SoundSettingsPage UI: 4 event rows (checkbox + slider)
- chat_core_save_ui_state() for async DB writes via uasync thread
- DbManager::getUiStateInt() for reading settings from GUI thread
- Default sounds copied to sounds/ dir next to DB, config entries written
2026-07-19 15:17:52 +03:00
Evgeny 1593079da8 chatgui: fix sound_manager use-after-free crash on Windows
- Keep mp3Data + ma_decoder alive for sound lifetime (was freed before audio thread)
- Remove MA_SOUND_FLAG_DECODE — stream from decoder instead of pre-decoding
- Shutdown in reverse order: sound → decoder → mp3Data
2026-07-19 14:58:34 +03:00
Evgeny c2ad2e78c3 chatgui: add sound playback via miniaudio (MP3 notification sounds)
- SoundManager singleton wraps ma_engine + ma_sound (non-blocking, background thread)
- MP3 files embedded in QRC, decoded to PCM at startup with MA_SOUND_FLAG_DECODE
- miniaudio.h (MIT) in lib/, IMPLEMENTATION in separate miniaudio_impl.c
- Sound settings page in SettingsDialog: enable/disable, volume slider (0-100%)
- Config keys [gui] sound_enabled, sound_volume
- Incoming messages trigger msg_incoming.mp3 sound
2026-07-19 14:46:21 +03:00