- InputBar: QProgressBar with gradient (green→yellow→red) in recording overlay
- updateRecordingUI: computes dB from peakLevel, updates bar every 100ms
- showRecordOverlay: resets bar to 0 on new recording
- Waveform bars: linear→logarithmic (dB mapping -60..0dB)
- Colors: idle gray visible (130 alpha), played blue, unplayed dim blue
- Min bar height: 1→2px
- Duration: fallback to MsgVoiceDurationRole when not playing (was 0:00/0:00)
- Debug log: wfN, width, first value, dB, barH
- AudioRecorder: sliding window RMS (avg 5 frames), waveformLevels() getter
- InputBar: downsample RMS to 100 samples, encode as wf0,wf1,... in textData
- MessageList: parse 3rd pipe-separated field as waveform, store in MsgVoiceWaveformRole
- MessageDelegate: new voice layout (16px play btn + 25px waveform + 3px progress bar)
- MessageDelegate: waveform bars colored by progress (blue before, gray after)
- Progress bar integrated at bottom of waveform area as colored fill
- stopCurrentPcm(): only ma_sound_stop, no delete/uninit in runtime
- playRawPcm(): just stop old sound, create new objects (old ones leak until shutdown)
- shutdown(): cleanup accumulated ma_sound + ma_audio_buffer after engine uninit
- root cause: deleting audio objects from GUI thread while miniaudio worker reads them
- SoundManager: pauseCurrentPcm()/resumeCurrentPcm() — stop/start without destroy
- VoicePlayState: added paused/pausedPosSec fields
- editorEvent: 3-state logic — playing→pause, paused→resume, stopped→new
- Different file click: stops old with full cleanup, plays new from start
- Timer: skips paused items, full cleanup on auto-complete
- SoundManager: added stopCurrentPcm() for pause/stop of PCM playback
- messagedelegate: call stopCurrentPcm on pause, new play, and timer complete
- messagelist: skip old double-nested JSON messages (raw starts with '{')
- sound_manager.h: void* for ma_audio_buffer to avoid header dependency
- chatview: QListView::mousePressEvent(event) instead of event->accept()
(Qt needs base class press to set pressedIndex for editorEvent to fire)
- messagedelegate: GUI_DEBUG replaces qDebug (writes to log file)
- voiceplayback: DEBUG_DEBUG/DEBUG_WARN + debug_config.h include
- voicemessageencoder: same debug migration
- inputbar: GUI_INFO replaces qDebug
- messagelist: DEBUG_DEBUG/DEBUG_WARN replaces qDebug/qWarning
- db_manager: getMessagesSince() now parses m.contentType from JSON (was missing)
- messagelist: setVoiceMessageRoles uses data directly as payload, not re-parsed as JSON
(data is already the 'd' field value extracted by db_manager)
- req->data now stores 'filename|duration' instead of full nested JSON
- chat_core_submit_message builds the JSON with d='filename|duration'
- setVoiceMessageRoles splits d field by '|' to extract filename and duration
lottie_animation_from_data uses 'key' as a cache key for parsed models.
All LottieIcon instances were created with key="", causing rlottie's
model cache to return the first loaded animation for all subsequent
requests. Only visible on Windows where rlottie cache is enabled by
default.
Fix: pass unique animPath as key to each LottieIcon constructor.
Also replaced fprintf(stderr) diag with GUI_INFO logging via
AnimTimer::logRegisteredIcons() in debug_ui.h.
- Add last_msg_at column to channels table
- Update last_msg_at on every message insert (send/receive)
- Parameterize getChannels() with ChannelSortMode enum (Alphabetical/Recent)
- Add getChannelLastMessage() for preview text in channel list
- Add sorting combo to Profile settings page (stored in ui_state)
- Reload channels on message receive when sort is recent
- si_send_data_batch: неправильный SQL SELECT с несуществующей колонкой author
вместо node_id → ломал всю передачу данных в REFINE/SEND_DATA
- Добавлена проверка si_prep и возврат int с кодом ошибки
- Все вызовы si_send_data_batch проверяют возврат, при ошибке сброс sync_state
- db_handle_push: добавлен db_cascade_from после вставки (раньше chain_hash
не пересчитывался после PUSH)
- db_handle_refine: DEBUG_WARN при scnt==0 (fm за пределами диапазона)
- Добавлена публичная db_sync_chain_verify() для верификации цепочек
- test_db_sync: фаза 4 (divergence через разныe hashes + REFINE/SEND_DATA),
фаза 5 (PUSH без хвоста + cascade verification)
- Убран мёртвый код db_sync_on_new_conn
- chatgui: адаптивная раскраска пузырей исходящих сообщений
- AnimTimer::shutdown(): stop QTimer, clear m_icons before icon destruction
- ~MainWindow: AnimTimer::shutdown() -> cleanupAnimations() (correct order)
- main: replace ExitProcess with TerminateProcess(GetCurrentProcess,0)
TerminateProcess skips DLL_PROCESS_DETACH, avoiding libwinpthread
pthread_join hang on rlottie/miniaudio threads.
rlottie C API has no global shutdown - internal RleTaskScheduler threads
cannot be stopped through public API. Same for miniaudio WASAPI threads.
All owned resources already freed before TerminateProcess.
Root cause: librlottie RleTaskScheduler creates 32 worker threads on first
lottie_animation_from_data call. These pthreads wait in WaitForMultipleObjects(INFINITE)
and never exit. On MinGW, exit()/pthread_join blocks forever.
Changes:
- messagelist: s_icons moved to file-static; cleanupAnimations() clears them,
calling lottie_animation_destroy BEFORE static destruction
- mainwindow: ~MainWindow calls MessageList::cleanupAnimations() after node stop
- main: ShutdownSentinel counts threads at exit; if >4 remaining, calls
ExitProcess(0) to bypass CRT pthread_join hang
- main: if rlottie properly shuts down (<=4 threads), normal return (no ExitProcess)
Three diagnostic points covering the gap between ~MainWindow done and CRT exit:
- DbManager: destroyed — confirms local dtors started after ~MainWindow
- SoundManager: static destructor entered — confirms static destruction phase
- main: static destructors done (g_shutdown_sentinel dtor) — confirms ALL statics done
If process hangs, we know exactly which phase failed.
Signal handler via g_shutdown + uasync_wakeup ensures clean uasync poll exit.
updateReadPosition() now saves both lastReadMsgId and lastPosMsgId on every
scroll stop (300ms debounce), not just when read position changes.
connect(stopped, quit) triggers graceful Qt shutdown after uasync cleanup.
QString::fromUtf8(ch_id) read past length-prefixed string, capturing garbage.
Use fromUtf8(ch_id, ch_id_len) — length already available from bridge but was unused.
Messages now appear on refresh and unread badge correctly matches channel.
Replace gui_bridge_post_uasync_fn (async queue lost on shutdown) with direct
chat_core_save_ui_state (sync SQLite write). SQLite WAL handles concurrent access.
Add DEBUG_DEBUG traces in closeEvent, ~MainWindow, aboutToQuit.