chatgui: add diagnostic logging for Windows emoji animation bug investigation
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@@ -2,6 +2,7 @@
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#include <rlottie_capi.h>
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#include <zlib.h>
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#include <cstring>
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#include <cstdio>
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static QByteArray unpackGzip(const QByteArray &data) {
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if (data.isEmpty()) return {};
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@@ -35,15 +36,21 @@ static QByteArray unpackGzip(const QByteArray &data) {
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LottieIcon::LottieIcon(const QByteArray &tgsData) {
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QByteArray json = unpackGzip(tgsData);
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fprintf(stderr, "[DIAG LottieIcon] this=%p tgsSize=%d jsonSize=%d jsonEmpty=%d\n",
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(void*)this, (int)tgsData.size(), (int)json.size(), (int)json.isEmpty());
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if (json.isEmpty()) return;
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m_jsonData = json;
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m_anim = lottie_animation_from_data(m_jsonData.constData(), "", "");
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fprintf(stderr, "[DIAG LottieIcon] this=%p m_anim=%p jsonHead=%.60s\n",
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(void*)this, (void*)m_anim, m_jsonData.constData());
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if (!m_anim) return;
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lottie_animation_get_size(m_anim, &m_w, &m_h);
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m_totalFrames = (int)lottie_animation_get_totalframe(m_anim);
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m_frameRate = lottie_animation_get_framerate(m_anim);
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fprintf(stderr, "[DIAG LottieIcon] this=%p frames=%d size=%zux%zu\n",
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(void*)this, m_totalFrames, m_w, m_h);
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if (m_totalFrames <= 0) m_totalFrames = 1;
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m_valid = true;
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}
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