Protect SoundTouch lookahead when catching up live stream audio
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@@ -335,6 +335,7 @@ void StreamPlayerWindow::decode() {
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bool starved = p.underruns != observedGaps; observedGaps = p.underruns;
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if (!p.activeAudio && p.position + (now - p.clockAt) * p.adaptation.tempo_milli / 1000 > p.ready) starved = true;
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int64_t guardUs = p.activeAudio ? std::max<int64_t>(40000, p.deviceLead + 20000) : p.framePeriod;
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if (p.sound) guardUs += stream_playback_audio_latency_us(p.sound);
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int64_t pending = p.sound ? stream_playback_audio_pending_gain(p.sound, played) : 0;
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if (stream_playback_clock_update(&p.adaptation, now, std::max(p.position, position), p.ready,
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guardUs, pending, !p.ended && starved, &p.timing) < 0) p.resync = true;
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