chatgui: proper animation shutdown + TerminateProcess for rlottie threads

- AnimTimer::shutdown(): stop QTimer, clear m_icons before icon destruction
- ~MainWindow: AnimTimer::shutdown() -> cleanupAnimations() (correct order)
- main: replace ExitProcess with TerminateProcess(GetCurrentProcess,0)
  TerminateProcess skips DLL_PROCESS_DETACH, avoiding libwinpthread
  pthread_join hang on rlottie/miniaudio threads.
  rlottie C API has no global shutdown - internal RleTaskScheduler threads
  cannot be stopped through public API. Same for miniaudio WASAPI threads.
  All owned resources already freed before TerminateProcess.
This commit is contained in:
Evgeny committed 2026-07-24 15:49:58 +03:00
1 parent 73be79d204
commit fbc1bff1e1
4 files changed
+13 -2

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@@ -45,8 +45,9 @@ static struct ShutdownSentinel {
DWORD threads = count_threads();
DEBUG_INFO(DEBUG_CATEGORY_DEBUG, "main: threads at exit=%lu", (unsigned long)threads);
if (threads > 4) {
DEBUG_WARN(DEBUG_CATEGORY_DEBUG, "main: %lu hanging threads, ExitProcess", (unsigned long)threads);
ExitProcess(0);
DEBUG_WARN(DEBUG_CATEGORY_DEBUG, "main: %lu hanging threads, TerminateProcess", (unsigned long)threads);
fflush(nullptr);
TerminateProcess(GetCurrentProcess(), 0);
}
#endif
}