chatgui: proper animation shutdown + TerminateProcess for rlottie threads

- AnimTimer::shutdown(): stop QTimer, clear m_icons before icon destruction
- ~MainWindow: AnimTimer::shutdown() -> cleanupAnimations() (correct order)
- main: replace ExitProcess with TerminateProcess(GetCurrentProcess,0)
  TerminateProcess skips DLL_PROCESS_DETACH, avoiding libwinpthread
  pthread_join hang on rlottie/miniaudio threads.
  rlottie C API has no global shutdown - internal RleTaskScheduler threads
  cannot be stopped through public API. Same for miniaudio WASAPI threads.
  All owned resources already freed before TerminateProcess.
This commit is contained in:
Evgeny committed 2026-07-24 15:49:58 +03:00
1 parent 73be79d204
commit fbc1bff1e1
4 files changed
+13 -2

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@@ -1,5 +1,6 @@
#include "animtimer.h"
#include "lottieicon.h"
#include "../../lib/debug_config.h"
AnimTimer::AnimTimer() {
m_timer.setInterval(33);
@@ -12,6 +13,12 @@ AnimTimer *AnimTimer::instance() {
return &s;
}
void AnimTimer::shutdown() {
instance()->m_timer.stop();
instance()->m_icons.clear();
DEBUG_INFO(DEBUG_CATEGORY_DEBUG, "AnimTimer: shutdown");
}
void AnimTimer::registerIcon(const QString &key, LottieIcon *icon) {
m_icons.insert(key, icon);
}