chatgui: proper animation shutdown + TerminateProcess for rlottie threads
- AnimTimer::shutdown(): stop QTimer, clear m_icons before icon destruction - ~MainWindow: AnimTimer::shutdown() -> cleanupAnimations() (correct order) - main: replace ExitProcess with TerminateProcess(GetCurrentProcess,0) TerminateProcess skips DLL_PROCESS_DETACH, avoiding libwinpthread pthread_join hang on rlottie/miniaudio threads. rlottie C API has no global shutdown - internal RleTaskScheduler threads cannot be stopped through public API. Same for miniaudio WASAPI threads. All owned resources already freed before TerminateProcess.
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@@ -1,5 +1,6 @@
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#include "animtimer.h"
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#include "lottieicon.h"
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#include "../../lib/debug_config.h"
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AnimTimer::AnimTimer() {
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m_timer.setInterval(33);
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@@ -12,6 +13,12 @@ AnimTimer *AnimTimer::instance() {
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return &s;
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}
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void AnimTimer::shutdown() {
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instance()->m_timer.stop();
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instance()->m_icons.clear();
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DEBUG_INFO(DEBUG_CATEGORY_DEBUG, "AnimTimer: shutdown");
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}
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void AnimTimer::registerIcon(const QString &key, LottieIcon *icon) {
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m_icons.insert(key, icon);
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}
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