Use bounded AAudio write pacing in probe and trace audio controls

This commit is contained in:
evgeny committed 2026-10-15 14:36:00 +02:00
1 parent 7a6ecf700c
commit ede911e7e4
2 files changed
+3 -4

No files matched your search

@@ -273,6 +273,8 @@ object CallController : TelecomCallManager.Listener {
}
private fun routeChanged(route: AudioRoute, headset: Boolean) {
if (_route.value != route || _headset.value != headset) LogManager.addLog("INFO", "Call",
"audio controls id=${_state.value?.callId} route=$route headset=$headset")
_route.value = route
_headset.value = headset
if (route != AudioRoute.EARPIECE) videoSpeakerPending = false