Use bounded AAudio write pacing in probe and trace audio controls
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@@ -273,6 +273,8 @@ object CallController : TelecomCallManager.Listener {
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}
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private fun routeChanged(route: AudioRoute, headset: Boolean) {
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if (_route.value != route || _headset.value != headset) LogManager.addLog("INFO", "Call",
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"audio controls id=${_state.value?.callId} route=$route headset=$headset")
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_route.value = route
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_headset.value = headset
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if (route != AudioRoute.EARPIECE) videoSpeakerPending = false
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