Add proxy bug list and lightsout game (desktop + Android)
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23 files changed
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@@ -0,0 +1,7 @@
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build/
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.gradle/
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*.apk
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*.iml
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.idea/
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local.properties
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.cxx/
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@@ -0,0 +1,49 @@
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plugins {
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id("com.android.application")
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id("org.jetbrains.kotlin.android")
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}
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android {
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namespace = "com.utun.lightsout"
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compileSdk = 36
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_17
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targetCompatibility = JavaVersion.VERSION_17
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}
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kotlinOptions {
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jvmTarget = "17"
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}
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defaultConfig {
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applicationId = "com.utun.lightsout"
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minSdk = 26
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targetSdk = 36
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versionCode = 1
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versionName = "0.1.0"
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}
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buildFeatures {
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compose = true
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}
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composeOptions {
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kotlinCompilerExtensionVersion = "1.5.5"
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}
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buildTypes {
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release {
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isMinifyEnabled = false
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}
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}
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}
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dependencies {
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implementation(platform("androidx.compose:compose-bom:2024.02.00"))
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implementation("androidx.compose.ui:ui")
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implementation("androidx.compose.ui:ui-tooling-preview")
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implementation("androidx.compose.material3:material3")
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implementation("androidx.compose.foundation:foundation")
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implementation("androidx.activity:activity-compose:1.8.2")
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}
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@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:allowBackup="true"
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android:label="@string/app_name"
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android:supportsRtl="true"
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android:theme="@style/Theme.LightsOut">
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<activity
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android:name=".MainActivity"
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android:exported="true"
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android:configChanges="orientation|screenSize|screenLayout|keyboardHidden">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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@@ -0,0 +1,77 @@
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package com.utun.lightsout
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableIntStateOf
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import androidx.compose.runtime.mutableStateListOf
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import androidx.compose.runtime.setValue
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import kotlin.random.Random
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// Логика игры «Выключить свет»: хранит истинные состояния клеток (real, 0/1),
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// отображаемое значение каждой клетки — XOR её самой с четырьмя соседями.
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// Поле хранится как Compose-наблюдаемый список, чтобы клики перерисовывали доску.
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class LightsOutGame(initialSize: Int = 5) {
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var size: Int = initialSize
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private set
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val real = mutableStateListOf<Int>()
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var moves by mutableIntStateOf(0)
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private set
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init {
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newGame(initialSize)
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}
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// Новая партия: сброс поля и случайная решаемая позиция.
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fun newGame(size: Int) {
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this.size = size
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real.clear()
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repeat(size * size) { real.add(0) }
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moves = 0
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scramble()
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}
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// Переключает клетку, инкрементирует счётчик, возвращает true, если решено.
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fun toggle(row: Int, col: Int): Boolean {
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val idx = row * size + col
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real[idx] = real[idx] xor 1
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moves++
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return isSolved()
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}
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// Отображаемое значение: XOR клетки с четырьмя соседями (с учётом границ).
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fun display(row: Int, col: Int): Int {
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var v = real[row * size + col]
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if (row > 0) v = v xor real[(row - 1) * size + col]
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if (row < size - 1) v = v xor real[(row + 1) * size + col]
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if (col > 0) v = v xor real[row * size + (col - 1)]
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if (col < size - 1) v = v xor real[row * size + (col + 1)]
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return v
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}
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// Истинное состояние клетки (для подсказки).
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fun isReallyOff(row: Int, col: Int): Boolean = real[row * size + col] == 0
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// Победа — все отображаемые клетки погашены.
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fun isSolved(): Boolean {
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for (r in 0 until size) {
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for (c in 0 until size) {
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if (display(r, c) != 0) return false
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}
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}
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return true
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}
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// Позиция строится случайными одиночными переключениями из нулевого состояния —
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// обратная последовательность ходов гарантированно решает её.
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private fun scramble() {
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do {
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for (i in real.indices) real[i] = 0
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val scrambles = size * size * 3
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repeat(scrambles) {
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val idx = Random.nextInt(size * size)
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real[idx] = real[idx] xor 1
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}
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} while (isSolved())
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}
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}
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@@ -0,0 +1,206 @@
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package com.utun.lightsout
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import android.os.Bundle
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import androidx.activity.ComponentActivity
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import androidx.activity.compose.setContent
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import androidx.compose.foundation.background
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import androidx.compose.foundation.border
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import androidx.compose.foundation.clickable
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.Box
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.Spacer
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import androidx.compose.foundation.layout.aspectRatio
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import androidx.compose.foundation.layout.fillMaxHeight
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import androidx.compose.foundation.layout.fillMaxSize
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.height
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.layout.size
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import androidx.compose.foundation.shape.CircleShape
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import androidx.compose.foundation.shape.RoundedCornerShape
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import androidx.compose.material3.AlertDialog
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import androidx.compose.material3.Button
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.OutlinedButton
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import androidx.compose.material3.Slider
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import androidx.compose.material3.Text
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import androidx.compose.material3.TextButton
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableIntStateOf
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.clip
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.unit.dp
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import kotlin.math.roundToInt
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private val OnColor = Color(0xFFFFD65C) // «включена» — тёплый жёлтый
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private val OffColor = Color(0xFF2C3038) // «выключена» — тёмно-серый
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private val HintColor = Color(0xFF78DC78) // подсказка — зелёная точка
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class MainActivity : ComponentActivity() {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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setContent {
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MaterialTheme {
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LightsOutApp()
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}
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}
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}
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}
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@Composable
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fun LightsOutApp() {
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var game by remember { mutableStateOf<LightsOutGame?>(null) }
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var hintEnabled by remember { mutableStateOf(false) }
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var showDialog by remember { mutableStateOf(true) }
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var solved by remember { mutableStateOf(false) }
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// Диалог выбора размера: при старте и по кнопке «Новая игра».
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if (showDialog || game == null) {
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val current = game?.size ?: 5
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var selected by remember(current) { mutableIntStateOf(current) }
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val isInitial = game == null
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AlertDialog(
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onDismissRequest = { if (!isInitial) showDialog = false },
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title = { Text(if (isInitial) "Выключить свет" else "Новая игра") },
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text = {
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Column(
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modifier = Modifier.fillMaxWidth(),
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horizontalAlignment = Alignment.CenterHorizontally
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) {
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Text(
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"$selected × $selected",
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style = MaterialTheme.typography.headlineMedium
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)
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Slider(
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value = selected.toFloat(),
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onValueChange = { selected = it.roundToInt() },
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valueRange = 3f..8f,
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steps = 4
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)
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Text(
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"Размер поля",
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style = MaterialTheme.typography.bodyMedium
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)
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}
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},
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confirmButton = {
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TextButton(onClick = {
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game = LightsOutGame(selected)
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hintEnabled = false
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solved = false
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showDialog = false
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}) {
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Text(if (isInitial) "Играть" else "Начать")
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}
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},
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dismissButton = {
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if (!isInitial) {
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TextButton(onClick = { showDialog = false }) { Text("Отмена") }
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}
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}
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)
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}
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game?.let { g ->
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Column(
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modifier = Modifier
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.fillMaxSize()
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.padding(16.dp),
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horizontalAlignment = Alignment.CenterHorizontally
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) {
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Text("Ходы: ${g.moves}", style = MaterialTheme.typography.titleLarge)
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Spacer(Modifier.height(16.dp))
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Board(
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game = g,
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hintEnabled = hintEnabled,
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onCellTap = { r, c ->
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if (g.toggle(r, c)) {
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solved = true
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}
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}
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)
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Spacer(Modifier.height(16.dp))
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Row(horizontalArrangement = Arrangement.spacedBy(12.dp)) {
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OutlinedButton(onClick = { hintEnabled = !hintEnabled }) {
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Text(if (hintEnabled) "Скрыть подсказку" else "Подсказка")
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}
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Button(onClick = { showDialog = true }) {
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Text("Новая игра")
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}
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}
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}
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}
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if (solved) {
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val g = game ?: return@LightsOutApp
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AlertDialog(
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onDismissRequest = { solved = false },
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title = { Text("Победа!") },
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text = { Text("Свет выключен за ${g.moves} ходов.") },
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confirmButton = {
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Button(onClick = { showDialog = true }) { Text("Новая игра") }
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},
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dismissButton = {
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TextButton(onClick = { solved = false }) { Text("Ок") }
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}
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)
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}
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}
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@Composable
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private fun Board(
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game: LightsOutGame,
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hintEnabled: Boolean,
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onCellTap: (Int, Int) -> Unit
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) {
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val n = game.size
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Column(
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modifier = Modifier
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.fillMaxWidth()
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.aspectRatio(1f),
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verticalArrangement = Arrangement.spacedBy(4.dp)
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) {
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for (r in 0 until n) {
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Row(
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modifier = Modifier
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.weight(1f)
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.fillMaxWidth(),
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horizontalArrangement = Arrangement.spacedBy(4.dp)
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) {
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for (c in 0 until n) {
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val on = game.display(r, c) != 0
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val hint = hintEnabled && game.isReallyOff(r, c)
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Box(
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modifier = Modifier
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.weight(1f)
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.fillMaxHeight()
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.clip(RoundedCornerShape(6.dp))
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.background(if (on) OnColor else OffColor)
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.border(1.dp, Color(0xFF14161A), RoundedCornerShape(6.dp))
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.clickable { onCellTap(r, c) },
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contentAlignment = Alignment.Center
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) {
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if (hint) {
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Box(
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modifier = Modifier
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.size(18.dp)
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.clip(CircleShape)
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.background(HintColor)
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)
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}
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Выключить свет</string>
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</resources>
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<style name="Theme.LightsOut" parent="android:Theme.Material.Light.NoActionBar" />
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</resources>
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@@ -0,0 +1,4 @@
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plugins {
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id("com.android.application") version "8.2.0" apply false
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id("org.jetbrains.kotlin.android") version "1.9.20" apply false
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}
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Executable
+49
@@ -0,0 +1,49 @@
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#!/bin/bash
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# Сборка и прошивка игры «Выключить свет» (Android).
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# Использование:
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# ./build.sh # clean + сборка + установка на все подключённые устройства
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# ./build.sh noinstall # только сборка, без прошивки
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# ./build.sh <SN> # clean + сборка + прошивка на конкретный девайс
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set -eo pipefail
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cd "$(dirname "$0")"
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export ANDROID_HOME="${ANDROID_HOME:-/home/user/android}"
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APK=app/build/outputs/apk/debug/app-debug.apk
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echo "Building..."
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TMP=$(mktemp)
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./gradlew clean > /dev/null 2>&1
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if ! ./gradlew assembleDebug > "$TMP" 2>&1; then
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cat "$TMP"
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rm -f "$TMP"
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exit 1
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fi
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rm -f "$TMP"
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echo "Build OK"
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[ "$1" = "noinstall" ] && exit 0
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if [ -n "$1" ]; then
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DEVICES=("$1")
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else
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mapfile -t DEVICES < <(adb devices | awk 'NR>1 && $2=="device"{print $1}')
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fi
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if [ ${#DEVICES[@]} -eq 0 ]; then
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echo "No devices connected" >&2
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exit 1
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fi
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echo "Devices (${#DEVICES[@]}):"
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i=1
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for d in "${DEVICES[@]}"; do
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name=$(adb -s "$d" shell getprop ro.product.model 2>/dev/null | tr -d '\r')
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[ -z "$name" ] && name=$(adb -s "$d" shell getprop ro.product.marketname 2>/dev/null | tr -d '\r')
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echo " $i) $d $name"
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i=$((i+1))
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done
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for d in "${DEVICES[@]}"; do
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echo "Installing on $d..."
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adb -s "$d" install -r "$APK"
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done
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echo "Install OK"
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@@ -0,0 +1,3 @@
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android.useAndroidX=true
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kotlin.code.style=official
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org.gradle.jvmargs=-Xmx2g
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Binary file not shown.
@@ -0,0 +1,7 @@
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip
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networkTimeout=10000
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validateDistributionUrl=true
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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+249
@@ -0,0 +1,249 @@
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#!/bin/sh
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||||
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||||
#
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||||
# Copyright © 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
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||||
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||||
##############################################################################
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||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='-Dfile.encoding=UTF-8 "-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
@@ -0,0 +1,18 @@
|
||||
pluginManagement {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
gradlePluginPortal()
|
||||
}
|
||||
}
|
||||
|
||||
dependencyResolutionManagement {
|
||||
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
|
||||
rootProject.name = "lightsout-android"
|
||||
include(":app")
|
||||
@@ -0,0 +1,22 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(lightsout VERSION 0.1.0 LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_AUTOMOC ON)
|
||||
|
||||
find_package(Qt6 COMPONENTS Widgets QUIET)
|
||||
if(NOT Qt6_FOUND)
|
||||
find_package(Qt5 COMPONENTS Widgets REQUIRED)
|
||||
set(QT_LIBS Qt5::Widgets)
|
||||
else()
|
||||
set(QT_LIBS Qt6::Widgets)
|
||||
endif()
|
||||
|
||||
add_executable(lightsout
|
||||
src/main.cpp
|
||||
src/mainwindow.cpp
|
||||
src/boardwidget.cpp
|
||||
)
|
||||
|
||||
target_link_libraries(lightsout PRIVATE ${QT_LIBS})
|
||||
Executable
+8
@@ -0,0 +1,8 @@
|
||||
#!/bin/sh
|
||||
# Сборка игры «Выключить свет» (Qt).
|
||||
set -e
|
||||
cd "$(dirname "$0")"
|
||||
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build -j"$(nproc 2>/dev/null || echo 4)"
|
||||
echo "Готово: ./build/lightsout"
|
||||
@@ -0,0 +1,141 @@
|
||||
#include "boardwidget.h"
|
||||
|
||||
#include <QMouseEvent>
|
||||
#include <QPainter>
|
||||
#include <QRandomGenerator>
|
||||
|
||||
namespace {
|
||||
constexpr int kMargin = 8; // внешний отступ поля
|
||||
constexpr int kGap = 4; // зазор между клетками
|
||||
constexpr int kMinCell = 36; // минимальный размер клетки (пикс.)
|
||||
constexpr int kMaxCell = 72; // максимальный размер клетки (пикс.)
|
||||
}
|
||||
|
||||
BoardWidget::BoardWidget(QWidget *parent)
|
||||
: QWidget(parent) {
|
||||
setMinimumSize(220, 220);
|
||||
}
|
||||
|
||||
// Создаёт новую партию: сбрасывает поле, затем случайными одиночными
|
||||
// переключениями формирует решаемую стартовую позицию.
|
||||
void BoardWidget::newGame(int size) {
|
||||
m_size = size;
|
||||
m_moves = 0;
|
||||
m_real.fill(0, m_size * m_size);
|
||||
|
||||
// Позиция строится переключением случайных клеток из нулевого состояния —
|
||||
// обратная последовательность ходов гарантированно решает её.
|
||||
const int scrambles = m_size * m_size * 3;
|
||||
for (int i = 0; i < scrambles; ++i) {
|
||||
const int idx = QRandomGenerator::global()->bounded(m_size * m_size);
|
||||
m_real[idx] ^= 1;
|
||||
}
|
||||
|
||||
update();
|
||||
emit stateChanged(isSolved());
|
||||
}
|
||||
|
||||
// Включает/выключает показ подсказки.
|
||||
void BoardWidget::setHintEnabled(bool enabled) {
|
||||
if (m_hintEnabled == enabled) {
|
||||
return;
|
||||
}
|
||||
m_hintEnabled = enabled;
|
||||
update();
|
||||
}
|
||||
|
||||
// Отображаемое значение клетки — XOR её самой с четырьмя соседями.
|
||||
int BoardWidget::displayValue(int row, int col) const {
|
||||
int v = m_real[row * m_size + col];
|
||||
if (row > 0) v ^= m_real[(row - 1) * m_size + col];
|
||||
if (row < m_size - 1) v ^= m_real[(row + 1) * m_size + col];
|
||||
if (col > 0) v ^= m_real[row * m_size + (col - 1)];
|
||||
if (col < m_size - 1) v ^= m_real[row * m_size + (col + 1)];
|
||||
return v;
|
||||
}
|
||||
|
||||
// Переключает клетку по клику и проверяет победу.
|
||||
void BoardWidget::toggleCell(int row, int col) {
|
||||
m_real[row * m_size + col] ^= 1;
|
||||
++m_moves;
|
||||
update();
|
||||
emit stateChanged(isSolved());
|
||||
}
|
||||
|
||||
// Победа — все отображаемые клетки погашены.
|
||||
bool BoardWidget::isSolved() const {
|
||||
for (int r = 0; r < m_size; ++r) {
|
||||
for (int c = 0; c < m_size; ++c) {
|
||||
if (displayValue(r, c) != 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void BoardWidget::mousePressEvent(QMouseEvent *event) {
|
||||
if (m_size <= 0 || event->button() != Qt::LeftButton) {
|
||||
QWidget::mousePressEvent(event);
|
||||
return;
|
||||
}
|
||||
|
||||
const QRectF board = boardRect();
|
||||
if (!board.contains(event->pos())) {
|
||||
return;
|
||||
}
|
||||
|
||||
const double cell = (board.width() - (m_size - 1) * kGap) / m_size;
|
||||
const int col = static_cast<int>((event->pos().x() - board.left()) / (cell + kGap));
|
||||
const int row = static_cast<int>((event->pos().y() - board.top()) / (cell + kGap));
|
||||
|
||||
if (row >= 0 && row < m_size && col >= 0 && col < m_size) {
|
||||
toggleCell(row, col);
|
||||
}
|
||||
}
|
||||
|
||||
void BoardWidget::paintEvent(QPaintEvent *) {
|
||||
QPainter painter(this);
|
||||
painter.setRenderHint(QPainter::Antialiasing);
|
||||
|
||||
if (m_size <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const QRectF board = boardRect();
|
||||
const double cell = (board.width() - (m_size - 1) * kGap) / m_size;
|
||||
|
||||
const QColor onColor(255, 214, 92); // «включена» — тёплый жёлтый
|
||||
const QColor offColor(44, 48, 56); // «выключена» — тёмно-серый
|
||||
const QColor hintColor(120, 220, 120); // подсказка — зелёная точка
|
||||
|
||||
for (int r = 0; r < m_size; ++r) {
|
||||
for (int c = 0; c < m_size; ++c) {
|
||||
const QRectF rect(
|
||||
board.left() + c * (cell + kGap),
|
||||
board.top() + r * (cell + kGap),
|
||||
cell, cell);
|
||||
|
||||
painter.setPen(QPen(QColor(20, 22, 26), 1.5));
|
||||
painter.setBrush(displayValue(r, c) ? onColor : offColor);
|
||||
painter.drawRoundedRect(rect, 6, 6);
|
||||
|
||||
// Подсказка: точка на клетках, чьё истинное значение равно 0.
|
||||
if (m_hintEnabled && m_real[r * m_size + c] == 0) {
|
||||
painter.setPen(Qt::NoPen);
|
||||
painter.setBrush(hintColor);
|
||||
const double d = cell * 0.22;
|
||||
painter.drawEllipse(rect.center(), d / 2, d / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Прямоугольник, занимаемый сеткой клеток (центрированный квадрат).
|
||||
QRectF BoardWidget::boardRect() const {
|
||||
const int cell = kMinCell;
|
||||
const double side = cell * m_size + kGap * (m_size - 1);
|
||||
const double x = (width() - side) / 2.0;
|
||||
const double y = (height() - side) / 2.0;
|
||||
return QRectF(x, y, side, side);
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
#ifndef LIGHTSOUT_BOARDWIDGET_H
|
||||
#define LIGHTSOUT_BOARDWIDGET_H
|
||||
|
||||
#include <QWidget>
|
||||
#include <QVector>
|
||||
|
||||
// Виджет игрового поля: хранит истинные состояния клеток (real, 0/1),
|
||||
// отображает XOR каждой клетки с четырьмя соседями, опционально показывает
|
||||
// подсказку (точку) на клетках, чьё истинное значение равно 0.
|
||||
class BoardWidget : public QWidget {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit BoardWidget(QWidget *parent = nullptr);
|
||||
|
||||
// Создаёт новую игру: поле size x size, случайная решаемая позиция.
|
||||
void newGame(int size);
|
||||
|
||||
// Включает/выключает показ подсказки (точка на клетках real == 0).
|
||||
void setHintEnabled(bool enabled);
|
||||
|
||||
// Показывается ли сейчас подсказка.
|
||||
bool isHintEnabled() const { return m_hintEnabled; }
|
||||
|
||||
// Число ходов с начала партии.
|
||||
int moves() const { return m_moves; }
|
||||
|
||||
signals:
|
||||
// Испускается после каждого хода; solved == true, если все клетки погашены.
|
||||
void stateChanged(bool solved);
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent *event) override;
|
||||
void mousePressEvent(QMouseEvent *event) override;
|
||||
|
||||
private:
|
||||
// Прямоугольник, занимаемый сеткой клеток (центрированный квадрат).
|
||||
QRectF boardRect() const;
|
||||
|
||||
// Отображаемое значение клетки: XOR её и четырёх соседей.
|
||||
int displayValue(int row, int col) const;
|
||||
|
||||
// Переключить клетку (обрабатывает клик), пересчитать и проверить победу.
|
||||
void toggleCell(int row, int col);
|
||||
|
||||
// Проверяет, все ли отображаемые клетки погашены.
|
||||
bool isSolved() const;
|
||||
|
||||
int m_size = 0; // размер поля (3..8)
|
||||
QVector<quint8> m_real; // истинное состояние клеток
|
||||
bool m_hintEnabled = false; // показывать подсказку
|
||||
int m_moves = 0; // число ходов
|
||||
};
|
||||
|
||||
#endif // LIGHTSOUT_BOARDWIDGET_H
|
||||
@@ -0,0 +1,21 @@
|
||||
#include "mainwindow.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QInputDialog>
|
||||
|
||||
// Точка входа: запрашивает размер поля (3–8) и запускает игру.
|
||||
int main(int argc, char *argv[]) {
|
||||
QApplication app(argc, argv);
|
||||
|
||||
bool ok = false;
|
||||
const int size = QInputDialog::getInt(
|
||||
nullptr, QObject::tr("Выключить свет"),
|
||||
QObject::tr("Размер поля (3–8):"), 5, 3, 8, 1, &ok);
|
||||
if (!ok) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
MainWindow window(size);
|
||||
window.show();
|
||||
return app.exec();
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
#include "mainwindow.h"
|
||||
#include "boardwidget.h"
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <QLabel>
|
||||
#include <QMenuBar>
|
||||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
#include <QToolBar>
|
||||
#include <QVBoxLayout>
|
||||
#include <QWidget>
|
||||
|
||||
MainWindow::MainWindow(int size, QWidget *parent)
|
||||
: QMainWindow(parent), m_size(size) {
|
||||
setWindowTitle(QStringLiteral("Выключить свет"));
|
||||
|
||||
m_board = new BoardWidget(this);
|
||||
m_board->newGame(m_size);
|
||||
|
||||
m_movesLabel = new QLabel(this);
|
||||
m_movesLabel->setText(tr("Ходы: 0"));
|
||||
|
||||
auto *hintButton = new QPushButton(tr("Подсказка"), this);
|
||||
hintButton->setCheckable(true);
|
||||
connect(hintButton, &QPushButton::toggled, this, &MainWindow::toggleHint);
|
||||
|
||||
auto *newButton = new QPushButton(tr("Новая игра"), this);
|
||||
connect(newButton, &QPushButton::clicked, this, &MainWindow::newGame);
|
||||
|
||||
auto *controls = new QWidget(this);
|
||||
auto *layout = new QVBoxLayout(controls);
|
||||
layout->addWidget(m_board, 1);
|
||||
layout->addWidget(m_movesLabel);
|
||||
layout->addWidget(hintButton);
|
||||
layout->addWidget(newButton);
|
||||
setCentralWidget(controls);
|
||||
|
||||
connect(m_board, &BoardWidget::stateChanged, this, &MainWindow::onBoardStateChanged);
|
||||
}
|
||||
|
||||
// Начинает новую партию, запрашивая размер поля у пользователя.
|
||||
void MainWindow::newGame() {
|
||||
bool ok = false;
|
||||
const int size = QInputDialog::getInt(
|
||||
this, tr("Новая игра"),
|
||||
tr("Размер поля (3–8):"), m_size, 3, 8, 1, &ok);
|
||||
if (!ok) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_size = size;
|
||||
m_board->newGame(m_size);
|
||||
m_movesLabel->setText(tr("Ходы: 0"));
|
||||
}
|
||||
|
||||
// Переключает показ подсказок.
|
||||
void MainWindow::toggleHint() {
|
||||
m_board->setHintEnabled(!m_board->isHintEnabled());
|
||||
}
|
||||
|
||||
// Обновляет счётчик ходов и сообщает о победе.
|
||||
void MainWindow::onBoardStateChanged(bool solved) {
|
||||
m_movesLabel->setText(tr("Ходы: %1").arg(m_board->moves()));
|
||||
if (solved) {
|
||||
const auto ret = QMessageBox::information(
|
||||
this, tr("Победа!"),
|
||||
tr("Свет выключен за %1 ходов.").arg(m_board->moves()),
|
||||
QMessageBox::Ok | QMessageBox::Reset, QMessageBox::Ok);
|
||||
if (ret == QMessageBox::Reset) {
|
||||
newGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#ifndef LIGHTSOUT_MAINWINDOW_H
|
||||
#define LIGHTSOUT_MAINWINDOW_H
|
||||
|
||||
#include <QMainWindow>
|
||||
|
||||
class BoardWidget;
|
||||
class QLabel;
|
||||
|
||||
// Главное окно игры: доска, кнопки «Новая игра»/«Подсказка», счётчик ходов.
|
||||
class MainWindow : public QMainWindow {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit MainWindow(int size, QWidget *parent = nullptr);
|
||||
|
||||
private slots:
|
||||
void newGame();
|
||||
void toggleHint();
|
||||
void onBoardStateChanged(bool solved);
|
||||
|
||||
private:
|
||||
int m_size;
|
||||
BoardWidget *m_board;
|
||||
QLabel *m_movesLabel;
|
||||
};
|
||||
|
||||
#endif // LIGHTSOUT_MAINWINDOW_H
|
||||
Reference in new issue
Block a user