Link Winsock after uasync and include socket headers first
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@@ -1,3 +1,6 @@
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#ifdef _WIN32
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#include <winsock2.h>
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#endif
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#include <QCoreApplication>
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#include <QApplication>
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#include <QIcon>
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@@ -39,9 +42,10 @@ static DWORD count_threads(void) {
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static BOOL WINAPI console_ctrl_handler(DWORD dwCtrlType) {
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if (dwCtrlType == CTRL_C_EVENT || dwCtrlType == CTRL_BREAK_EVENT) {
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if (g_mainWindow)
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QMetaObject::invokeMethod(g_mainWindow, [g_mainWindow] {
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g_mainWindow->requestShutdown();
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MainWindow* window = g_mainWindow;
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if (window)
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QMetaObject::invokeMethod(window, [window] {
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window->requestShutdown();
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}, Qt::QueuedConnection);
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else if (g_ctrl_node)
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g_ctrl_node->requestStop();
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