Control: Add monitoring server with ETCP protocol support

- Implement control_server.c/h for monitoring and management
- Add Windows-compatible uasync_poll using select() instead of WSAPoll
- Fix Wintun adapter creation to open existing adapters first
- Add debug category for control server operations
- Update build files to include control server in compilation
- Add test_control_server to test suite
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jeka committed 2026-02-19 01:24:42 +03:00
1 parent 96100663e7
commit 734851329f
11 files changed
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/*
* control_server.h - Control Socket Server for ETCP Monitoring
*
* Provides TCP control interface for ETCP connection monitoring
*/
#ifndef CONTROL_SERVER_H
#define CONTROL_SERVER_H
#include "../tools/etcpmon/etcpmon_protocol.h"
#include "../lib/socket_compat.h"
#include <stdint.h>
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Forward declarations */
struct UTUN_INSTANCE;
struct UASYNC;
/* Forward declaration */
struct control_server;
/* Client connection state */
struct control_client {
struct control_client* next; /* Linked list */
struct control_server* server; /* Back pointer to server */
socket_t fd; /* Client socket */
void* socket_id; /* uasync socket ID */
/* Receive buffer */
uint8_t recv_buffer[ETCPMON_MAX_MSG_SIZE];
uint16_t recv_len; /* Bytes received so far */
/* Selected connection */
uint64_t selected_peer_id; /* 0 = none selected */
/* Client state */
uint8_t connected;
};
/* Control server state */
struct control_server {
struct UTUN_INSTANCE* instance; /* Parent instance */
struct UASYNC* ua; /* Async context */
/* Listening socket */
socket_t listen_fd;
void* listen_socket_id; /* uasync socket ID */
struct sockaddr_storage bind_addr; /* Bound address */
/* Client connections */
struct control_client* clients; /* Linked list of clients */
uint32_t client_count; /* Number of connected clients */
uint32_t max_clients; /* Maximum allowed clients */
/* Log file */
FILE* log_file;
};
/* ============================================================================
* Public API
* ============================================================================ */
/* Initialize control server
*
* Creates listening socket and registers with uasync
*
* Parameters:
* server - Server state structure to initialize
* ua - uasync context for event handling
* instance - Parent utun instance
* bind_addr - Address to bind (from config control_sock)
* max_clients - Maximum concurrent client connections
*
* Returns:
* 0 on success, -1 on error
*/
int control_server_init(struct control_server* server,
struct UASYNC* ua,
struct UTUN_INSTANCE* instance,
struct sockaddr_storage* bind_addr,
uint32_t max_clients);
/* Shutdown control server
*
* Closes all client connections and listening socket
*
* Parameters:
* server - Server state to shutdown
*/
void control_server_shutdown(struct control_server* server);
/* Process periodic updates
*
* Should be called periodically (e.g., from main loop) to send
* metrics updates to clients that have selected connections
*
* Parameters:
* server - Server state
*/
void control_server_process_updates(struct control_server* server);
/* Get number of connected clients
*
* Parameters:
* server - Server state
*
* Returns:
* Number of connected clients
*/
uint32_t control_server_get_client_count(const struct control_server* server);
#ifdef __cplusplus
}
#endif
#endif /* CONTROL_SERVER_H */