chatgui: clean up log — remove spam, move messages to proper categories
A-B: Remove gui_bridge_post_uasync_fn log, MainWindow::onMessageReceived, InputBar send text B1: Move lifecycle messages to GENERAL (utun_node, main, mainwindow, animtimer, sound_manager, messagelist, db_manager) B2: Move chat events to CHAT_SYNC (MSG_RECEIVED, CHANNEL_UPDATED, CHANNEL_PEERS_ONLINE, DB_READY) B3: Move peer/connect events to MEMBER_SYNC (CONNECT_RESULT, NEW_PEER, AUTO_CONNECT, NODE_CHANGED) C: Lower level of C-side spam (recalc, send OK, PUSH ACK, connect_channel) INFO->DEBUG D: Fix duplicate PUSH log line in db_sync.c E: Add debounce to CHANNEL_PEERS_ONLINE — log only on change Misc: Remove sort=0 from ChannelList::loadChannels, improve DB_READY message
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@@ -40,12 +40,12 @@ static BOOL WINAPI console_ctrl_handler(DWORD dwCtrlType) {
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static struct ShutdownSentinel {
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~ShutdownSentinel() {
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DEBUG_INFO(DEBUG_CATEGORY_DEBUG, "main: static destructors done");
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DEBUG_INFO(DEBUG_CATEGORY_GENERAL, "main: static destructors done");
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#ifdef _WIN32
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DWORD threads = count_threads();
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DEBUG_INFO(DEBUG_CATEGORY_DEBUG, "main: threads at exit=%lu", (unsigned long)threads);
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DEBUG_INFO(DEBUG_CATEGORY_GENERAL, "main: threads at exit=%lu", (unsigned long)threads);
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if (threads > 4) {
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DEBUG_WARN(DEBUG_CATEGORY_DEBUG, "main: %lu hanging threads, TerminateProcess", (unsigned long)threads);
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DEBUG_WARN(DEBUG_CATEGORY_GENERAL, "main: %lu hanging threads, TerminateProcess", (unsigned long)threads);
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fflush(nullptr);
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TerminateProcess(GetCurrentProcess(), 0);
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}
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@@ -128,6 +128,6 @@ int main(int argc, char *argv[]) {
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#endif
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int ret = app.exec();
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DEBUG_INFO(DEBUG_CATEGORY_DEBUG, "main: app.exec() returned %d", ret);
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DEBUG_INFO(DEBUG_CATEGORY_GENERAL, "main: app.exec() returned %d", ret);
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return ret;
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}
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