Vendor rlottie sources with CMake and MinGW build adjustments
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include"lottieview.h"
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using namespace rlottie;
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static void
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_image_update_cb(void *data, Evas_Object *obj EINA_UNUSED)
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{
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RenderStrategy *info = (RenderStrategy *)data;
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info->dataCb();
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}
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void RenderStrategy::addCallback(){
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if (_useImage)
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evas_object_image_pixels_get_callback_set(_renderObject, _image_update_cb, this);
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}
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static Eina_Bool
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animator(void *data , double pos)
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{
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LottieView *view = static_cast<LottieView *>(data);
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view->seek(pos);
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if (pos == 1.0) {
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view->mAnimator = NULL;
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view->finished();
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return EINA_FALSE;
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}
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return EINA_TRUE;
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}
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LottieView::LottieView(Evas *evas, Strategy s) {
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mPalying = false;
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mReverse = false;
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mRepeatCount = 0;
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mRepeatMode = LottieView::RepeatMode::Restart;
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mLoop = false;
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mSpeed = 1;
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switch (s) {
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case Strategy::renderCpp: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP>(evas);
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break;
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}
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case Strategy::renderCppAsync: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP_ASYNC>(evas);
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break;
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}
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case Strategy::renderC: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_C>(evas);
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break;
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}
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case Strategy::renderCAsync: {
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_C_ASYNC>(evas);
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break;
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}
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case Strategy::eflVg: {
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mRenderDelegate = std::make_unique<EflVgRenderStrategy>(evas);
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break;
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}
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default:
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mRenderDelegate = std::make_unique<RlottieRenderStrategy_CPP>(evas);
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break;
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}
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}
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LottieView::~LottieView()
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{
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if (mAnimator) ecore_animator_del(mAnimator);
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}
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Evas_Object *LottieView::getImage() {
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return mRenderDelegate->renderObject();
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}
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void LottieView::show()
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{
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mRenderDelegate->show();
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seek(0);
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}
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void LottieView::hide()
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{
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mRenderDelegate->hide();
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}
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void LottieView::seek(float pos)
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{
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if (!mRenderDelegate) return;
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mPos = mapProgress(pos);
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// check if the pos maps to the current frame
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if (mCurFrame == mRenderDelegate->frameAtPos(mPos)) return;
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mCurFrame = mRenderDelegate->frameAtPos(mPos);
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mRenderDelegate->render(mCurFrame);
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}
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float LottieView::getPos()
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{
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return mPos;
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}
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void LottieView::setFilePath(const char *filePath)
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{
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mRenderDelegate->loadFromFile(filePath);
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}
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void LottieView::loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
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{
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mRenderDelegate->loadFromData(jsonData, key, resourcePath);
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}
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void LottieView::setSize(int w, int h)
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{
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mRenderDelegate->resize(w, h);
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}
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void LottieView::setPos(int x, int y)
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{
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mRenderDelegate->setPos(x, y);
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}
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void LottieView::finished()
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{
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restart();
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}
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void LottieView::loop(bool loop)
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{
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mLoop = loop;
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}
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void LottieView::setRepeatCount(int count)
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{
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mRepeatCount = count;
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}
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void LottieView::setRepeatMode(LottieView::RepeatMode mode)
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{
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mRepeatMode = mode;
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}
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void LottieView::play()
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{
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if (mAnimator) ecore_animator_del(mAnimator);
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mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
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mReverse = false;
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mCurCount = mRepeatCount;
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mPalying = true;
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}
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void LottieView::play(const std::string &marker)
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{
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size_t totalframe = getTotalFrame();
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auto frame = mRenderDelegate->findFrameAtMarker(marker);
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setMinProgress((float)std::get<0>(frame) / (float)totalframe);
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if (std::get<1>(frame) != 0)
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setMaxProgress((float)std::get<1>(frame) / (float)totalframe);
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this->play();
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}
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void LottieView::play(const std::string &startmarker, const std::string endmarker)
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{
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size_t totalframe = getTotalFrame();
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auto stframe = mRenderDelegate->findFrameAtMarker(startmarker);
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auto edframe = mRenderDelegate->findFrameAtMarker(endmarker);
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setMinProgress((float)std::get<0>(stframe) / (float)totalframe);
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if (std::get<0>(edframe) != 0)
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setMaxProgress((float)std::get<0>(edframe) / (float)totalframe);
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this->play();
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}
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void LottieView::pause()
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{
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}
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void LottieView::stop()
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{
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mPalying = false;
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if (mAnimator) {
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ecore_animator_del(mAnimator);
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mAnimator = NULL;
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}
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}
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void LottieView::restart()
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{
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mCurCount--;
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if (mLoop || mRepeatCount) {
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if (mRepeatMode == LottieView::RepeatMode::Reverse)
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mReverse = !mReverse;
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else
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mReverse = false;
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if (mAnimator) ecore_animator_del(mAnimator);
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mAnimator = ecore_animator_timeline_add(duration()/mSpeed, animator, this);
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}
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}
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