Use measured media tempo for sequential Android video playout
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@@ -17,7 +17,7 @@ internal object CallVideoNative {
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external fun playoutReset(handle: Long)
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/** >0: ждать микросекунды; 0: показать; <0: пропустить только показ. */
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external fun playoutStep(handle: Long, pts: Long, received: Long, nextPts: Long, nextReceived: Long,
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now: Long, valid: Boolean, audio: Long): Long
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now: Long): Long
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external fun requestKey(id: Long)
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external fun range(id: Long, minimum: Int, maximum: Int): Boolean
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external fun inspect(codec: Int, bytes: ByteArray): LongArray?
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@@ -57,7 +57,7 @@ internal class CallVideoPlayer(private val id: Long, private val failure: (Strin
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pending = null; displayed.value = null; CallVideoNative.requestKey(id)
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LogManager.addLog("INFO", "call", "video output attached=${surface != null} call=$id")
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}
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// Два готовых output нужны для пропуска старого показа после паузы CPU, не для дополнительного запаса.
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// Малый output lookahead; основной долг остаётся в encoded FIFO.
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while (decoder != null && pictures.size < 2 && !endSeen) {
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val out = decoder!!.dequeueOutputBuffer(info, 0)
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if (out >= 0) {
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@@ -82,7 +82,7 @@ internal class CallVideoPlayer(private val id: Long, private val failure: (Strin
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val valid = NativeLib.callAudioClock(id, now / 1000, clock) && clock[5] != 0L
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val first = pictures.peekFirst(); val nextPicture = if (pictures.size > 1) pictures.peekLast() else null
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val decision = CallVideoNative.playoutStep(playout, first?.timing?.pts ?: -1, first?.timing?.received ?: 0,
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nextPicture?.timing?.pts ?: -1, nextPicture?.timing?.received ?: 0, now / 1000, valid, clock[4])
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nextPicture?.timing?.pts ?: -1, nextPicture?.timing?.received ?: 0, now / 1000)
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if (decision > 0) wakeUs = now / 1000 + decision
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else if (first != null) {
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val render = decision == 0L
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