Add bounded AAudio voice output with AudioTrack fallback
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package com.utun.chat.data
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import android.media.AudioAttributes
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import android.media.AudioDeviceInfo
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import android.media.AudioFormat
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import android.media.AudioManager
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import android.media.AudioRouting
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import android.media.AudioTimestamp
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import android.media.AudioTrack
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import android.os.Build
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import android.os.Handler
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/** Один выход без промежуточной PCM-очереди. I/O и close сериализованы; владелец — playback worker. */
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internal class CallAudioOutput private constructor(
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val track: AudioTrack?, private var handle: Long, private val manager: AudioManager
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) {
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val fast = handle != 0L
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val name = if (fast) "AAudio" else "AudioTrack"
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private val sample = LongArray(10)
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private var accepted = 0L
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private var closed = false
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val playState: Int get() = track?.playState ?: if (closed) AudioTrack.PLAYSTATE_STOPPED else AudioTrack.PLAYSTATE_PLAYING
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val bufferSizeInFrames: Int get() = track?.bufferSizeInFrames ?: sample[4].toInt()
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val bufferCapacityInFrames: Int get() = track?.bufferCapacityInFrames ?: sample[5].toInt()
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val underrunCount: Int get() = track?.underrunCount ?: sample[3].toInt()
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val performanceMode: Int get() = track?.performanceMode ?: AudioTrack.PERFORMANCE_MODE_LOW_LATENCY
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val startThresholdInFrames: Int get() = if (track != null && Build.VERSION.SDK_INT >= 31) track.startThresholdInFrames else bufferSizeInFrames
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val routedDevice: AudioDeviceInfo? get() = track?.routedDevice ?:
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manager.getDevices(AudioManager.GET_DEVICES_OUTPUTS).firstOrNull { it.id.toLong() == sample[6] }
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@Synchronized fun play() { check(!closed); track?.play() }
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@Synchronized fun pause() { if (!closed) track?.pause() }
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@Synchronized fun write(pcm: ShortArray, offset: Int, count: Int): Int {
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check(!closed)
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val n = track?.write(pcm, offset, count, AudioTrack.WRITE_NON_BLOCKING) ?: CallOutputNative.write(handle, pcm, offset, count)
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if (n > 0) accepted += n
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return n
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}
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val playbackHeadPosition: Int @Synchronized get() = track?.playbackHeadPosition ?:
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CallOutputNative.head(handle).coerceIn(0, accepted).toInt()
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@Synchronized fun getTimestamp(stamp: AudioTimestamp): Boolean {
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if (closed) return false
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track?.let { return it.getTimestamp(stamp) }
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CallOutputNative.sample(handle, sample)
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if (sample[1] < 0 || sample[2] < 0) return false
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stamp.framePosition = sample[1]; stamp.nanoTime = sample[2]
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return true
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}
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@Synchronized fun setBufferSizeInFrames(frames: Int): Int {
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check(!closed)
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track?.let { return it.setBufferSizeInFrames(frames) }
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val actual = CallOutputNative.buffer(handle, frames)
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CallOutputNative.sample(handle, sample)
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return actual
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}
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@Synchronized fun setStartThresholdInFrames(frames: Int): Int =
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if (track != null && Build.VERSION.SDK_INT >= 31) track.setStartThresholdInFrames(frames) else frames
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@Synchronized fun setPreferredDevice(device: AudioDeviceInfo?): Boolean = track?.setPreferredDevice(device) ?: true
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fun addOnRoutingChangedListener(listener: AudioRouting.OnRoutingChangedListener, handler: Handler) {
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track?.addOnRoutingChangedListener(listener, handler)
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}
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fun removeOnRoutingChangedListener(listener: AudioRouting.OnRoutingChangedListener) {
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track?.removeOnRoutingChangedListener(listener)
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}
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@Synchronized fun release() {
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if (closed) return
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closed = true
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if (handle != 0L) { CallOutputNative.close(handle); handle = 0 }
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track?.release()
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}
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companion object {
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fun open(manager: AudioManager, deviceId: Int, tryFast: Boolean): CallAudioOutput {
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if (tryFast && Build.VERSION.SDK_INT >= 31) {
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val handle = CallOutputNative.open(deviceId)
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if (handle != 0L) return CallAudioOutput(null, handle, manager).also { CallOutputNative.sample(handle, it.sample) }
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}
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val min = AudioTrack.getMinBufferSize(48000, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT)
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check(min > 0) { "AudioTrack minimum=$min" }
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val track = AudioTrack.Builder()
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.setAudioAttributes(AudioAttributes.Builder().setUsage(AudioAttributes.USAGE_VOICE_COMMUNICATION)
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.setContentType(AudioAttributes.CONTENT_TYPE_SPEECH).build())
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.setAudioFormat(AudioFormat.Builder().setSampleRate(48000).setEncoding(AudioFormat.ENCODING_PCM_16BIT)
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.setChannelMask(AudioFormat.CHANNEL_OUT_MONO).build())
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.setBufferSizeInBytes((min * 2).coerceAtLeast(3840)).setTransferMode(AudioTrack.MODE_STREAM)
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.setPerformanceMode(AudioTrack.PERFORMANCE_MODE_LOW_LATENCY).build()
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if (track.state != AudioTrack.STATE_INITIALIZED) { track.release(); error("AudioTrack not initialized") }
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LogManager.addLog("INFO", "CallAudio", "output fallback=AudioTrack device=$deviceId tryFast=$tryFast")
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return CallAudioOutput(track, 0, manager)
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}
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}
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}
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internal object CallOutputNative {
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init { System.loadLibrary("utun") }
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external fun open(deviceId: Int): Long
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external fun write(handle: Long, pcm: ShortArray, offset: Int, count: Int): Int
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external fun head(handle: Long): Long
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external fun sample(handle: Long, out: LongArray)
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external fun buffer(handle: Long, frames: Int): Int
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external fun close(handle: Long)
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external fun suspendClock(id: Long, epoch: Long)
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}
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